Search found 52 matches

by Awaras
Fri Apr 22, 2022 3:03 pm
Forum: Distant Worlds 2
Topic: GeForce NOW
Replies: 59
Views: 8178

Re: GeForce NOW

It works!
by Awaras
Fri Apr 08, 2022 6:17 am
Forum: Distant Worlds 2
Topic: GeForce NOW
Replies: 59
Views: 8178

Re: GeForce NOW

Image
by Awaras
Thu Apr 07, 2022 6:46 pm
Forum: Distant Worlds 2
Topic: GeForce NOW
Replies: 59
Views: 8178

Re: GeForce NOW


Are any of you still able to start the game on GFN? I can't get past the launcher anymore.

I keep getting the message:
The game quit unexpectedly. Try playing it again.
ERROR CODE: 0x80030020


It started happening yesterday, with the latest update...
Try reporting on the geforceNow tech support ...
by Awaras
Thu Apr 07, 2022 1:32 pm
Forum: Distant Worlds 2
Topic: Distant Worlds 2 - Latest Official Update (1.0.3.3)
Replies: 7
Views: 3416

Re: Distant Worlds 2 - Latest Official Update (1.0.3.3)



The last update broke the game on GeforceNOW again. Won't run at all.

https://i.imgur.com/kpAMII6.jpg


Hi, we're sorry to hear you're having issues with Distant Worlds 2, thank you for getting in touch.
A big help for us to keep better track and get all the helpful information we need can ...
by Awaras
Thu Apr 07, 2022 8:28 am
Forum: Distant Worlds 2
Topic: Distant Worlds 2 - Latest Official Update (1.0.3.3)
Replies: 7
Views: 3416

Re: Distant Worlds 2 - Latest Official Update (1.0.3.3)

The last update broke the game on GeforceNOW again. Won't run at all.

Image
by Awaras
Mon Apr 04, 2022 11:20 am
Forum: Distant Worlds 2: Tech Support
Topic: pls fix pathfinding
Replies: 10
Views: 778

Re: pls fix pathfinding

Emperor0Akim wrote: Mon Apr 04, 2022 11:07 am Possibly because of the limited Jump Distance.
But nothing is preventing ships from stopping in the middle of nowhere. Why force ships to detour just to spend a few seconds inside a random star system instead of in deep space?
by Awaras
Mon Apr 04, 2022 8:39 am
Forum: Distant Worlds 2: Tech Support
Topic: pls fix pathfinding
Replies: 10
Views: 778

Re: pls fix pathfinding

I can't even understand WHY there is pathfinding anyway. Just go straight there! I mean, I'd understand if the AI was making a detour to refuel at a station, but why does it feel the need to make stops at random systems?
by Awaras
Wed Mar 23, 2022 9:54 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.2.2] (cosmetic bug) Locking view on a ship makes the ship graphics in the ship design window disappear
Replies: 0
Views: 220

[1.0.2.2] (cosmetic bug) Locking view on a ship makes the ship graphics in the ship design window disappear

If you have a ship selected and lock your view on it using the 'L' key, and then open the ship design window, you don't get to see the model of the ship you are designing, you just get a blank starfield instead. Disengaging view lock returns everything to normal.

Image
by Awaras
Tue Mar 15, 2022 12:31 pm
Forum: Distant Worlds 2: Tech Support
Topic: DW2 does not run on GeforceNOW
Replies: 1
Views: 159

Re: DW2 does not run on GeforceNOW

Seems they fixed it.
by Awaras
Tue Mar 15, 2022 12:30 pm
Forum: Distant Worlds 2
Topic: GeForce NOW
Replies: 59
Views: 8178

Re: GeForce NOW

Seems to work now.
by Awaras
Tue Mar 15, 2022 11:23 am
Forum: Distant Worlds 2: Tech Support
Topic: DW2 does not run on GeforceNOW
Replies: 1
Views: 159

DW2 does not run on GeforceNOW

DW2 appeared on GeforceNOW today, but it won't run at all.
The launcher opens up, but after clicking play, the splash screen appears and then it just crashes back to the GeforceNOW app...
by Awaras
Thu Mar 01, 2012 2:31 pm
Forum: Design and Modding
Topic: Master of Orion 2 Modification - Legends - RELEASED
Replies: 48
Views: 3213

