Search found 185 matches

by Yarasala
Mon Jul 21, 2014 4:52 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57148

RE: Master Wishlist Thread

<t> When you click a star then in the panel in the lower left corner all your mining bases there are shown with one of the mined resources. Since there is still space below that one shown resource show all other mined resources per base by placing them in a column under the respective base. Since ...
by Yarasala
Sun Jul 20, 2014 8:21 am
Forum: Distant Worlds 1 Series
Topic: Counter intelligence and agent advancement
Replies: 2
Views: 163

RE: Counter intelligence and agent advancement

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Nanaki<br/>
- When they find an enemy agent, or when they are boosted by other characters with 'Inspiring Presence', infact, actual actions provide next to nothing in experiance, a vast majority of your 'experiance' will come from characters with inspiring ...
by Yarasala
Sun Jul 20, 2014 8:11 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57148

RE: Master Wishlist Thread

In the Expansion Planner make it possible to switch Distance column between "distance to neareast starport" (what it is now) and "distance from selected constructor".
by Yarasala
Sun Jul 20, 2014 6:40 am
Forum: Distant Worlds 1 Series
Topic: Counter intelligence and agent advancement
Replies: 2
Views: 163

Counter intelligence and agent advancement

<t> When do agents on counter intelligence duty advamce their abilities? Only if they successfully prevent an attack? If so, that would mean that some agents sit there for years and years without ever being able to prevent anything since they are still listet as "untestet".<br/>
<br/>
Are we ...
by Yarasala
Wed Jul 16, 2014 5:30 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57148

RE: Master Wishlist Thread

On the galaxy show the system names in yellow when there were encountered space monsters on the last visit and orange when there was found a pirate base. And perhaps red when both was found.
by Yarasala
Sun Jul 13, 2014 4:01 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57148

RE: Master Wishlist Thread

<t> When storyline is active and you don't follow "navigational directions" immediately, then nearly every further investigation of monuments produces the same navigational directions again. That is boring and not logical, I want to be rewarded for exploring monuments (apart from the luckily not so ...
by Yarasala
Thu Jul 10, 2014 5:20 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57148

RE: Master Wishlist Thread

<t> - Add a new automation feature: set tax rate so that a certain tax compliance level is ensured.<br/>
<br/>
- Mark colonies with max pop in Colonies screen.<br/>
<br/>
- Add a column that shows the current tax compliance level in Colonies screen.<br/>
<br/>
- Add a column that shows the ...
by Yarasala
Tue Jul 08, 2014 3:32 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57148

RE: Master Wishlist Thread

<t> Make it possible for certain advisor messages to flag them as undesired or unnecessary so that they are not shown again (e. g. let pirates attack a certain space port or send an intelligence agent on a certain steal research misson).<br/>
I assume that currently advisory messages are generated ...
by Yarasala
Mon Jul 07, 2014 1:57 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57148

RE: Master Wishlist Thread

<t> Add to Expansion planner a column with "distance from selected ship" (colony or constructor). Right now you see only the distance from home world, so that you need to click a lot to find the next spot for a mine (or the next planet to colonize) referred to the selected ship.<br/>
<br/>
Edit ...
by Yarasala
Wed Jul 02, 2014 3:30 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57148

RE: Master Wishlist Thread

<t> When explorers are given the order to explore a sector and then are attacked by space monsters or pirates, take the system in question out of the list of systems to explore or at least put it to the end of it. I observe quite often that explorers on auto endlessly explore a system, are attacked ...
by Yarasala
Mon Jun 30, 2014 4:24 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57148

RE: Master Wishlist Thread

Mark systems with space monsters on the map (e. g. like refuelling points). Add a button to the button list on the left to show systems with space monsters.
by Yarasala
Sat Jun 28, 2014 11:32 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57148

RE: Master Wishlist Thread

Add an option to every message type to automatically pause the game when an event of that type occurs.
by Yarasala
Sat Jun 28, 2014 6:03 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57148

RE: Master Wishlist Thread

<t> - Introduce a "wait at position x" order for fleets so that I don't have to give a "patrol" order that costs fuel and the fleets are still out of the list of ships and fleets without mission.<br/>
<br/>
- Give troops that are not fully recruited yet an orange background or so so that they are ...
by Yarasala
Thu Jun 26, 2014 5:39 pm
Forum: Tech Support
Topic: Own troops in enemy ships
Replies: 0
Views: 71

Own troops in enemy ships

<r> I just discovered some troops of my empire (Solar Empire) in an enemy (Sluken Hive) troop transport:<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/35044/711DE5A53BAF4983B2DD306D34023822.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/35044 ...
by Yarasala
Thu Jun 26, 2014 4:25 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57148

RE: Master Wishlist Thread

Take deployed resupply ships out of the list of available ships so that clicking through the list of ships and fleets without mission is easier to do.
by Yarasala
Sun Jun 22, 2014 8:51 am
Forum: Tech Support
Topic: 1.9.5.4 Incite rebellion after capturing planet
Replies: 1
Views: 108

1.9.5.4 Incite rebellion after capturing planet

Hi everyone,

I just noticed that an "incite rebellion" action isn't cancelled when you conquer an enemy planet.
by Yarasala
Thu Jun 19, 2014 12:14 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57148

RE: Master Wishlist Thread

<t> Hi everyone,<br/>
<br/>
I would very much like a better fleet handling UI:<br/>
<br/>
- Select a fleet and show it on the left side<br/>
- On the right side select another existing fleet, create a new fleet or select no fleet at all, but show all military ships not currently part of a fleet ...
by Yarasala
Mon Jun 16, 2014 4:27 pm
Forum: Distant Worlds 1 Series
Topic: Suggestion for lesser clicks when selecting agent missions
Replies: 0
Views: 92

Suggestion for lesser clicks when selecting agent missions

<t> Hi everyone,<br/>
<br/>
I have a UI problem with agent missions: when my empire is leading research compared with most empires, it's quite annoying to find a target to steal research from: you have to select every empire, the select Steal Research, only then you see there is nothing to steal ...
by Yarasala
Fri Jun 13, 2014 4:08 am
Forum: Tech Support
Topic: Transporting troops to rebelling planet
Replies: 2
Views: 108

RE: Transporting troops to rebelling planet

Ok, thanks, so it was already a know bug ...
by Yarasala
Thu Jun 12, 2014 6:09 pm
Forum: Tech Support
Topic: Transporting troops to rebelling planet
Replies: 2
Views: 108

Transporting troops to rebelling planet

<t> Hello everyone,<br/>
<br/>
I just had to endure the following situation: An enemy planet rebelled shortly after I took it. I had a troop transport nearby and sent that to the planet in question to support my defending forces. But I lost the fight before the troop transport could arrive. I didn ...

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