Search found 38 matches

by crazyguy
Tue Sep 27, 2011 12:25 pm
Forum: Distant Worlds 1 Series
Topic: Latest news...
Replies: 434
Views: 6689

RE: Latest news...

Looking on the "Start a New GAme: The Galaxy" Screenshot on the product place:

Star Amount
Physical Size


Now we can have small full packed galaxies and nearly empty huge galaxies...

Would love to play a 100 stars 15x15 sector game :)
by crazyguy
Fri Jul 01, 2011 10:14 am
Forum: After Action Reports
Topic: Emperor Fred goes Postal AAR
Replies: 301
Views: 9258

RE: Emperor Fred goes Postal AAR

You cannot... YOU CANNOT DO THIS!!!! Without warning...

I am just shocked! My day is ruined... My life has no sense...

Fred... YOu cannot be dead! No I will not accept THIS!!!


Fred...
by crazyguy
Tue Jun 14, 2011 5:45 pm
Forum: Distant Worlds 1 Series
Topic: Expansion Discussion - Borders/Territory
Replies: 89
Views: 1593

RE: Expansion Discussion - Borders/Territory

I like the concepts of borders. Think about all the diplomatic possibilities:

- Allow Civilian Trade
- Allow Military refuil
- Deny any of them
- Trade rights for settling
...
by crazyguy
Tue May 31, 2011 1:06 pm
Forum: Distant Worlds 1 Series
Topic: Just a quick note...
Replies: 148
Views: 4466

RE: Just a quick note...

<r> Soon = Possibility to preorder<br/>
<br/>
Hmm... Preorder... [&:]<br/>
<br/>
I... need... to... preorder... [X(]<br/>
<br/>
PPPRRREEEEEEEOOOORRRRDDDDEEEEERRRRRR!!!!!! <SM sm="Christo_pull_hair.gif">[sm=Christo_pull_hair.gif]</SM><br/>
<br/>
Where is the preorder button? GIMME A PREORDER ...
by crazyguy
Sat Apr 09, 2011 11:25 pm
Forum: Distant Worlds 1 Series
Topic: Theoretical Multiplayer Setup
Replies: 83
Views: 1485

RE: Theoretical Multiplayer Setup

<r> Guys be peaceful:<br/>
<br/>
1.) A lot of the writtings of Kayoz and EaglePride could be differently interpreted<br/>
2.) This style of discussion will not add anything to the subject<br/>
3.) Kayoz, EaglePride PLEASE stop discussing as no one will ever be a "winner" - thats because no one ...
by crazyguy
Sat Apr 09, 2011 11:05 pm
Forum: Distant Worlds 1 Series
Topic: herp
Replies: 14
Views: 243

RE: herp

Maybe that behavior caused them to be ancient? [:D]
by crazyguy
Fri Apr 08, 2011 7:44 pm
Forum: Distant Worlds 1 Series
Topic: Theoretical Multiplayer Setup
Replies: 83
Views: 1485

RE: Theoretical Multiplayer Setup

<t> Hmm Kayoz I would be much interested in your work experience as you think you are like god here and know much more about anything than all others... Sorry but thats how you sound to me.<br/>
<br/>
I am much more with EaglePryde than with you on this thread. Maybe thats because I am a Software ...
by crazyguy
Thu Apr 07, 2011 9:29 am
Forum: Distant Worlds 1 Series
Topic: Theoretical Multiplayer Setup
Replies: 83
Views: 1485

RE: Theoretical Multiplayer Setup

ORIGINAL: Kayoz

As for free libraries - you get what you pay for.

