Search found 17 matches

by Deldk
Wed Jul 14, 2010 5:40 am
Forum: Tech Support
Topic: 1.0.5.8 load troops at random, not nearest
Replies: 2
Views: 167

RE: 1.0.5.8 load troops at random, not nearest

<t> I had had this happen to me also. But as the closest planet to my transport ship was my capital planet, i found it quite nice that the transports didn't deplete the planets troop reserve, but instead flew to other planets/systems and took only what was safe to take, as to not make planets easy ...
by Deldk
Wed Jul 14, 2010 5:37 am
Forum: Tech Support
Topic: 1.0.5.8 all exploration ships explore same planet
Replies: 8
Views: 282

RE: 1.0.5.8 all exploration ships explore same planet

<r> The "issue" has been commented before, and responded to by Erik. Post 3 on&nbsp; <URL url="http://www.matrixgames.com/forums/tm.asp?m=2483545&mpage=1&key=&#2483545"><LINK_TEXT text="tm.asp?m=2483545&mpage=1&key=&#2483545">http://www.matrixgames.com/forums/tm.asp?m=2483545&mpage=1&key=&#2483545 ...
by Deldk
Sun Jul 11, 2010 7:10 am
Forum: Tech Support
Topic: 1.0.5.7 Repairing abandoned ship bug
Replies: 4
Views: 191

RE: 1.0.5.7 Repairing abandoned ship bug

Yes it is annoying, especially when you have a couple of ships in the area, and still the enemy gets the ships that you have been repairing. which can happen. this should really be changed somehow.
by Deldk
Mon Jul 05, 2010 8:40 am
Forum: Distant Worlds 1 Series
Topic: Another Mutual Defence Pact question
Replies: 9
Views: 200

RE: Another Mutual Defence Pact question

You need to be the one that is attacked, and not attacking someone. It is a defence pact, and will be available when defending, not attacking.&nbsp;
by Deldk
Fri Jul 02, 2010 5:13 am
Forum: Tech Support
Topic: 1.0.5.7 unable to retrofit construction ships.
Replies: 2
Views: 82

1.0.5.7 unable to retrofit construction ships.

Hi in my current game, started in 1.0.5.7, I am unable to retrofit any of my construction ships. retrofitting other (military ships) is working. uploaded file: deldk 7.Juli.10 unable to retrofit const ship. 1.0.5.7 which will be uploaded asap.
by Deldk
Thu Jun 10, 2010 8:07 pm
Forum: Tech Support
Topic: 1.0.4.9 Repaired wrecks end up in opposing empire control
Replies: 4
Views: 170

RE: 1.0.4.9 Repaired wrecks end up in opposing empire control

<t> I have had this happen to me also, I believe someone noted in another thread that it has got something to do with the enemy military ships in the area. The military ships probably investigate ships before construction ships. either that or whoever has the most ships in the area gets to ...
by Deldk
Thu Jun 10, 2010 7:46 pm
Forum: Tech Support
Topic: 1.0.4.9. Automated exploration ships are utterly unefficient
Replies: 10
Views: 390

RE: 1.0.4.9. Automated exploration ships are utterly unefficient

That is why I add a couple of ships to my exploration ships, with about 300 in strength they should then be able to survive exploring the clouds in the storm.
by Deldk
Tue Jun 08, 2010 2:08 pm
Forum: Tech Support
Topic: 1.0.4.9 Expansion Planner and Asteroids being planets.
Replies: 1
Views: 129

RE: 1.0.4.9 Expansion Planner and Asteroids being planets.

