Search found 8 matches

by Phez
Tue Jun 15, 2010 12:14 am
Forum: Tech Support
Topic: Torpedoes disappear in flight
Replies: 0
Views: 30

Torpedoes disappear in flight

<t> Strange bug - I assume it's common, but I didn't find it listed.<br/>
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I have a ship with the first (Epsilon?) torpedoes. The ship has no other weapons.<br/>
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Once I observed a battle where this ship's shields went down while it was skirmishing with a beam only ship...<br/>
<br/>
The ...
by Phez
Mon Jun 14, 2010 11:58 pm
Forum: Tech Support
Topic: 1.0.4.9 A colonization ship tried to colonize an occupied stellar system...
Replies: 2
Views: 68

RE: 1.0.4.9 A colonization ship tried to colonize an occupied stellar system...

Similar problem - ships kept getting assigned to wait by a planet I intended to colonize.&nbsp; After another race colonized it the military ships kept showing up and causing me "get your military ships out..." messages.
by Phez
Sun May 23, 2010 1:30 am
Forum: Tech Support
Topic: 1.0.4.5
Replies: 4
Views: 61

RE: 1.0.4.5

<t> I've been attacked by enemy empires I wasn't at war with. I can't confirm that the ships under attack were originally pirates (they've been through a refit)<br/>
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One thing I am certain of is that the Racial tech is circumventing the slow research -... happens like this -<br/>
<br/>
A race ...
by Phez
Sun May 09, 2010 3:46 am
Forum: Tech Support
Topic: Tech Gain from Scrapped Ships
Replies: 1
Views: 50

RE: Tech Gain from Scrapped Ships

<t> I went from Standard armor past Reactive in one. from SY-100 past SY-300 too. from Maxos Blaster I passed Maxos Blaster SL From Quantum Engines to halfway done with Quantum Engine RX From level 1 labs to the first of the level 3 labs<br/>
<br/>
I'm Quameno (technocracy) - second races are human ...
by Phez
Sun May 09, 2010 1:01 am
Forum: Tech Support
Topic: unkillable AI ship and other issues
Replies: 8
Views: 131

RE: unkillable AI ship and other issues

I've seen the 'War' status silently drop in a game I started with 1.03. I was using 'manual control' for diplomacy, so I assume it's a bug. My empire revolted when my rep hit -58 so I started a new game.

Haven't gotten into any wars yet.
by Phez
Sun May 09, 2010 12:57 am
Forum: Distant Worlds 1 Series
Topic: Scrapping at spaceports or at current location... benefits?
Replies: 21
Views: 402

RE: Scrapping at spaceports or at current location... benefits?

<t> Now that research is slower in 1.04 - all my tech has come from scrapping ships. <br/>
I went from Maxos Blasters to Maxos Blasters XL in a single destroyer.<br/>
I went from SY-100 to SY-300 in a second destroyer<br/>
I obtained Nuclear bombs, Velocity Shard, and the next Torp from a pirate ...
by Phez
Sun May 09, 2010 12:41 am
Forum: Tech Support
Topic: The Great Kaltor Race
Replies: 12
Views: 123

RE: The Great Kaltor Race

<t> I've seen the same problem when ships that are damaged / out of fuel chase a planet 'from behind'.<br/>
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It has to do with the fact that only three speeds are allowed, and the ships are trying to hit the edge of weapons range.<br/>
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State: too far &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp ...
by Phez
Sat Apr 17, 2010 10:40 pm
Forum: Tech Support
Topic: new mining base designed, but AI still builds the obsoleted one?
Replies: 15
Views: 188

RE: new mining base designed, but AI still builds the obsoleted one?

<t> I'd like to add my two cents,<br/>
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1 - Auto-designer needs more smarts, or some settings 2 - The Quameno Nova reactor is ignored by Auto-design, but not the 'upgrade selected' design button. (also, why am I researching Fusion Reactor when it's worse than the Nova...)<br/>
<br/>
The ...

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