Search found 14 matches

by aVoided
Tue Apr 13, 2010 7:44 am
Forum: Tech Support
Topic: Refund Possible?
Replies: 62
Views: 2798

RE: Refund Possible?

<r> I some what sympathize with the OP. The game is good and I do have hope for it, (key word hope) but at it's price there is no reason we should be beta testing, at 40-60$ a copy. I feel a bit ripped off, esspecialy when I look at the HUGE row of games this company has on it's header... you would ...
by aVoided
Sun Apr 11, 2010 8:38 am
Forum: The War Room
Topic: Beating the AI
Replies: 12
Views: 534

RE: Beating the AI

<t> I find this this a little strange. The highest empire I have ever managed is 120 planets and even thriving and not at war I always always always get revolution splits. Have no idea what I'm doing wrong but it happens every game... I pretty much plan for it to happen every time. I don't have ...
by aVoided
Sat Apr 10, 2010 3:17 am
Forum: Distant Worlds 1 Series
Topic: Graphics: Diagonal Lines in Main View v1.0.3
Replies: 3
Views: 259

RE: Graphics: Diagonal Lines in Main View v1.0.3

aye you have no sensor range in that area. I wondered the samething before so I sent an explorer there and low and behold when he warped in they all dissapeared :)
by aVoided
Sat Apr 10, 2010 3:15 am
Forum: Tech Support
Topic: AI going back to old designs during retrofit.
Replies: 8
Views: 303

RE: AI going back to old designs during retrofit.

<r> <QUOTE><s>[quote]</s>ORIGINAL: BigWolf<br/>
<br/>
Concerning the "0" key, can we please (And I really really mean, for the love of god, please) be able to remap it (wouldn't mind be able to remap all keys ourselves actually) I often use the number pad to type numbers (is faster when type ...
by aVoided
Sat Apr 10, 2010 3:12 am
Forum: Tech Support
Topic: Minor problem when upgrading with naming.
Replies: 4
Views: 247

RE: Minor problem when upgrading with naming.

Yay.. I made a post on this earlier too. Pretty rough when your build menu shows like 9 *Star Base* for build options. Now I have like a 10% chance of getting the one I want :P
by aVoided
Fri Apr 09, 2010 6:26 am
Forum: Tech Support
Topic: long load times
Replies: 2
Views: 167

RE: long load times

Always been a slow start up for me too. but runs flawless once loaded. Haven't had any ctd's or anything since the day I got the game. Well worth the wait unlike most games :)
by aVoided
Fri Apr 09, 2010 2:25 am
Forum: Tech Support
Topic: Fleet bug. (was playing 1.02)
Replies: 0
Views: 90

Fleet bug. (was playing 1.02)

<r> So last night I ran into an issue with fleets. I had 2 fleets of about 50 ships each roaming my lower borders. War breaks out. Fine and dandy I'm ready for war. About 30mins into war my colonies start rebelling due to fighting my own race and lack of trade keeping luxuries up. An hour or so ...
by aVoided
Thu Apr 08, 2010 2:03 am
Forum: Tech Support
Topic: A few suggestions.
Replies: 2
Views: 141

RE: A few suggestions.

oh man... *slurps up the drool forming at the corner of his mouth*

THANKS YOU [&o]
by aVoided
Wed Apr 07, 2010 8:45 am
Forum: Tech Support
Topic: "We will not tolerate the presence of your forces in our territory. "
Replies: 48
Views: 985

RE: "We will not tolerate the presence of your forces in our territory. "

<t> if they wont put a (reasonable) restriction on weapons or the likes on the private sector (which I think they should but within reason, as I stated before 100% undefended ships in deep space is just silly. Seriously should a full blown fleet or even a station be scared of a laser or 2 from a ...
by aVoided
Wed Apr 07, 2010 6:39 am
Forum: Tech Support
Topic: minor exploit, invincible ships
Replies: 11
Views: 277

RE: minor exploit, invincible ships

<t> Just an fyi the damage control unit and the repair unit do stack. In a different way. On all my ships I have one of each. the damage resistance does NOT stack however...<br/>
<br/>
As an example. If you have the first repair unit (20% damage reduction, component repair 5 seconds) and 1 damage ...
by aVoided
Wed Apr 07, 2010 6:13 am
Forum: Tech Support
Topic: "We will not tolerate the presence of your forces in our territory. "
Replies: 48
Views: 985

RE: "We will not tolerate the presence of your forces in our territory. "

<t> I agree with a lot said here on both sides.<br/>
<br/>
What it boils down to imo is lack of control of the private sector (If I rule the empire should I not be alowed to issue edicts regarding the private sector) I'm not saying give us full private sector control... that takes AWAY from the ...
by aVoided
Wed Apr 07, 2010 5:43 am
Forum: Tech Support
Topic: [1.0.3 public beta] Expansion planner
Replies: 3
Views: 128

RE: [1.0.3 public beta] Expansion planner

Yeah, you need to wait for your initial exploration info to come. I always set an explorer to explore my home system right away and the rest to nearby.
by aVoided
Wed Apr 07, 2010 5:39 am
Forum: Tech Support
Topic: A few suggestions.
Replies: 2
Views: 141

A few suggestions.

<r> Please ! For all that is holy in this great game !!!<br/>
<br/>
ALLOW US TO ISSUE ORDERS TO OUR SHIPS AND STATIONS IN THE ***SHIPS AND BASES*** LIST VIEW SCREEN !!!!<br/>
<br/>
I'm currently playing a game where i have literally about 400 military ships flying around (I'm sure there is players ...
by aVoided
Mon Apr 05, 2010 8:56 am
Forum: The War Room
Topic: Love the game, have questions and such.
Replies: 1
Views: 309

Love the game, have questions and such.

<t> So after about 7 games (restarting all them early due to ecinomic crashes in everyone of them - 1.02 seems to have remidied this or fixed whatever bugs of distribution and economy the patch notes refer to) because the very next game I played I prospered well and for a long time. That is until ...

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