Savegame uploaded: Securan Federation 2754-11-09.rar Unable to colonise ice, volcanic and desert planets through the expansion planner, am able to find those planets through the "resources targets by your empire priority" and then manually send a colony ship.
by Deldk
Tue Jun 08, 2010 9:57 am
Forum: The War Room
Topic: Newbie help
Replies: 5
Views: 198

RE: Newbie help

<r> <QUOTE><s>[quote]</s>ORIGINAL: Baro<br/>
<br/>
Hey guys I have a few general questions.<br/>
<br/>
1. First of all, how do you scrap or delete ships? I'm massively in the red and I need to reduce upkeep!<br/>
<br/>
2. How do I tell the AI to protect certain systems? I'm colonizing a nice ...
by Deldk
Tue Jun 08, 2010 9:33 am
Forum: Distant Worlds 1 Series
Topic: Volcanic worlds not showing on colonization planner?
Replies: 32
Views: 755

RE: Volcanic worlds not showing on colonization planner?

<t> I also have this problem, I usually play securan, on a 1000 or 1400 galaxy. and after I have explored a x% amount of the galaxy, (never noticed how much before the problem occurs), all I can colonise are continental, desert and marshy. and I do have races that are able to colonise ice, volcanic ...
by Deldk
Tue Jun 01, 2010 2:45 pm
Forum: Distant Worlds 1 Series
Topic: Exploration Ship AI
Replies: 6
Views: 159

RE: Exploration Ship AI

<r> <QUOTE><s>[quote]</s>ORIGINAL: Joram<br/>
<br/>
Regarding your second point there are warnings actually. Though what I think could offer an improvement is to be able to designate systems off-limits because the AI quickly forgets there ever was a threat there.
<e>[/quote]</e></QUOTE>
<br ...
by Deldk
Tue Jun 01, 2010 6:17 am
Forum: Tech Support
Topic: 1.0.4.9 Expansion Planner and Asteroids being planets.
Replies: 1
Views: 129

1.0.4.9 Expansion Planner and Asteroids being planets.

<t> Hi, Don't know if the error was there before 1.0.4.9, but I have had a few games with 1400 system, where I was unable to colonise volcano and ice worlds through the expansion planner. but if I built and manually found the system, I was able to tell the colony ship to colonise.<br/>
<br/>
Also I ...
by Deldk
Tue Jun 01, 2010 6:05 am
Forum: Distant Worlds 1 Series
Topic: Exploration Ship AI
Replies: 6
Views: 159

Exploration Ship AI

<t> I was wondering if something could be done on how exploration ships explore. As it is now if I set multiple ships to explore a sector or even auto. 1 is soon following the other, being off by only a jump. which is a little annoying, as I find myself manually setting explore orders. This is ...
by Deldk
Sun May 23, 2010 3:18 pm
Forum: Tech Support
Topic: colonization bug?
Replies: 2
Views: 114

RE: colonization bug?

I recon that is working as intended, seeing you are able to get an unfriendly planet to join your empire, although the chance of it happening is not that high. just as you can fail to colonise a friendly planet.
by Deldk
Sun May 16, 2010 6:36 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57792

RE: Master Wishlist Thread

<t> My wishlist.<br/>
<br/>
1. Ability to search for a system. This wish i had because in 1 of the galaxy stories a system was mentioned where a secret project was being built nearby. And trying to find that system, if it even existed in the game, which was 1400 system, would have been tiresome ...
by Deldk
Sun May 16, 2010 5:57 pm
Forum: Tech Support
Topic: Ship and Fleet orders
Replies: 2
Views: 108

RE: Ship and Fleet orders

ah, ok. thanks for the answer, was worried it was just me, as i searched the forums but couldnt find any other post with similar problem
by Deldk
Sun May 16, 2010 3:50 pm
Forum: Tech Support
Topic: Ship and Fleet orders
Replies: 2
Views: 108

Ship and Fleet orders

<t> Hi,<br/>
<br/>
New to Distant Worlds, and wondering if my problem is unique to me, working as intended or being looked at.<br/>
<br/>
While playing my ships lose their order/mission every few minutes, be it ships i designed myself or derelics that i found and didnt retire.<br/>
<br/>
i'm playing ...

Go to advanced search