Search found 18 matches

by bergie
Tue Jun 18, 2024 7:18 pm
Forum: Close Combat – The Bloody First
Topic: Update 1.1.11 Now Available
Replies: 31
Views: 4567

Re: Update 1.1.11 Now Available

SUCCESS! Thanks, Pip.
by bergie
Mon Jun 17, 2024 11:34 pm
Forum: Close Combat – The Bloody First
Topic: Update 1.1.11 Now Available
Replies: 31
Views: 4567

Re: Update 1.1.11 Now Available

I just made sure that no other apps were launched, but still the same result. Undoubtedly, there are numerous background processes running that I did not explicitly start.
by bergie
Mon Jun 17, 2024 8:36 pm
Forum: Close Combat – The Bloody First
Topic: Update 1.1.11 Now Available
Replies: 31
Views: 4567

Re: Update 1.1.11 Now Available

I have been through multiple upgrades of Windows and the video drivers since I first encountered my error, but always end up with the same shader error when trying to play a game with v1.11.0. However, today I got thrown a newer error after clicking the "No" button on the shader error dialog box ...
by bergie
Wed Apr 03, 2024 6:19 pm
Forum: Close Combat – The Bloody First
Topic: Update 1.1.11 Now Available
Replies: 31
Views: 4567

Re: Update 1.1.11 Now Available

Hi Pip,

I was able to get a Steam activation license, but installing from Steam resulted in the same shader error message as before.
by bergie
Thu Mar 28, 2024 7:37 pm
Forum: Close Combat – The Bloody First
Topic: Update 1.1.11 Now Available
Replies: 31
Views: 4567

Re: Update 1.1.11 Now Available

Pip: Steam does not activate with the license key I use when installing my Matrix version (I tried pasting and typing) :(

Invalid Product Code
The product code you've entered is not valid.
by bergie
Thu Mar 28, 2024 12:48 pm
Forum: Close Combat – The Bloody First
Topic: Update 1.1.11 Now Available
Replies: 31
Views: 4567

Re: Update 1.1.11 Now Available

Pip - I see DLLs here; LMK if I have grabbed the wrong directory:

c:\Program Files (x86)\Matrix Games\Close Combat The Bloody First>dir
Volume in drive C is OS
Volume Serial Number is FEA3-25EC

Directory of c:\Program Files (x86)\Matrix Games\Close Combat The Bloody First

03/19/2024 01:37 PM ...
by bergie
Wed Mar 27, 2024 1:35 pm
Forum: Close Combat – The Bloody First
Topic: Update 1.1.11 Now Available
Replies: 31
Views: 4567

Re: Update 1.1.11 Now Available

Pip, I believe I now have a 1.0.0 installation (CloseCombatTheBloodyFirst-SetupRelease-v1.00.00.exe) with 1.1.11 update (CloseCombatTheBloodyFirst-UpdateComp-v1.01.11.00.exe) on top of it.

Is there a 1.1.11 full installation file available for me to grab?
by bergie
Tue Mar 26, 2024 2:30 pm
Forum: Close Combat – The Bloody First
Topic: Update 1.1.11 Now Available
Replies: 31
Views: 4567

Re: Update 1.1.11 Now Available

c:\Program Files (x86)\Matrix Games\Close Combat The Bloody First\Core\SHADERS>type screenrgba.txt
NAME rgbascreen

[DEF]
SCREEN
COLOUR
TEX2

[VS].BLOB
float4 gScreenHalf : register(c0);

struct VS_IN
{
float4 objPos : POSITION; // Object space position
float4 colour : COLOR; // Vertex color ...
by bergie
Fri Mar 22, 2024 3:07 pm
Forum: Close Combat – The Bloody First
Topic: Update 1.1.11 Now Available
Replies: 31
Views: 4567

Re: Update 1.1.11 Now Available

Pip, I am not sure if I should be posting something other than ERROR.log.

