Search found 19 matches

by RSF777
Sat May 15, 2010 6:32 pm
Forum: Distant Worlds 1 Series
Topic: Weapon balance for the future
Replies: 171
Views: 2613

RE: Weapon balance for the future

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Rustyallan<br/>
<U><s>[u]</s>Torpedoes are king.<e>[/u]</e></U><br/>
As it stands, torpedoes are king. Load up enough and you can demolish an enemy easily. <br/>
<br/>
What are torpedoes? Per the in-game description, they are a bolt of energy that homes in on ...
by RSF777
Sat May 15, 2010 5:52 pm
Forum: Distant Worlds 1 Series
Topic: Basic Ship Design Guide
Replies: 31
Views: 1534

RE: Basic Ship Design Guide

<t> @Deomrve: I also overlooked this, not giving my ships enough energy to move and fight at the same time. Ships will most of the time try to Sprint during combat, and since energy is used for engines before weapons, it may skimp out on some of its weapons in order to go full speed if it doesn't ...
by RSF777
Fri May 14, 2010 7:53 pm
Forum: Distant Worlds 1 Series
Topic: Stealth Questions
Replies: 3
Views: 121

RE: Stealth Questions

<t> It does say that it minimizes ship visibility "particularly at long range", if this means long range sensors beats me. It has the same info on stealth on both of the sensors pages, im guessing this means it works similar on both of them. When the ship is near the edge of the scanners range it ...
by RSF777
Fri May 14, 2010 7:32 pm
Forum: Distant Worlds 1 Series
Topic: Basic Ship Design Guide
Replies: 31
Views: 1534

RE: Basic Ship Design Guide

<t> Once again, I did not build it to engage in dogfights and speed contests. I built it so I don't have to spend months running away and picking off an enemy ship, it is not a heavy combatant, its cheap, quick, and effective firepower. Also I like that the pirates copy your designs, some just like ...
by RSF777
Fri May 14, 2010 6:03 am
Forum: Distant Worlds 1 Series
Topic: Basic Ship Design Guide
Replies: 31
Views: 1534

RE: Basic Ship Design Guide

<t> I know they don't actually gain range, just an easy way to explain it. I have only used that ship in groups and outgunned everything I have fought so far, nothing mobile has survived several torp globs from a group of these, thats why its not build for speed and it uses KTXs, they are slightly ...
by RSF777
Fri May 14, 2010 5:20 am
Forum: Distant Worlds 1 Series
Topic: Basic Ship Design Guide
Replies: 31
Views: 1534

RE: Basic Ship Design Guide

<t> Does this game use netrek physics in the sense that torps gain range while you and your enemy are traveling in the same direction?<br/>
<br/>
And won't both ships, assuming the level of tech is the same, attempt to stay at the same range of each other? Though im not sure what tech level the ...
by RSF777
Fri May 14, 2010 4:55 am
Forum: Distant Worlds 1 Series
Topic: Basic Ship Design Guide
Replies: 31
Views: 1534

RE: Basic Ship Design Guide

Its a bit slow I guess, but they are cheap and will destroy anything I have met so far, including kaltors. Would like me to rename it to Slow Torpedo Escort?

edit: lol renamed
by RSF777
Fri May 14, 2010 4:29 am
Forum: Distant Worlds 1 Series
Topic: Basic Ship Design Guide
Replies: 31
Views: 1534

RE: Basic Ship Design Guide

Not sure about that one, I haven't used auto ship design yet. I'll put it up top when someone answers it though.
by RSF777
Fri May 14, 2010 3:34 am
Forum: Distant Worlds 1 Series
Topic: Basic Ship Design Guide
Replies: 31
Views: 1534

RE: Basic Ship Design Guide

Cool thanks, added. Seems like there should be a type of base or component that prevents troopships from capping planets and stealing bases so easy. Too bad there is no component modification, I also though of one writing this guide that would improve fuel efficiency.
by RSF777
Fri May 14, 2010 2:51 am
Forum: Distant Worlds 1 Series
Topic: Basic Ship Design Guide
Replies: 31
Views: 1534

