Search found 6 matches

by Darkshado
Fri Sep 24, 2010 11:18 pm
Forum: Distant Worlds 1 Series
Topic: Very Quiet!
Replies: 21
Views: 439

RE: Very Quiet!

<t> As long as they don't start using "When its done" like some first person shooter creators once did...<br/>
<br/>
Now, releasing a game before Christmas sound like a swell idea, but I'd rather wait 'til January than see the product's quality suffer.<br/>
Also, remember we're not talking about ...
by Darkshado
Sat Sep 18, 2010 10:07 am
Forum: Distant Worlds 1 Series
Topic: How Did You Hear of DW??
Replies: 35
Views: 797

RE: How Did You Hear of DW??

Space Empires forum in my case.
by Darkshado
Tue Sep 14, 2010 11:14 pm
Forum: The War Room
Topic: Gas Extractors, should every warship get one?
Replies: 13
Views: 325

RE: Gas Extractors, should every warship get one?

<t> Tested it on a modified constructor planned to cross the entire galaxy in order to take care of a derelict fleet some pirates told me about. I observed behavior as Equendil. That is: the ship mines the appropriate gas, but sends it in the cargo bay instead of the fuel tanks, and then heads to ...
by Darkshado
Tue Sep 14, 2010 10:49 pm
Forum: The War Room
Topic: Dual fuel ships?
Replies: 3
Views: 150

Dual fuel ships?

Has anyone tested to see if the game handled dual reactor type designs well?

I haven't felt much need for them so far, but was wondering mostly for curiosity's sake.
by Darkshado
Tue Sep 14, 2010 10:43 pm
Forum: The War Room
Topic: Fuel management.
Replies: 20
Views: 421

RE: Fuel management.

<t> You could probably tweak your gas mining station design as well.<br/>
<br/>
Another factor: fuel type. Using Caslon or Hydrogen often means different fueling stations. You may have a station that extracts hydrogen and is supplied in caslon by cargo ships. The caslon supply may have been ...
by Darkshado
Tue Sep 14, 2010 10:34 pm
Forum: Design and Modding
Topic: Hyperspace radius
Replies: 10
Views: 206

RE: Hyperspace radius

<t> I would very much like to be able to claim some sort of borders as well, if only because I don't want foreign colonizers and construction ships nibbling at my resources. This would require the addition of a "safe passage/non-agression" type of agreement, where I could have alien ships travel ...

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