"High performance" NVIDIA selected from Setting --> System --> Display --> Graphics for CC_TBF.exe. Shader error thrown after app crash.
20240322_105757
VER:914 : 1010B
PLATFORM: WINDOWS
LANG:
WinVer:10.0.22621.3235
0 ...
by bergie
Thu Mar 21, 2024 1:31 pm
Forum: Close Combat – The Bloody First
Topic: Update 1.1.11 Now Available
Replies: 31
Views: 4567

Re: Update 1.1.11 Now Available

Hi, Pip

New data point (and hopefully helpful)... my Dell XPS 15 has two GPUs: an integrated Intel UHD and a discrete NVIDIA GeForce RTX 3050 Ti. When I manually set CC_TBF.exe to "performance" graphics (ie, NVIDIA), I get the app crash and shader error thrown as before. But when I manually set to ...
by bergie
Tue Mar 19, 2024 5:44 pm
Forum: Close Combat – The Bloody First
Topic: Update 1.1.11 Now Available
Replies: 31
Views: 4567

Re: Update 1.1.11 Now Available

Hi Steve. No luck here: neither the Windows nor Dell update utilities show newer drivers available for my system and replacing the screenrgba file did not change the thrown error message. I normally use this laptop with an external monitor, but tried running the CCTBF with the laptop disconnected ...
by bergie
Mon Mar 18, 2024 6:28 pm
Forum: Close Combat – The Bloody First
Topic: Update 1.1.11 Now Available
Replies: 31
Views: 4567

Re: Update 1.1.11 Now Available

Steve: Below is the error.log file. I will look into video drivers.

20240318_100057
VER:914 : 1010B
PLATFORM: WINDOWS
LANG:
WinVer:10.0.22621.3235
0: NVIDIA GeForce RTX 3050 Ti Laptop GPU
Memory Load:25% TotalPhys:65255 FreePhys:48790
CPU String: GenuineIntel
Stepping ID = 1
Model = 13
Family = 6 ...
by bergie
Sat Mar 16, 2024 4:59 pm
Forum: Close Combat – The Bloody First
Topic: Update 1.1.11 Now Available
Replies: 31
Views: 4567

Re: Update 1.1.11 Now Available

Thanks, Steve, for taking an interest. Unfortunately, I have regressed somewhat after uninstalling 1.1.10, reinstalling the base 1.0.0 image, and then installing the 1.1.11 update. (I also rebooted between steps in case there were any files or objects that needed to be cleaned up before proceeding ...
by bergie
Tue Mar 12, 2024 9:15 pm
Forum: Close Combat – The Bloody First
Topic: Update 1.1.11 Now Available
Replies: 31
Views: 4567

Re: Update 1.1.11 Now Available

I am unable to upgrade from 1.1.10 (where games run successfully) to 1.1.11.

When I run the 1.1.10 updater, I get the message "You already have the most recent version of Close Combat - The Bloody First installed on your system. Please click Close to exit.". If I manually download the update file ...
by bergie
Tue Oct 20, 2020 9:52 pm
Forum: Close Combat – The Bloody First
Topic: German Campaign
Replies: 11
Views: 2028

RE: German Campaign

<t> +1<br/>
<br/>
A stratmap need not be "strategic" in scope. By that I mean the units being maneuvered need not be at the division or regiment level. I imagine a hex stratmap with each hex being 1-2km across. The units being maneuvered would be battalion/company size, with engagements still ...
by bergie
Wed Jul 15, 2020 2:54 pm
Forum: Close Combat – The Bloody First
Topic: Does target velocity impact hit probability?
Replies: 1
Views: 366

Does target velocity impact hit probability?

<t> Sorry if asked and answered before, but a basic question about the physics model that is implemented...<br/>
<br/>
Does the velocity of a target impact the probability of hitting it when fired upon, or is the hit probability calculated as though the target was stationary? For example, if I ...
by bergie
Mon Jun 21, 2010 12:27 am
Forum: Tech Support
Topic: Campaign Game Always Crashes
Replies: 17
Views: 458

RE: Campaign Game Always Crashes

I have now installed the beta patch and the save game starts successfully. Thx.
by bergie
Sat Jun 05, 2010 1:30 am
Forum: Tech Support
Topic: Campaign Game Always Crashes
Replies: 17
Views: 458

RE: Campaign Game Always Crashes

<t> I also have a GC that ended with a crash and then crashes TLD immediately when trying to restart the campaign with the saved game. Message: "Close Combat Engine Executable has stopped working". I can start new games without issue.<br/>
<br/>
I get a "not supported" error when I try to upload ...

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