Search found 9 matches

by Szkeptik
Mon Jan 09, 2012 11:33 am
Forum: The War Room
Topic: The use for starbases
Replies: 17
Views: 642

RE: The use for starbases

<t> Thanks!<br/>
<br/>
The refueling part seems okay, but there is no option for ships to repair at the base. Their repair menu only has the option of "repair at nearest shipyard" even though I right clicked on the base. It has both construction yards and cargo bays, though they are empty. I was ...
by Szkeptik
Mon Jan 09, 2012 10:00 am
Forum: The War Room
Topic: The use for starbases
Replies: 17
Views: 642

The use for starbases

<t> Hi!<br/>
<br/>
I want to make a base in deep space in the middle of a big empty rift to serve as a frontline between me and my enemy. I want it to serve as a refueling/repairing/resupplying point for fleets.<br/>
The base isn't close to a star so energy collectors are useless.<br/>
<br/>
So ...
by Szkeptik
Sun Jan 08, 2012 2:46 pm
Forum: The War Room
Topic: How to retrofit bases?
Replies: 2
Views: 110

How to retrofit bases?

<t> I tried the retrofit button on the left bottom side of the screen, but nothing seems to happen. None of the construction ships get an order to retrofit and nothing seems to happen on the station itself either. Do I need to do something else? I have upgraded on the designs screen and everything ...
by Szkeptik
Fri Jun 24, 2011 11:45 am
Forum: The War Room
Topic: How to make deep space refueling/repair bases?
Replies: 16
Views: 349

How to make deep space refueling/repair bases?

<t> Hi!<br/>
<br/>
I want to make a starbase between two far away rich systems, so ships can refuel and repair there.<br/>
the problem is I don't know how to make such a thing.<br/>
<br/>
I can't use collectors because it's in open space without a star nearby. The problem is how can I refuel ...
by Szkeptik
Sat May 29, 2010 6:13 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 52740

RE: Master Wishlist Thread

<t> I have a problem with the range of the ships. I don't know if it was mentioned before, I haven't read all 23 pages.<br/>
So, I hate it that the enemy can just fly right to my main colony, passing by a lot of well armed systems. It sort of defeats the whole idea of a good defence strategy if the ...
by Szkeptik
Sat May 29, 2010 10:55 am
Forum: Distant Worlds 1 Series
Topic: Is this complex strat possible in the game?
Replies: 30
Views: 557

Is this complex strat possible in the game?

<t> I'm playing on a ring galaxy. My Empire is in the core, and there is a large void between me and the four AIs on the ring.<br/>
<br/>
I want to invade the ring, but it's difficult to find an empty spot to establish a beachhead. My idea was to design a starbase (not starport!) that I would ...
by Szkeptik
Fri May 28, 2010 8:46 am
Forum: Distant Worlds 1 Series
Topic: This game needs a different soundtrack
Replies: 8
Views: 271

RE: This game needs a different soundtrack

Please enlighten me. I'd really like to mod some more space music in.
by Szkeptik
Fri May 28, 2010 7:46 am
Forum: Distant Worlds 1 Series
Topic: This game needs a different soundtrack
Replies: 8
Views: 271

This game needs a different soundtrack

<t> The music is not bad at all, but I feel most tracks are just too fast for this game. I think an epic 4x space game like this would need slow and mystical music to maximise the immersion. Most of the tracks are just to jubilant/fast IMO.<br/>
<br/>
What's your opinion about this? And could new ...
by Szkeptik
Thu May 27, 2010 8:51 am
Forum: Distant Worlds 1 Series
Topic: How the hell do finances work? + some other questions
Replies: 2
Views: 82

How the hell do finances work? + some other questions

<t> I just bought this game and I think it's nothing short of awesome, but I can't get my head around how the financial system works. I'll just post all my questions here and people pls answer what you can.<br/>
<br/>
1. The money indicator on the top right corner. The second amount that's shown ...

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