Ever worked with lidgren?
by crazyguy
Thu Apr 07, 2011 9:28 am
Forum: Distant Worlds 1 Series
Topic: Theoretical Multiplayer Setup
Replies: 83
Views: 1485

RE: Theoretical Multiplayer Setup

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Kayoz<br/>
As for coding multiplayer - you're talking about reorganizing the entire architecture of the game, to accomodate the moves of multiple players. setting up the sockets isn't the issue I'm talking about - I'm talking about coordinating the game's ...
by crazyguy
Thu Apr 07, 2011 9:20 am
Forum: Distant Worlds 1 Series
Topic: Theoretical Multiplayer Setup
Replies: 83
Views: 1485

RE: Theoretical Multiplayer Setup

<t> Something a lot of non programmers don't know: A game programmer do NOT need to write everything himself...<br/>
<br/>
There are network libraries out there that are written by specialists and are free for use.<br/>
Surely the implementation of the library to the game and the message handling ...
by crazyguy
Wed Apr 06, 2011 9:21 pm
Forum: Distant Worlds 1 Series
Topic: Theoretical Multiplayer Setup
Replies: 83
Views: 1485

RE: Theoretical Multiplayer Setup

Just one thing to add:

Would be nice to have an optional jump in feature... Something like the one in Sword of the Stars where you can always join a MP game and take control over a AI player.
by crazyguy
Tue Apr 05, 2011 7:33 pm
Forum: Distant Worlds 1 Series
Topic: Polls and Multiplayer
Replies: 25
Views: 438

RE: Polls and Multiplayer

<r> Something that must be said even if I am pro multiplayer:<br/>
<br/>
I don't think that COMPETIVE multiplayer will be possible without heavily modifying the SP experience.<br/>
<br/>
What I mean and want for this game is to put in a simple MP function so some friends can play together or ...
by crazyguy
Thu Mar 31, 2011 9:17 am
Forum: Distant Worlds 1 Series
Topic: Polls and Multiplayer
Replies: 25
Views: 438

RE: Polls and Multiplayer

<t> But MOO 2 had great multiplayer and it was also 4x. Europa Universalis III, Supreme Ruler are also very complex realtime 4x strategy games with great multiplayer.<br/>
<br/>
What I thought is that with an multiplayer function there will be more players playing this game. Also multiplayer ...
by crazyguy
Wed Mar 30, 2011 8:08 pm
Forum: Distant Worlds 1 Series
Topic: Polls and Multiplayer
Replies: 25
Views: 438

Polls and Multiplayer

<t> As I see in the last polls that multiplayer is not very favoured I just wanted to ask what are your opinions why it is not much voted for it?<br/>
<br/>
I think it could be because multiplayer people are not the target audience atm and so didn't bought it. Thats why they don't know about the ...
by crazyguy
Thu Mar 17, 2011 7:47 am
Forum: Distant Worlds 1 Series
Topic: How many games...
Replies: 38
Views: 534

RE: How many games...

<t> Weeks have to few days and days have to few hours...<br/>
<br/>
Trying to play Lord of the Rings online, Star Trek online, DW, Napoleon: Total War, World of Tanks, Monkey Island (on IPad), XCOM, Dead Rising 2, Death Spank and Company of Heroes every week.<br/>
<br/>
It doesn't fit well in ...
by crazyguy
Wed Feb 16, 2011 10:15 pm
Forum: After Action Reports
Topic: United Terran Imperium AAR
Replies: 10
Views: 184

RE: United Terran Imperium AAR

Nice AAR. Waiting for next episode ;)
by crazyguy
Fri Feb 11, 2011 10:28 am
Forum: Distant Worlds 1 Series
Topic: Uses for armor?
Replies: 24
Views: 238

RE: Uses for armor?

<t> Another thing about armor - it doesn't need any energy -> fewer generators -> more place for other fancy stuff.<br/>
<br/>
I always build some destroyers with a lot of armor and no shields. If you research the armor tree (which is researched much fatser than the shield tree) you will get realy ...
by crazyguy
Mon Dec 27, 2010 2:35 pm
Forum: Tech Support
Topic: Bug? Point Defense Weapon - No Weapon?
Replies: 2
Views: 62

Bug? Point Defense Weapon - No Weapon?

In the ship editor if I want to build a specialized anti-fighter ship with only point defense weapons there is the red message that military ships need weapons.

I have about 50 pd weapons on board.

Is this a bug or intended?
by crazyguy
Wed Dec 22, 2010 1:05 pm
Forum: After Action Reports
Topic: Emperor Fred goes Postal AAR
Replies: 301
Views: 9258

RE: Emperor Fred goes Postal AAR

Good one +1

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