Search found 9 matches

by Munchkin9
Sun Mar 29, 2015 2:58 pm
Forum: Distant Worlds 1 Series
Topic: No discount?
Replies: 9
Views: 442

No discount?

<t> Even though I've searched and I've run across the same answer every where it just makes so little sense to me that I have to ask here: Is it truly not possible anymore to get the discount on Universe for owning other Distant Worlds games?<br/>
<br/>
I really want to enjoy the latest additions ...
by Munchkin9
Sat Aug 18, 2012 10:48 pm
Forum: Design and Modding
Topic: MASS EFFECT MOD [Released 1.00]
Replies: 217
Views: 6349

RE: MASS EFFECT MOD [wip]

Sadly it still wont be possible to make a roving colony fleet as the Quarians actually have in the game but still amazing job.
by Munchkin9
Wed Nov 30, 2011 2:25 am
Forum: Tech Support
Topic: Colony Governer dieing...strangely
Replies: 8
Views: 153

RE: Colony Governer dieing...strangely

Glad to be able to give an idea for an already amazing game.

@Fideach I like that idea though it could have a few issues: Unless the character is making a really long trip the ability to find out about and then intercept the character-carrying ship is near impossible.
by Munchkin9
Tue Nov 29, 2011 3:31 am
Forum: Tech Support
Topic: Colony Governer dieing...strangely
Replies: 8
Views: 153

Colony Governer dieing...strangely

<t> So I'm not sure if this should really go in the Tech Support as its not a bug but more of a design failure on the devs part:<br/>
<br/>
I got this new colony governor but had no colony for him to govern so he was waiting patiently at the home-planet. When a potential colony did appear I ...
by Munchkin9
Tue Nov 29, 2011 12:17 am
Forum: Design and Modding
Topic: [RELEASE] New Shield Effect
Replies: 11
Views: 666

RE: [RELEASE] New Shield Effect

One thing that's bothering me is that the bubble seems a little small for the ships... if you follow on the expected path then the nose and tails of the ships would be outside the bubble (I am judging this from the images, I have not seen this in game yet).
by Munchkin9
Tue Nov 29, 2011 12:05 am
Forum: Design and Modding
Topic: [Release] Racial Troop Icons! *Updated* 2.0
Replies: 99
Views: 3884

RE: [Release] Racial Troop Icons!

<r> So...until they find a way to show troop images in a much bigger (and I mean much bigger) version because this mod was made, I am going to use the provided images as the race pictures. Just to get to look at them. All. Day. Long.&nbsp;[X(]<br/>
<br/>
The Shakturi troops are easily my favorite ...
by Munchkin9
Thu Oct 20, 2011 11:23 am
Forum: The War Room
Topic: What's Up With the Stupid Area Weapons?
Replies: 23
Views: 387

RE: What's Up With the Stupid Area Weapons?

<t> I've had some bad experiences with Area Weapons in AI hands. This happened in a really late game session: My empire controlled half the universe and was about to go to war against my, up to then, semi-ally (sort of, we barely held positive relations). But before I attacked I wanted to have ...
by Munchkin9
Fri Jul 09, 2010 10:19 am
Forum: Design and Modding
Topic: A modding possibilty/question
Replies: 2
Views: 163

RE: A modding possibilty/question

<t> I did consider various things like this: A capital ship focused on ship yards to build over ships, refueling and building stations, large capital ships that can extract minerals from areas and store them in massive cargo holds etc. This stuff works in essence but if you can not get something ...
by Munchkin9
Thu Jul 08, 2010 11:39 pm
Forum: Design and Modding
Topic: A modding possibilty/question
Replies: 2
Views: 163

A modding possibilty/question

<r> I was wondering if there was a way to mod certain ships and stations to make a way for an empire to continue in deep-space. I understand that this would be heavily game breaking as it would mean it is nearly impossible to truly destroy and empire but I still think it would interesting just to ...

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