
Warning
If you’re of a sensitive, politically-correct disposition or happen to wear fluffy slippers then all power to you. Stop reading right now. This isn’t your kind of thing.
For those that eat their meat raw and live life sans underpants then I’d suggest you also keep moving. While there are the occasional rough edges there isn’t enough to keep you slugging down the Bourbon.
Leaders
Distant Worlds doesn’t – yet – feature leaders. Given the effort that has gone into developing an immersive, living game world it’s probably inevitable that at some stage leaders will play a role as they are a natural fit to what is there already.
Nothing gets you more immersed than dealing with characters. They’re people. You can relate to them. Alien leaders? Could you form an attachment? Don’t know. Maybe if they have legs or tentacles all the way up the wazoo or perhaps if you’re heavily into the study of insects.
Most game worlds that have leaders in some shape or form are hindered by the sterility of their worlds. DW doesn’t suffer from this handicap. This AAR is an effort to portray a Distant World game that is not only immersive but brimming with living characters.
This isn’t being done as a one-man PR push to implement leaders into DW. There is probably an element of that (would be nice but it’s probably too early in the games development cycle) but mainly because I like to personalise a story. It makes things a whole lot more interesting when you are dealing with people instead of objects.
There is a sizeable cast of characters holding down most of the roles that you would imagine being key positions in a Distant World environment. They appear at appropriate points in the story which – in the case of some – may not be for a while. Rest assured they are lurking in the background. Scheming.
How have I dealt with these important individuals?
Well firstly I’ve found a picture on the internet to represent each of them. I’ve chosen to standardise on bobble heads. Unfortunately bobble heads represent current, historical or media personalities. So rest assured no offence is intended nor is any likeness intentional.
Any problems with this then speak to my lawyer. She’s plain nasty.
I’ve dredged up some RPG stuff from the net and rolled up a personality profile for each of them. Naturally I’ve fudged it. I’ve also assigned some basic agendas that they can be assumed to be following. Other – hidden – agendas will become apparent as the story develops.
Initially I developed a system to randomise the actions of the Leaders. I wasn’t happy with this so I read an officious article entitled ‘How to effectively develop characters in your Story’. Decided that was all horse sh*t so in the end I’ve just let them be themselves.
Enjoy.
Lancer