Search found 15 matches

by YvesDelecroix
Wed Jun 16, 2010 8:24 pm
Forum: Distant Worlds 1 Series
Topic: New 1.0.5.6 Public Beta Now Available!
Replies: 105
Views: 2541

RE: New 1.0.5.6 Public Beta Now Available!

Looks like a good update, devs, nice job. :)

Thanks again for listening to the community, it's really great to see that in a dev team.
by YvesDelecroix
Mon May 10, 2010 11:45 pm
Forum: Distant Worlds 1 Series
Topic: AI Kills Me in GDP - GDP Screenshots Incl.
Replies: 158
Views: 3327

RE: AI Kills Me in GDP

<r>
<QUOTE><s>[quote]</s>ORIGINAL: jscott991<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: YvesDelecroix<br/>

<QUOTE><s>[quote]</s>ORIGINAL: jscott991<br/>
I don't think nearly enough has been made of this.
<e>[/quote]</e></QUOTE>
<br/>
Well what do you want done about it? The devs drawn ...
by YvesDelecroix
Mon May 10, 2010 11:33 pm
Forum: Distant Worlds 1 Series
Topic: AI Kills Me in GDP - GDP Screenshots Incl.
Replies: 158
Views: 3327

RE: AI Kills Me in GDP

<r> <QUOTE><s>[quote]</s>ORIGINAL: jscott991<br/>
I don't think nearly enough has been made of this.
<e>[/quote]</e></QUOTE>
<br/>
Well what do you want done about it? The devs drawn and quartered for making a slight mistake, or at worst, a very correctable error? The problems with the system ...
by YvesDelecroix
Mon May 10, 2010 11:10 pm
Forum: Distant Worlds 1 Series
Topic: AI Kills Me in GDP - GDP Screenshots Incl.
Replies: 158
Views: 3327

RE: AI Kills Me in GDP

<r>
<QUOTE><s>[quote]</s>ORIGINAL: jscott991<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Arnir<br/>
<br/>
Even if they are only paying 5% taxes, it should still mean there is more money to spend to support the same level of ships, etc. Shouldn't it?<br/>

<e>[/quote]</e></QUOTE>
<br/>
Yes.<br ...
by YvesDelecroix
Tue Apr 27, 2010 11:01 pm
Forum: Distant Worlds 1 Series
Topic: hivemind seems quite weak
Replies: 26
Views: 645

RE: hivemind seems quite weak

<t> @jscott991:<br/>
<br/>
I would disagree with that, especially with the new update. The economic changes make waging war with a lot of race/government combos very unfeasible. However, even with these changes, if you approach every race the same way, you're going to think they're the same. If ...
by YvesDelecroix
Tue Apr 27, 2010 8:43 pm
Forum: Distant Worlds 1 Series
Topic: hivemind seems quite weak
Replies: 26
Views: 645

RE: hivemind seems quite weak

<t> That does sound pretty interesting, Bartje, but I think at this point it's squarely beyond the scope of the devs. Right now a lot of the issues that *need* to be handled are unbalanced game mechanics, GUI problems, bugs, etc. Not to say that your ideas couldn't be used later, but pressing for ...
by YvesDelecroix
Wed Apr 21, 2010 9:06 pm
Forum: Distant Worlds 1 Series
Topic: Making Money in 1.04
Replies: 111
Views: 1862

RE: Making Money in 1.04

Solution: Disregard women, acquire currency.
by YvesDelecroix
Fri Apr 16, 2010 12:19 am
Forum: Design and Modding
Topic: [REL]&[WIP] Planet GFX Overhaul v0.15
Replies: 46
Views: 1736

RE: [WIP] Planet GFX Overhaul

You have some really nice work here; I think these could really help to alleviate some of the more look-alike planet images in the vanilla game.
by YvesDelecroix
Fri Apr 16, 2010 12:14 am
Forum: Distant Worlds 1 Series
Topic: Slow Research Needs to be Slower
Replies: 16
Views: 329

RE: Slow Research Needs to be Slower

Now we are in the realm of "super-epic"

But, yes, I second the numerical value idea with guidelines added. Is this in the suggestion list already?
by YvesDelecroix
Mon Apr 12, 2010 1:43 am
Forum: Distant Worlds 1 Series
Topic: Latest Update Plans
Replies: 183
Views: 3349

RE: Latest Update Plans

I am continually amazed by the responsiveness of this dev team...
by YvesDelecroix
Thu Apr 08, 2010 10:38 pm
Forum: Tech Support
Topic: v1.0.3 Official: Unhandled exception [Solved, please remove]
Replies: 1
Views: 38

RE: v1.0.3 Official: Unhandled exception

Heh, nevermind...

After reinstalling the game and applying the updates twice I was able to solve this error.
by YvesDelecroix
Thu Apr 08, 2010 9:01 pm
Forum: Tech Support
Topic: v1.0.3 Official: Unhandled exception [Solved, please remove]
Replies: 1
Views: 38

v1.0.3 Official: Unhandled exception [Solved, please remove]

<t> When I attempt to open the options menu from the main menu, I get this error:<br/>
<br/>
Method not found: 'Int32 DistantWorlds.Types.GameOptions.get_AutoSaveInterval()'.<br/>
<br/>
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.<br ...
by YvesDelecroix
Thu Apr 08, 2010 1:11 am
Forum: Design and Modding
Topic: BSG Colonial Shipset [WIP]
Replies: 5
Views: 531

RE: BSG Colonial Shipset [WIP]

Nice job so far, I think you've emulated the BSG ships pretty well.
by YvesDelecroix
Thu Apr 08, 2010 1:03 am
Forum: The War Room
Topic: Is there a way to detect incoming hostile?
Replies: 3
Views: 243

RE: Is there a way to detect incoming hostile?

Whether you have the tech at the beginning depends on your starting race. This goes for all techs as well: every race starts with a different amount/specialization of tech in the beginning.
by YvesDelecroix
Mon Apr 05, 2010 1:18 pm
Forum: Distant Worlds 1 Series
Topic: Latest Update Information
Replies: 25
Views: 1313

RE: Latest Update Information

<r> I want to commend you at Matrix Games for doing such a great job with this game and for responding so quickly with updates taken from suggestions by the community. It's absolutely like nothing I've ever seen with a developer before and I think you should all be proud with the work you're doing ...

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