Search found 139 matches

by tornnight
Sun Mar 10, 2024 7:06 pm
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 31707

Re: DW2-XL v1.11.7 Available

XL Beta
Hive drive missing an icon.
by tornnight
Fri Feb 23, 2024 11:51 pm
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 31707

Re: DW2-XL v1.11.7 Available

Why is this down on the steam workshop?
by tornnight
Fri Dec 15, 2023 2:35 am
Forum: Distant Worlds 2
Topic: How to Force Colonize Low Suitability
Replies: 3
Views: 467

Re: How to Force Colonize Low Suitability

It's too bad this changed. In Distant Worlds 1, even AI would colonize bad worlds if they had some empire wide special on it.
by tornnight
Fri Dec 08, 2023 9:29 pm
Forum: Distant Worlds 2
Topic: How to Force Colonize Low Suitability
Replies: 3
Views: 467

How to Force Colonize Low Suitability

In Distant worlds 1, you could force colonize really low suitability planets.

This is useful, if you want to rely on later terraforming tech to make i suitable and grab it early.
Or if the planet has specials such as empire wide boosts.

However, I can't figure out how to do this.
- In the new ...
by tornnight
Wed Nov 22, 2023 9:09 pm
Forum: Distant Worlds 2: Tech Support
Topic: Performance issues related to frame rate limiter
Replies: 6
Views: 809

Re: Performance issues related to frame rate limiter

If you look at my posts in that thread near the end. You will see them in detail.

Basically, if I had a owned combat ship selected, then moved the mouse at all, all CPU cores would shoot to 100%.

I could pan with the keyboard just fine, but using the mouse at all when one of MY combat ships ...
by tornnight
Tue Nov 21, 2023 10:59 pm
Forum: Distant Worlds 2: Tech Support
Topic: Performance issues related to frame rate limiter
Replies: 6
Views: 809

Re: Performance issues related to frame rate limiter

I simply set my frame limit to 60. That was it.
by tornnight
Tue Nov 21, 2023 3:10 pm
Forum: Distant Worlds 2: Tech Support
Topic: Performance issues related to frame rate limiter
Replies: 6
Views: 809

Re: Performance issues related to frame rate limiter

OMG. THIS FIXED MY BUG. THANK YOU.

Seriously I've been fighting a bug where any combat ship selected and mouse movement.

https://www.matrixgames.com/forums/view ... 9#p5111799

This solved it!!!!
by tornnight
Thu Jul 27, 2023 2:34 pm
Forum: Distant Worlds 2: Tech Support
Topic: Stuttering issues with 1.1.4.4
Replies: 17
Views: 1312

Re: Stuttering issues with 1.1.4.4

Ship selected, moving mouse in a circular pattern.
by tornnight
Fri Jul 21, 2023 10:34 pm
Forum: Distant Worlds 2: Tech Support
Topic: Stuttering issues with 1.1.4.4
Replies: 17
Views: 1312

Re: Stuttering issues with 1.1.4.4

Ok another good clue.

It only happens while
1. A ship I own is selected
2. Move the mouse at all. If I just twirl the mouse around all CPUs hit 100 and stay there.

Does not occur if
1. A enemy ship is selected
2. A fleet is selected
by tornnight
Tue Jul 18, 2023 5:05 pm
Forum: Distant Worlds 2: Tech Support
Topic: Stuttering issues with 1.1.4.4
Replies: 17
Views: 1312

Re: Stuttering issues with 1.1.4.4

1.1.4.4

I came back to play after a long break. I didn't have this issue during the early versions.

Just tested the beta 1.1.5.6. Same thing first time I loaded. Reloaded same battle and didn't occur again. Maybe next battle...

At least 1 condition where it happens.
With a ship selected AND ...
by tornnight
Tue Jul 18, 2023 3:55 am
Forum: Distant Worlds 2: Tech Support
Topic: Stuttering issues with 1.1.4.4
Replies: 17
Views: 1312

Re: Stuttering issues with 1.1.4.4

I am also having lagging issues. It seems to happen consistently when my ships are fighting gravillex. All my CPU cores go full and it stutters for a bit.
by tornnight
Sun Aug 04, 2013 12:57 pm
Forum: Tech Support
Topic: 1.9.0.9 Crash at startup
Replies: 3
Views: 182

RE: 1.9.0.9 Crash at startup

After reinstall, it works fine.
by tornnight
Sun Aug 04, 2013 12:14 pm
Forum: Tech Support
Topic: 1.9.0.9 Crash at startup
Replies: 3
Views: 182

RE: 1.9.0.9 Crash at startup

Sorry, I DO have legends installed as well. Forgot to mention it.

I'm in the process of installing from scratch.
by tornnight
Sun Aug 04, 2013 11:51 am
Forum: Tech Support
Topic: 1.9.0.9 Crash at startup
Replies: 3
Views: 182

1.9.0.9 Crash at startup

<r> Just purchased Shadows and installed over my previous Shakturi install.<br/>
<br/>
Crash when starting.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/35360/9361776807BC442C8E1CF28A8C26FBB8.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/35360 ...
by tornnight
Sun Jun 03, 2012 12:46 pm
Forum: Distant Worlds 1 Series
Topic: Public Beta for Legends v1.7.0.14 now Available!
Replies: 99
Views: 3312

RE: Public Beta for Legends v1.7.0.10 now Available!

I can't seem to run the beta.exe installer.

It simply says "not compatible with my computer. Check if you you need a 32-bit or 64-bit version..."

Almost like it is corrupt download.
by tornnight
Sat May 14, 2011 1:42 am
Forum: Distant Worlds 1 Series
Topic: Deep Space Colony
Replies: 4
Views: 209

RE: Deep Space Colony

That may be a mistake. They hinted at having deep space colonies for the expansion, but it was never included.

This may be a remnant that didn't get removed.
by tornnight
Fri Apr 22, 2011 11:00 pm
Forum: Armada 2526 Series
Topic: Is there a way to slow production
Replies: 23
Views: 893

RE: Is there a way to slow production

Excellent, thank you for the tip!
by tornnight
Wed Apr 20, 2011 11:35 pm
Forum: Armada 2526 Series
Topic: Is there a way to slow production
Replies: 23
Views: 893

RE: Is there a way to slow production

Ok now I need to find a way to slow down population growth. Anyone have any clue where that may be?
by tornnight
Wed Apr 20, 2011 11:29 pm
Forum: Armada 2526 Series
Topic: Is there a way to slow production
Replies: 23
Views: 893

RE: Is there a way to slow production

Hmm. Thanks for the clue.

FacilityTypes.xml
DefenceTypes.xml
ShipTypes.xml
GroundUnitTypes.xml

I'm guessing I need to change the Time value to suit me.

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