<r> Guys be peaceful:<br/> <br/> 1.) A lot of the writtings of Kayoz and EaglePride could be differently interpreted<br/> 2.) This style of discussion will not add anything to the subject<br/> 3.) Kayoz, EaglePride PLEASE stop discussing as no one will ever be a "winner" - thats because no one ...
<t> Hmm Kayoz I would be much interested in your work experience as you think you are like god here and know much more about anything than all others... Sorry but thats how you sound to me.<br/> <br/> I am much more with EaglePryde than with you on this thread. Maybe thats because I am a Software ...
<r> <QUOTE><s>[quote]</s>ORIGINAL: Kayoz<br/> As for coding multiplayer - you're talking about reorganizing the entire architecture of the game, to accomodate the moves of multiple players. setting up the sockets isn't the issue I'm talking about - I'm talking about coordinating the game's ...
<t> Something a lot of non programmers don't know: A game programmer do NOT need to write everything himself...<br/> <br/> There are network libraries out there that are written by specialists and are free for use.<br/> Surely the implementation of the library to the game and the message handling ...
Would be nice to have an optional jump in feature... Something like the one in Sword of the Stars where you can always join a MP game and take control over a AI player.
<r> Something that must be said even if I am pro multiplayer:<br/> <br/> I don't think that COMPETIVE multiplayer will be possible without heavily modifying the SP experience.<br/> <br/> What I mean and want for this game is to put in a simple MP function so some friends can play together or ...
<t> But MOO 2 had great multiplayer and it was also 4x. Europa Universalis III, Supreme Ruler are also very complex realtime 4x strategy games with great multiplayer.<br/> <br/> What I thought is that with an multiplayer function there will be more players playing this game. Also multiplayer ...
<t> As I see in the last polls that multiplayer is not very favoured I just wanted to ask what are your opinions why it is not much voted for it?<br/> <br/> I think it could be because multiplayer people are not the target audience atm and so didn't bought it. Thats why they don't know about the ...
<t> Weeks have to few days and days have to few hours...<br/> <br/> Trying to play Lord of the Rings online, Star Trek online, DW, Napoleon: Total War, World of Tanks, Monkey Island (on IPad), XCOM, Dead Rising 2, Death Spank and Company of Heroes every week.<br/> <br/> It doesn't fit well in ...
<t> Another thing about armor - it doesn't need any energy -> fewer generators -> more place for other fancy stuff.<br/> <br/> I always build some destroyers with a lot of armor and no shields. If you research the armor tree (which is researched much fatser than the shield tree) you will get realy ...
In the ship editor if I want to build a specialized anti-fighter ship with only point defense weapons there is the red message that military ships need weapons.