Search found 11 matches

by korenzel
Wed Apr 14, 2010 5:09 pm
Forum: Tech Support
Topic: Give me a break
Replies: 19
Views: 319

RE: Give me a break

<r> I did try that too. To get their construction materials, ships go to the space port nearest the <I><s>[i]</s>construction site<e>[/i]</e></I>, not the spaceport nearest <I><s>[i]</s>their current location<e>[/i]</e></I>. One of my ships went from my "chromium" world all the way to the other end ...
by korenzel
Wed Apr 14, 2010 3:14 pm
Forum: Tech Support
Topic: 1.0.3: Colony Ship Expansion Planner Issues
Replies: 2
Views: 52

RE: 1.0.3: Colony Ship Expansion Planner Issues

<t> Doesn't seem to happen with me. I also use custom designed colony ships with extra thrusters and some shields (low tech armor isn't worth much), and issuing colonization orders through the expansion planner builds the correct ships.<br/>
<br/>
If I were to venture a guess, you found a colony ...
by korenzel
Wed Apr 14, 2010 2:56 pm
Forum: Tech Support
Topic: Give me a break
Replies: 19
Views: 319

RE: Give me a break

<r> <QUOTE><s>[quote]</s>ORIGINAL: Fishman I think this is what really fixed the problem. Ordering your construction ships to abort and continue the project triggers them to go and fetch the supplies they need to actually carry it out. <e>[/quote]</e></QUOTE> Not entirely, I tried many times to ...
by korenzel
Wed Apr 14, 2010 2:24 pm
Forum: Tech Support
Topic: Give me a break
Replies: 19
Views: 319

RE: Give me a break

<t> I've found that constructions can stall indefinitely if the material needed is from a source far away. No freighter will ever bring it to the construction ship, since the AI doesn't do refuelling stops. I had several mines in my latest games that required chromium for the energy collectors and ...
by korenzel
Wed Apr 14, 2010 2:14 pm
Forum: Tech Support
Topic: Cargo transport priority
Replies: 11
Views: 223

RE: Cargo transport priority

<t> I uploaded a save with the view centered on the mine. Its name is "[Korenzel] Zentabia_Fluid_not_delivered.dwg". You can wait and see that no cargo never gets picked up from it, despite it working flawlessly, having full stocks ready for pickup, and 3 or 4 colonies demanding some. I suspect it ...
by korenzel
Wed Apr 14, 2010 10:05 am
Forum: Distant Worlds 1 Series
Topic: Issues with PRIVATE ships
Replies: 38
Views: 1135

RE: Issues with PRIVATE ships

<t> I also wish for an optional limited control of freight transport. I don't want to manage all of it, especially when empires span hundreds of colonies, but being able to send supplies where its needed and compensate for any AI shortcoming (instead of trying to fix it) would be most welcome.<br ...
by korenzel
Wed Apr 14, 2010 7:59 am
Forum: Tech Support
Topic: Cargo transport priority
Replies: 11
Views: 223

RE: Cargo transport priority

<t> I guess this is where we disagree then. I wouldn't handle critical missions that can make you win or lose a game to an AI you have no control over. Even with all the work in the world, it just couldn't guess my bigger plans. In a real world, state and private sectors have this little thing ...
by korenzel
Wed Apr 14, 2010 7:44 am
Forum: Tech Support
Topic: Give me a break
Replies: 19
Views: 319

RE: Give me a break

<t> You have three ways to know the area of effect of black holes:<br/>
<br/>
- look at the mini map in the lower right corner. You'll see a purple disk.<br/>
<br/>
- select the black hole and look at the purple line surrounding it.<br/>
<br/>
- pay attention to your construction ship when it starts ...
by korenzel
Wed Apr 14, 2010 7:33 am
Forum: Tech Support
Topic: Cargo transport priority
Replies: 11
Views: 223

RE: Cargo transport priority

<t> I'm not asking to control the private sector directly, but instead to allow the state to take over some of its missions when it fails. Doing a simple delivery job, from a mine to a couple of planets, shouldn't be reserved to uncontrollable AI, especially if it can mean win or lose the game.<br ...
by korenzel
Wed Apr 14, 2010 3:12 am
Forum: Tech Support
Topic: Give me a break
Replies: 19
Views: 319

RE: Give me a break

<t> You can build stuff *near* a black hole, just not right on top of it. The construction must be outside its area of effect. Make sure you build outside the purple area in the system map or your ship will slowly get pulled in. As long as it's in deep space nearby, you'll get the research or scenic ...
by korenzel
Wed Apr 14, 2010 3:00 am
Forum: Tech Support
Topic: Cargo transport priority
Replies: 11
Views: 223

Cargo transport priority

<t> I have been playing the game since last week and it's been alternatively great and frustrating, and my last game was the latter. After breaking the economy many times with +3Million income after a dozen of years, I tried a game with very scarce resources : 100 stars, lots of pirates and monsters ...

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