Search found 9 matches

by Habadacus
Fri Jan 21, 2011 4:20 pm
Forum: Distant Worlds 1 Series
Topic: Home planet invasion too easy solution
Replies: 47
Views: 1314

RE: Home planet invasion too easy solution

<t> I think it could a property of the capital that it can convert civilian pop to 'militia' when needed. This could apply to regional capitals as well. If attacker kills all defender's troops, civs will be removed and added as weaker militia troops. Not all of them, but up to some reasonable ...
by Habadacus
Thu Jan 13, 2011 1:18 am
Forum: Tech Support
Topic: 1.5.0.1Beta1, not getting racial bonuses
Replies: 7
Views: 44

RE: 1.5.0.1Beta1, not getting racial bonuses

I'm seeing this too, as Haakonish, I'm not getting any bonus from my large numbers of securans :(
by Habadacus
Thu Jun 24, 2010 2:39 pm
Forum: Distant Worlds 1 Series
Topic: Fleet cohesion cripples fleets, a lesson in giving people what they ask for
Replies: 37
Views: 569

RE: Fleet cohesion cripples fleets, a lesson in giving people what they ask for

<r> In the future, any species capable of practical space flight will have mastered fusion power. There is probably no better way to convert matter (fuel) into energy. A tiny amount of matter will produce an enormous amount of energy. Our own Sun has been burning rather brightly for around 4.5 ...
by Habadacus
Tue Jun 22, 2010 3:57 pm
Forum: Distant Worlds 1 Series
Topic: Fleet cohesion cripples fleets, a lesson in giving people what they ask for
Replies: 37
Views: 569

RE: Fleet cohesion cripples fleets, a lesson in giving people what they ask for

They need to get rid of the ridiculous fascination with fuel and fueling. This isn't WWII. And even in WWII the fuel went to the ships, not the other way around. It's just a cascading series of pains the ass that is ruining an already marginal game.
by Habadacus
Mon May 17, 2010 2:27 pm
Forum: Distant Worlds 1 Series
Topic: Odd artistic choice for dialogue boxes....
Replies: 10
Views: 94

RE: Odd artistic choice for dialogue boxes....

Totally agree with this. Kills immersion and makes the game feel slapped together. Which it is, but still.
by Habadacus
Fri Apr 16, 2010 2:06 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 45503

RE: Master Wishlist Thread

<t> Please re-skin any dialog windows in the game that come up with the standard windows borders. Also, prevent the standard windows 'ding' sound from playing for any reason. These two things instantly kill my immersion anytime they happen and make the game feel amateur and shareware-y. <br/>
<br ...
by Habadacus
Tue Apr 13, 2010 2:19 pm
Forum: Distant Worlds 1 Series
Topic: Fuel Micromanagement
Replies: 13
Views: 170

RE: Fuel Micromanagement

<t> I think it's absurd that a warship in a technologically advanced society would have to drag itself to the fuel instead of there being an easy method for the fuel to go to it. I understand the strategic value of maintaining a adequate supply of fuel, but the constant docking and fueling of each ...
by Habadacus
Mon Apr 12, 2010 9:55 pm
Forum: Tech Support
Topic: Refund Possible?
Replies: 62
Views: 1272

RE: Refund Possible?

<t> I am less disappointed with my purchase that you are, Sigh. I don't think that makes me a fanboy, and I agree with you that workarounds are not fun, because that's not you playing the game, but the game playing you. Still, I'm very optimistic, because despite the headache-inducing font ...
by Habadacus
Thu Apr 08, 2010 6:49 pm
Forum: Distant Worlds 1 Series
Topic: Fence sitter with questions :-)
Replies: 15
Views: 270

RE: Fence sitter with questions :-)

<t> This is my first post here, so I think I can offer a little objectivity. As for your specific concerns:<br/>
<br/>
A) Much like the US government can't prevent civilian ships from going around the Somali coast to avoid pirates, you don't have that direct of control over your civilian fleet ...

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