Search found 11 matches

by BoredGamer78
Sun May 23, 2010 11:45 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds is Way Way Way Too Easy
Replies: 54
Views: 2185

RE: Distant Worlds is Way Way Way Too Easy

<r> Different types of resource access would be a neat idea. Maybe moddable?<br/>
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Something I forgot to mention since I take it for granted. When tech brokering (or selling planets in hostile systems) you have near total control over AI relations with your empire. Perhaps the AI is capable ...
by BoredGamer78
Sun May 23, 2010 9:30 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds is Way Way Way Too Easy
Replies: 54
Views: 2185

RE: Distant Worlds is Way Way Way Too Easy

<t> Seems this thread's expanded a little to cover colonization rates in general. In a way, I feel a little guilty seeing the thread name still up here since the creator(s) worked hard and made a nice product. Unfortunately, major changes are still needed to make the game AI competitive along the ...
by BoredGamer78
Thu May 20, 2010 9:51 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds is Way Way Way Too Easy
Replies: 54
Views: 2185

RE: Distant Worlds is Way Way Way Too Easy

<t> Seriously? They've invaded you? Are they scared to death to attack me when my fleet's twice as big as theirs? Should that really matter when I'm attacking 7 of them? I played through again and didn't see troop transport 1. Do you have to try to lose?<br/>
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At the very least, can you ...
by BoredGamer78
Thu May 20, 2010 7:58 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds is Way Way Way Too Easy
Replies: 54
Views: 2185

RE: Distant Worlds is Way Way Way Too Easy

<t> Nothing at all stops you, Joram. I'd colonize enemy systems whenever I had the chance just to turn around and sell them - the AI doesn't colonize very quickly, after all.<br/>
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Erik, I'm playing version 1.04. Victory conditions are default - 33% of worlds owned, economy, or tech maybe ...
by BoredGamer78
Thu May 20, 2010 6:14 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds is Way Way Way Too Easy
Replies: 54
Views: 2185

RE: Distant Worlds is Way Way Way Too Easy

<t> Right on for a quick fix, Nibelung. I suppose if the coders don't have time to take care of it properly just yet, that could serve until they do. Still, it's really not that hard to get AIs trading with each other, as I hope I've outlined sufficiently. No reason to kill tech trading when it's an ...
by BoredGamer78
Thu May 20, 2010 6:12 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds is Way Way Way Too Easy
Replies: 54
Views: 2185

RE: Distant Worlds is Way Way Way Too Easy

<t> Besides, it's not in my nature to go easy on anyone, let alone a stupid computer.<br/>
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To correct problem 3:<br/>
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There's probably a huge bit of tricky AI work to correct how AI handles fueling (or not - probably just a simple matter of quick checks run on ships individually, and ...
by BoredGamer78
Thu May 20, 2010 5:49 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds is Way Way Way Too Easy
Replies: 54
Views: 2185

RE: Distant Worlds is Way Way Way Too Easy

<t> You're suggesting house rules with an AI? Oo<br/>
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Why, the AI hasn't complained even once when I've done any of these things!<br/>
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You're quite right that we can "go easy" on the AI in response to this, though the "AI never invades" bit does go quite beyond the ability of house ...
by BoredGamer78
Thu May 20, 2010 5:45 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds is Way Way Way Too Easy
Replies: 54
Views: 2185

RE: Distant Worlds is Way Way Way Too Easy

<t> For problem 1, in reference to stopping monopolized tech brokering, I'd recommend:<br/>
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Have enemy AIs proactively approach each other to tech trade, and not in the very limited fashion that they approach the player. Have each AI approach each other AI they're in contact with and ...
by BoredGamer78
Thu May 20, 2010 5:27 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds is Way Way Way Too Easy
Replies: 54
Views: 2185

RE: Distant Worlds is Way Way Way Too Easy

<t> Since I've gone the the trouble of complaining, I might as well go to the trouble of offering some more specific suggestions for fixes.<br/>
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For problem 2, in reference to planet valuation, have enemies run a basic equation along the lines of:<br/>
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AI empire firepower / Player ...
by BoredGamer78
Thu May 20, 2010 4:11 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds is Way Way Way Too Easy
Replies: 54
Views: 2185

RE: Distant Worlds is Way Way Way Too Easy

Now that I think about this, I should've titled this thread "The World's Best 3x."
by BoredGamer78
Thu May 20, 2010 4:09 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds is Way Way Way Too Easy
Replies: 54
Views: 2185

Distant Worlds is Way Way Way Too Easy

<r> This game would be absolutely awesome if it wasn't.<br/>
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First game I play on Default settings. 700 planets, normal aggressiveness, 19 alien races all with starter empires like mine. Took about two hours to win through expansion (AI didn't even begin to match manual colonization rates ...

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