RE: Master of Orion 2 Modification - Legends

<r>
<QUOTE><s>[quote]</s>ORIGINAL: TomFrame<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Awaras<br/>
<br/>
I get an unhandled exception when trying to switch to your mod. It says" Error at line 48 reading file D:\Matrix Games\Distant Worlds\Customization\Master2t\biases.txt"
<e>[/quote]</e></QUOTE ...
by Awaras
Wed Feb 29, 2012 1:10 pm
Forum: Design and Modding
Topic: Master of Orion 2 Modification - Legends - RELEASED
Replies: 48
Views: 3213

RE: Master of Orion 2 Modification - Legends

I get an unhandled exception when trying to switch to your mod. It says" Error at line 48 reading file D:\Matrix Games\Distant Worlds\Customization\Master2t\biases.txt"
by Awaras
Mon Feb 13, 2012 3:43 pm
Forum: Design and Modding
Topic: Master of Orion 2 Modification - Legends - RELEASED
Replies: 48
Views: 3213

RE: Master of Orion 2 Modification - Legends

ORIGINAL: TomFrame

ran into a small problem, could not find certain ships in master of orion 2 core.

Fixed now, but I am still lacking a few.

Which ones are you missing?

by Awaras
Thu Feb 09, 2012 8:45 am
Forum: The War Room
Topic: HELP REQUIRED: Shakturi Homeworld
Replies: 5
Views: 239

RE: HELP REQUIRED: Shakturi Homeworld

<t> Take a look at the component called "Gravity Well Projector" in the Galactopedia. Basically, it's a component that you can research and put in your star base designs that pulls ships out of hyperspace before they can reach your planet. It's great for slowing down enemy fleets and giving your ...
by Awaras
Thu Feb 09, 2012 8:12 am
Forum: Design and Modding
Topic: Master of Orion 2 Modification - Legends - RELEASED
Replies: 48
Views: 3213

RE: Master of Orion 2 Modification - Legends

<r>
<QUOTE><s>[quote]</s>ORIGINAL: TomFrame<br/>
<br/>
<IMG src="http://img718.imageshack.us/img718/7277/noproblem2.jpg"><s>[img]</s><URL url="http://img718.imageshack.us/img718/7277/noproblem2.jpg">http://img718.imageshack.us/img718/7277/noproblem2.jpg</URL><e>[/img]</e></IMG><br/>
<br/>
<IMG ...
by Awaras
Thu Feb 09, 2012 6:10 am
Forum: Design and Modding
Topic: Master of Orion 2 Modification - Legends - RELEASED
Replies: 48
Views: 3213

RE: Master of Orion 2 Modification - Legends

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Jon Micheelsen<br/>
<br/>
The troop, colony and freight ship was the same for all races, but had a different color. Indeed they never appeared in combat, in fact they didn't have turn animations, like the rest.<e>[/quote]</e></QUOTE>
<br/>
Well you made me ...
by Awaras
Wed Feb 08, 2012 10:09 am
Forum: Design and Modding
Topic: Master of Orion 2 Modification - Legends - RELEASED
Replies: 48
Views: 3213

RE: Master of Orion 2 Modification - Legends

Long time since I booted up MOO2, but if memory serves every shipset also had a colony ship, a troop transport and a freighter, right? You could see them in the build meny but they never showed up in combat. Also there were 3 (or 4?) starbases each, right?
by Awaras
Tue Feb 07, 2012 1:35 pm
Forum: Distant Worlds 1 Series
Topic: Colony Ships take forever to build!
Replies: 22
Views: 1509

RE: Colony Ships take forever to build!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Grovemann<br/>
<br/>
ok, my current Empire is running excellent. With your tips I realized the importance of production on planets and available ressources.<br/>
This time my colony ships got produced smoothly, and I've allready got some nice little planets ...
by Awaras
Mon Feb 06, 2012 8:31 pm
Forum: Design and Modding
Topic: Master of Orion 2 Modification - Legends - RELEASED
Replies: 48
Views: 3213

RE: Master of Orion 2 Modification - Legends

<r> Well, the quality of the ship images is not that great. If you can use them that's excellent, I meant to show them to you so that you can look at them all at the same time, see which ships you can use for what role and such... For example, the smallest ships would make great fighters/bombers if ...

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