Search found 378 matches

by sbach2o
Sun Jan 12, 2014 4:55 pm
Forum: Tech Support
Topic: Does Counter Espionnage work ?
Replies: 10
Views: 266

RE: Does Counter Espionnage work ?

<t> I am wondering whether there is a different kind of message when an enemy's espionage mission fails because of one of my spies' counter espionage activity. If there is, I am fairly certain, I've never seen one such.<br/> <br/> I am almost as certain, that I never saw the counter espionage skill ...
by sbach2o
Thu Jan 09, 2014 4:59 am
Forum: Distant Worlds 1 Series
Topic: Stopping Pirate Raids...
Replies: 21
Views: 539

RE: Stopping Pirate Raids...

<r> <QUOTE><s>[quote]</s>ORIGINAL: CyclopsSlayer<br/> <br/> Yeah well, my own fault, I had grown too fast and my economy was buckling under the Troop maintenance. Simultaneous conquests of 10 close to each other Independents had me over stretched trying to defend them all, [...] <e>[/quote]</e></QUO...
by sbach2o
Fri Jan 03, 2014 6:59 am
Forum: Distant Worlds 1 Series
Topic: Move order vs Explore
Replies: 12
Views: 213

RE: Move order vs Explore

<r> <QUOTE><s>[quote]</s>ORIGINAL: Antmf<br/> <br/> Hey guys, been watching youtube videos on this game. Trying to relearn <E>:)</E> Anyways, the video I am watching shows the player using the move to command to go to new planets in his system when he first started for his explorers as opposed to ex...
by sbach2o
Tue Dec 10, 2013 10:59 am
Forum: Distant Worlds 1 Series
Topic: Control super luxuries, but no colonies have bonuses?
Replies: 5
Views: 198

RE: Control super luxuries, but no colonies have bonuses?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Icemania<br/> <br/> Interesting post and I'd say this is worth a response from the developer. <br/> <e>[/quote]</e></QUOTE> <br/> Maybe its all cleared up, or at least different, in the recent patch? It is supposed to touch priorization of freighter jobs, although ...
by sbach2o
Tue Dec 10, 2013 6:07 am
Forum: Distant Worlds 1 Series
Topic: Control super luxuries, but no colonies have bonuses?
Replies: 5
Views: 198

RE: Control super luxuries, but no colonies have bonuses?

<t> The AI is capable of transporting the last reserves of super luxuries away from your home world to a secondary planet.<br/> <br/> In my recent game it went like this: I could find and settle a planet with Loros Fruit early. Although I had built too many space ports (those may muck up the distrib...
by sbach2o
Fri Dec 06, 2013 6:35 am
Forum: The War Room
Topic: To board or not to board..
Replies: 8
Views: 244

RE: To board or not to board..

<r> <QUOTE><s>[quote]</s>ORIGINAL: letmein<br/> <br/> Do people board and if so why over simply annihilation?<br/> <br/> Boarding means getting beat up ships with different specs to your lovely homogeneous fleet and wiasting build space/research time on boarding pods?<br/> <br/> I do keep a single f...
by sbach2o
Fri Dec 06, 2013 6:06 am
Forum: Distant Worlds 1 Series
Topic: #1 Request to improve the AI: Fix Automated Explorers
Replies: 47
Views: 948

RE: #1 Request to improve the AI: Fix Automated Explorers

<r> <QUOTE><s>[quote]</s>ORIGINAL: Lucian<br/> <br/> [ discussion about option 'UseExplorationShipsToScoutEnemySystems' ]<br/> <br/> I didn't know about this. Question is though, once the entire galaxy is explored and the explorers go into their "sit around and do nothing" mode, do they *still* try ...
by sbach2o
Tue Nov 26, 2013 6:26 am
Forum: Distant Worlds 1 Series
Topic: 640k Chromium unfulfilled, 18k in stock. What needs that much?
Replies: 10
Views: 165

RE: 640k Chromium unfulfilled, 18k in stock. What needs that much?

<r> <QUOTE><s>[quote]</s>ORIGINAL: zenkmander<br/> <br/> Ha I just realized that! I really hope my save isn't bugged.<br/> <br/> Edit: Actually, is it possible that the expansion planner stock already subtracts the Reserved amount from its Stock? But if so, then what would the unfulfilled requests b...
by sbach2o
Tue Nov 26, 2013 6:13 am
Forum: Distant Worlds 1 Series
Topic: Why are there no "good" insect races?
Replies: 13
Views: 193

RE: Why are there no "good" insect races?


I demand a good flower race!
by sbach2o
Tue Nov 26, 2013 6:09 am
Forum: Distant Worlds 1 Series
Topic: Supplying Dilithium to World Destroyer?
Replies: 4
Views: 250

RE: Supplying Dilithium to World Destroyer?

<r> <QUOTE><s>[quote]</s>ORIGINAL: hellfish6<br/> <br/> I've almost completed rebuilding the World Destroyer. It's in someone else's system, and my construction ship has halted work for want of dilithium crystal. Is there any way to supply the construction ship with the materiel?<br/> <br/> I've tri...
by sbach2o
Tue Nov 26, 2013 5:35 am
Forum: Distant Worlds 1 Series
Topic: Distant colonies without economic collapse?
Replies: 9
Views: 207

RE: Distant colonies without economic collapse?

