Search found 4 matches

by Rainbowsand
Mon Apr 19, 2010 9:37 pm
Forum: Tech Support
Topic: Auto-design and other autos: awful and buggy
Replies: 12
Views: 303

RE: Auto-design and other autos: awful and buggy

<t> A simple idea had occured to me as how to unmake auto features from instagamekillers without actually improving them, as temporary measure i hope: remove internal "credits" thing entirely. (After all, i can hardly imagine spiritual utopia compatible with omnibuck, and soviet ruble was resigned ...
by Rainbowsand
Mon Apr 19, 2010 8:55 pm
Forum: Tech Support
Topic: Auto-design and other autos: awful and buggy
Replies: 12
Views: 303

RE: Auto-design and other autos: awful and buggy

<t> 1.03<br/>
<br/>
And i have found this amusing to remark that this is not report as i do not perceive myself as your subordinate but rather an attempt to improve my toy according to my wishes, and also brought this picture of Neutron Last Resort - as you can see, my freighter (brown) is unharmed ...
by Rainbowsand
Mon Apr 19, 2010 8:34 pm
Forum: Tech Support
Topic: Auto-design and other autos: awful and buggy
Replies: 12
Views: 303

RE: Auto-design and other autos: awful and buggy

<t> - automated constructors: with auto-design off they still devise some hilarious research junk and spam it in dire places (when it often gets demolished either by beasts and pirates or neutron pulses, sometimes even during construction) in stead of building only much needed mining bases on top ...
by Rainbowsand
Mon Apr 19, 2010 8:12 pm
Forum: Tech Support
Topic: Auto-design and other autos: awful and buggy
Replies: 12
Views: 303

Auto-design and other autos: awful and buggy

<t> All games i played were in 1400 galaxy.<br/>
<br/>
As a little introduction: for experimental purposes i had turned on full automation for my Haakonish Empire stretching about a 1/6 of outer rim with positive economy about +100k income and neutral reputation. In about 15 minutes when i did only ...

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