Search found 4 matches

by ookeek
Tue Apr 27, 2010 2:54 pm
Forum: The War Room
Topic: AI for ship types
Replies: 0
Views: 79

AI for ship types

<t> Is there a thread from the developers dealing with AI ship behavior based on ship type? I've seen several different opinions about whether ships with the same specs will behave differently based on their ship type (the most recent being about using explorer troopships rather than troopship ...
by ookeek
Sat Apr 24, 2010 5:08 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 45670

RE: Master Wishlist Thread

<t> Here's a minor but irritating (and simple to fix!) issue:&nbsp; How about having an "open lock" icon showing on the lock-view button when the view is unlocked, and the "lock" icon showing for when the view is locked?&nbsp; I'm frequently forgetting whether the view is locked or unlocked, and ...
by ookeek
Sat Apr 24, 2010 11:24 am
Forum: Design and Modding
Topic: Ship TYPE mods
Replies: 6
Views: 267

Ship TYPE mods

<t> I read through the Customization Guide (well, skimmed some) but didn't find an answer to my question. Is it possible to rename the ship TYPES, as opposed to the ship names? Since there's no difference in AI behavior between military ships apart from what's specified in the individual designs ...
by ookeek
Tue Apr 20, 2010 4:14 pm
Forum: Distant Worlds 1 Series
Topic: Did you know?
Replies: 100
Views: 2275

RE: Did you know?

Obvious one that took me a while to figure out:&nbsp; The blue circle icon next to some of your systems in the sector view indicates that ships can refuel there.&nbsp; I guess the symbol in the blue circle is an oil barrel.

Go to advanced search