<r> <QUOTE><s>[quote]</s>ORIGINAL: zenkmander<br/> <br/> <br/> I'm guessing some of you have run into this problem before. What would you recommend? I was hoping I could give the colony to a more suitable friendly empire, but it doesn't look like that's an option. <e>[/quote]</e></QUOTE> <br/> You c...
by sbach2o
Fri Nov 22, 2013 7:40 am
Forum: Distant Worlds 1 Series
Topic: resort base empty
Replies: 8
Views: 175

RE: resort base empty

<r> <QUOTE><s>[quote]</s>ORIGINAL: letmein<br/> <br/> The only things I can think of are:<br/> [ol]I also have a mining base there but that shouldn't matter?<br/> Because I have no treaties and other nations are far away foreign tourists aren't coming<br/> it too early in the game - I have 8 colonie...
by sbach2o
Mon Oct 28, 2013 6:31 am
Forum: Tech Support
Topic: Distant Worlds - Crash Dump - 1.9.0.11
Replies: 4
Views: 97

RE: Distant Worlds - Crash Dump - 1.9.0.11

<r> To avoid 'out of memory conditions', keep the following in mind:<br/> <br/> * On non-64bit OS, limit the galaxy size some. Stay clear of 1400 stars. I usually play at 1000 stars on a 32bit Win XP system, and even that looks to be a bit much.<br/> * Do not reload games within one gaming session t...
by sbach2o
Fri Oct 18, 2013 5:01 am
Forum: Tech Support
Topic: Boarded ships disappear
Replies: 5
Views: 220

RE: Boarded ships disappear

<t> Regarding Constructors, I do not think the ability to capture has to do with policy. With combat ships (and Mining Stations) is certainly does.<br/> <br/> I again tried to capture a Constructor last evening, after making sure all policies regarding boarding were as liberal as possible. The thing...
by sbach2o
Thu Oct 17, 2013 7:30 am
Forum: The War Room
Topic: Micromanaging
Replies: 26
Views: 731

RE: Micromanaging

<r> <QUOTE><s>[quote]</s>ORIGINAL: Fenrisfil<br/> <br/> Starting in pre-warp I micromanage everything except taxes. <e>[/quote]</e></QUOTE> <br/> Micromanaging taxes on your home world is by far the most influential task regarding long term development.<br/> <br/> The thing to do regarding taxation ...
by sbach2o
Thu Oct 17, 2013 6:52 am
Forum: Distant Worlds 1 Series
Topic: #1 Request to improve the AI: Fix Automated Explorers
Replies: 47
Views: 948

RE: #1 Request to improve the AI: Fix Automated Explorers

<t> I can feel with you Lucian, and I can also feel with the developer. What we are asking for is actually pretty hard to implement in an elegant, performance friendly way. More importantly, it has likely been always lower in priority than other urgent tasks regarding the game. But an entire class o...
by sbach2o
Thu Oct 17, 2013 6:12 am
Forum: Tech Support
Topic: Boarded ships disappear
Replies: 5
Views: 220

RE: Boarded ships disappear

<r> <QUOTE><s>[quote]</s>ORIGINAL: CyclopsSlayer<br/> <br/> I have seen this happen, maybe when the Pirate captures ships or designs they cannot normally use? Colony Ships vanish for sure, as seemingly do Construction Ships, yet freighters, mining, military just change ownership and continue as norm...
by sbach2o
Thu Oct 17, 2013 6:00 am
Forum: Distant Worlds 1 Series
Topic: #1 Request to improve the AI: Fix Automated Explorers
Replies: 47
Views: 948

RE: #1 Request to improve the AI: Fix Automated Explorers

<r> <QUOTE><s>[quote]</s>ORIGINAL: Lucian<br/> <br/> I don't have any serious issues with the exact way that explorers explore. But it does annoy me greatly to have 60+ explorers sitting around doing absolutely nothing once the galaxy has been fully explored. That can't possibly be WAD can it? <e>[/...
by sbach2o
Tue Oct 15, 2013 6:04 am
Forum: Distant Worlds 1 Series
Topic: Trade Frustration
Replies: 71
Views: 1653

RE: Trade Frustration

<r> <QUOTE><s>[quote]</s>ORIGINAL: Icemania<br/> <QUOTE><s>[quote]</s>ORIGINAL: sbach2o<br/> <br/> [... discussion about where constructors pick up their materials and using fake orders to get them to pick their load where you want ...]<br/> <br/> Ermmm... I am <I><s>[i]</s>almost<e>[/i]</e></I> sur...
by sbach2o
Tue Oct 15, 2013 5:52 am
Forum: Distant Worlds 1 Series
Topic: Trade Frustration
Replies: 71
Views: 1653

RE: Trade Frustration

<r> <QUOTE><s>[quote]</s>ORIGINAL: elanaagain<br/> <br/> A poster above suggested only building one spaceport per system. So, if you don't build a second spaceport at the secondary colony (colonized planet/moon) in a system, how do you get the resources of that colony into play? Mining stations disa...

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