RE: Basic Ship Design Guide

Nice! I did not know that about spaceports, and here i've been painstakingly destroying every one of them, I'll add it to the tips. Does this also work with other bases like defensive bases as well?
by RSF777
Fri May 14, 2010 2:34 am
Forum: Distant Worlds 1 Series
Topic: Basic Ship Design Guide
Replies: 31
Views: 1534

RE: Basic Ship Design Guide

<t> So far I haven't seen anything that makes a frigate any different from a destroyer or other ship of the type, I read somewhere in future patches they are going to add size limitations for them though.<br/>
<br/>
I usually try to make fleets with ships that complement each other, the ...
by RSF777
Fri May 14, 2010 1:50 am
Forum: Distant Worlds 1 Series
Topic: Basic Ship Design Guide
Replies: 31
Views: 1534

RE: Basic Ship Design Guide

<t> Cargo ships will move resources quicker if you have a space port at the colony? was I wrong about this?<br/>
<br/>
In my experience, the primary spaceport has always queued up a lot of civilian ships quickly, either way, I'll remove this tip.<br/>
<br/>
True about the black holes, i'll add ...
by RSF777
Fri May 14, 2010 1:22 am
Forum: Distant Worlds 1 Series
Topic: Basic Ship Design Guide
Replies: 31
Views: 1534

Basic Ship Design Guide

<r> I made this guide because there is little information on the web concerning Distant Worlds ship design, something which confused me a little at first, so maybe this will help some who are having difficulties making good ships. I am by no means an expert on the subject, so any additional advice ...
by RSF777
Fri May 14, 2010 12:05 am
Forum: Distant Worlds 1 Series
Topic: Ship AI Questions/Suggestions
Replies: 14
Views: 192

RE: Ship AI Questions/Suggestions

<t> Ah, thanks for the tip on the energy collectors, I did not think of that. I assume this doesn't work when they are patrolling?<br/>
<br/>
Yes it is a tad slow for a standoff ship, most dedicated torpedo ships I make are small escorts that move and turn very fast. Its acually an all purpose ...
by RSF777
Wed May 12, 2010 8:13 pm
Forum: Distant Worlds 1 Series
Topic: Ship AI Questions/Suggestions
Replies: 14
Views: 192

RE: Ship AI Questions/Suggestions

<r> I got the energy system completely wrong. So I stripped off over half of its firepower loaded up a few more reactors and a small group of them can take on pirate bases and enemy space ports like its cake, its also 50 tons lighter(right unit of measurement... tons?)<br/>
<br/>
Here it is now ...
by RSF777
Wed May 12, 2010 5:17 am
Forum: Distant Worlds 1 Series
Topic: Ship AI Questions/Suggestions
Replies: 14
Views: 192

RE: Ship AI Questions/Suggestions

Ah, ok cool, I did not notice that "Maximum Weapons Energy use per second: 373" before, I thought it added it into the upper right tab.
by RSF777
Tue May 11, 2010 8:06 pm
Forum: Distant Worlds 1 Series
Topic: Ship AI Questions/Suggestions
Replies: 14
Views: 192

RE: Ship AI Questions/Suggestions

<r> How do I find the energy cost of Sprint, multply Max Energy Usage X # of engines?<br/>
<br/>
So this ship would need about 4-5 reactors then? I thought the green meant I was good on energy, but I guess thats just for basic component power.<br/>
<br/>
<IMG src="http://img202.imageshack.us ...
by RSF777
Tue May 11, 2010 7:49 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57220

RE: Master Wishlist Thread

<r> A few things I thought about while playing the game:<br/>
<br/>
1) The game is great now and I love it, but if it was a little more open to user modification it could become epic.<br/>
<br/>
2) Ship combat AI appears to conflict with its energy and weapons management producing a much weaker ...
by RSF777
Tue May 11, 2010 7:11 am
Forum: Distant Worlds 1 Series
Topic: Ship AI Questions/Suggestions
Replies: 14
Views: 192

Ship AI Questions/Suggestions

<t> I just bought this game and this is my first post, so bear with me. I was searching around for any information or websites related to distant worlds and this was the ONLY forum I found.<br/>
<br/>
I am on my first game now with about 15 colonies, most of them pretty much new, I have a bunch of ...

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