Search found 10 matches

by Geroj
Thu Aug 12, 2010 7:43 am
Forum: The War Room
Topic: Tips/Tricks/Etc
Replies: 85
Views: 1916

RE: Tips/Tricks/Etc

<r> Trick/Exploit - have you build a colony ship that is still at port because you don’t have suitable planet to colonize... pick ship and at galaxy/sector view try to colonize through right click on stars. If there is planet suitable to colonize you will see new option "Colonize" even when the star ...
by Geroj
Tue Aug 10, 2010 12:01 pm
Forum: The War Room
Topic: How can you prevent racial migration?
Replies: 4
Views: 144

How can you prevent racial migration?

Let’s say that I want vanilla colonies and instead of invading I eradicate another race and settle new colony to achieve that... but what are your methods to stop immigration from other races colonies into your colonies?
by Geroj
Mon Aug 09, 2010 10:45 am
Forum: Distant Worlds 1 Series
Topic: Building starports
Replies: 16
Views: 151

RE: Building starports

<r> Dont build medium... start with small space ports. You will just loose a lot of resources in the begining and time for construction is also longer (not mentioning that maintenance is also more costly).<br/>
<br/>
I think you are missing some type of resource... check resource sumary for medium ...
by Geroj
Sat Jun 05, 2010 8:08 am
Forum: Distant Worlds 1 Series
Topic: Comparisons to Space Empires and Galatic Civ?
Replies: 39
Views: 583

RE: Comparisons to Space Empires and Galatic Civ?

<t> GC II<br/>
PROS:<br/>
nice grafic, own custom ships, buidlings on planets, diplomacy<br/>
CONS:<br/>
pathetic combat... i mean its most pathetic combat system for space strategy,<br/>
you got three types of damage (red, blue, yellow) and three types of armor (red, blue, yellow), no weapon ...
by Geroj
Fri Apr 30, 2010 2:46 pm
Forum: Tech Support
Topic: Merged Ships Bug
Replies: 2
Views: 33

RE: Merged Ships Bug

<t> Now I remember that there was bug with merged planets in 1.03. I didnt find any thread about it (anyway I am lazy for long time search [8D]). I ordered constructor to build gas mine on gas giant through expansion planer and I noticed that in expansion planer were two identical planets marked as ...
by Geroj
Tue Apr 20, 2010 9:36 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 45670

RE: Master Wishlist Thread

<r> <QUOTE><s>[quote]</s>
<br/>
quote:<br/>
<br/>
ORIGINAL: Geroj<br/>
<br/>
Escort, Colony ship, Exploration ship max 1 reactor<br/>
<br/>
Are you joking? You can't even operate a hyperdrive on one reactor sometimes. The starting reactor is incapable of operating many starting hyperdrives ...
by Geroj
Mon Apr 19, 2010 2:13 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 45670

RE: Master Wishlist Thread

<t> From my point of view it will be sufficient if ships categories are limited only by numbers of reactors.<br/>
Escort, Colony ship, Exploration ship max 1 reactor<br/>
Frigate, Troop transport max 2 reactors<br/>
Destroyer max 3 reactors<br/>
Cruiser max 4 reactors<br/>
Capital ship, Resuply ...
by Geroj
Sun Apr 18, 2010 10:58 am
Forum: Distant Worlds 1 Series
Topic: Did you know?
Replies: 100
Views: 2275

RE: Did you know?

<t> yeah thats true but you will have that info only when you place hyperdrive and reactor with sufficient power output in design... if the excess energy output is lower than needed for max warp you have to palce another reactor and then charcteristic will show amount of energy needed for max warp ...
by Geroj
Sun Apr 18, 2010 10:40 am
Forum: Distant Worlds 1 Series
Topic: Did you know?
Replies: 100
Views: 2275

RE: Did you know?

<t> Did you know that acceleration is based on number of engines and ship mass, but it is also related to reactor output? (without sufficient excess of energy you cant increase acceleration only with engines)<br/>
<br/>
Did you know that hyperdrives will not travel at max speed if excess energy ...
by Geroj
Mon Apr 05, 2010 7:04 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 45670

RE: Master Wishlist Thread

<r> Sorry if it was somewhere but I didn’t find any thread with my suggestion of hulls<br/>
<br/>
Ships/bases are little bit all without hulls. I mean that every component has its own material list for production but tiding up that components together need some extra hull. That hull will just add ...

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