Search found 69 matches

by edward77
Tue Jul 26, 2022 12:20 pm
Forum: John Tiller's Campaign Series
Topic: Airfield?
Replies: 1
Views: 618

Airfield?

Help please. Cannot remember how to create Airfield in EF.
by edward77
Sat Sep 11, 2021 11:36 am
Forum: John Tiller's Campaign Series
Topic: Scenario List
Replies: 72
Views: 6523

RE: Scenario List

Trying to get a copy of the East Front II scenario "Hungarian Rhapsody". Only source I could find is at Blitz. Unfortunately the file is corrupt and half the map is missing. Is there any other source? Thanks
by edward77
Tue Jul 13, 2021 6:02 pm
Forum: John Tiller's Campaign Series
Topic: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST
Replies: 60
Views: 6950

RE: Campaign Series EFIII, WFII and Pacific Front USER WISH LIST

Just checking progress on EFIII. I notice there is no mention of scenario designers wish list. Map creation can be very tedious and time consuming. Could I start the ball rolling by asking for a transparent template map similar to Order of Battle or Panzer Corps.
by edward77
Fri Apr 30, 2021 10:22 am
Forum: Gary Grigsby's War in the East 2
Topic: WITE2 Full Manual
Replies: 50
Views: 24300

RE: WITE2 Editor Manual

Help please! When or where can we expect to get help with the WitE2 Editor? For example how does one cancel a Axis withdrawl?
by edward77
Fri Mar 12, 2021 1:00 pm
Forum: Scenario Design and Modding
Topic: (REL) Place Names Mod by Redmarkus
Replies: 166
Views: 11773

RE: (REL) Place Names Mod by Redmarkus

I have just started with WitE and would like to get the mod for place names. Unfortunately none of the links seem to work. Could some kind person direct me to a working link. Thank you.
by edward77
Sun Feb 07, 2021 11:28 am
Forum: Scenario Design and Modding
Topic: 1939 Naval Mod
Replies: 69
Views: 7411

RE: 1939 Naval Mod

<r> Hairog, I have not done an AAR but I did play the "Allied Turns the Tide with Naval Mod" scenario through to its final conclusion. With the time limit off I finally won in Dec 46. The naval mod performed well and presented a much greater and better challenge than the same scenario in vanilla ...
by edward77
Mon Jan 18, 2021 12:33 pm
Forum: Scenario Design and Modding
Topic: US units disappear!
Replies: 2
Views: 342

RE: US units disappear!

Spot on! I did accidentally set it to be surrendered? thank you Bill.
by edward77
Sun Jan 17, 2021 9:13 am
Forum: Scenario Design and Modding
Topic: US units disappear!
Replies: 2
Views: 342

US units disappear!

Help please! Not a great player hardly intermediate so I edited Case Blue to make it a bit easier for the Allies, adding one or two units and increasing strengths where possible. All the units in the US suddenly disappeared. Do not know how to get them back.
by edward77
Sat Jan 16, 2021 9:57 am
Forum: Scenario Design and Modding
Topic: 1939 Naval Mod
Replies: 69
Views: 7411

RE: 1939 Naval Mod

Thank you very much for the files.
by edward77
Sun Jan 10, 2021 1:07 pm
Forum: Scenario Design and Modding
Topic: 1939 Naval Mod
Replies: 69
Views: 7411

RE: 1939 Naval Mod

Hairog, Hope you can find them. The one I am particularly interested in is "Triumph & Tragedy"
by edward77
Thu Jan 07, 2021 6:59 pm
Forum: Scenario Design and Modding
Topic: Same time period
Replies: 5
Views: 359

RE: Same time period

Thank you for the info. I noticed that in Storm Europe Naval mod turn lengths are seasonal, 14 for Spring and Autumn, 7 for summer and 28 for winter. Would this favour the Russians?
by edward77
Sun Jan 03, 2021 9:38 am
Forum: Scenario Design and Modding
Topic: Same time period
Replies: 5
Views: 359

Same time period

<t> The alternating time periods in the vanilla version whereby each side has different weather is not ideal. However I understand that it is possible to change this in the Editor so that both sides use the same time period and have the same weather. Is this a relatively easy mod or a major ...
by edward77
Fri Jan 01, 2021 7:14 pm
Forum: Scenario Design and Modding
Topic: 1939 Naval Mod
Replies: 69
Views: 7411

RE: 1939 Naval Mod

Many thanks Bill for your prompt and effective reply. Works fine now apart from a few trivial graphic problems. French fleet still has old ship counters. Really enjoying this one!
by edward77
Thu Dec 31, 2020 4:49 pm
Forum: Scenario Design and Modding
Topic: 1939 Naval Mod
Replies: 69
Views: 7411

RE: 1939 Naval Mod

<t> Hairog, Loved the Naval Mod in WaW. It adds a new dimension to the game. Tried to play the WiE version ie 39 Storm Europe Nav Mod. Looks good too with the new counters. After Poland the German AI quickly sets up on the French Border, declares War but then stays at the Border 3 or 4 units deep ...
by edward77
Fri Dec 04, 2020 5:53 pm
Forum: Scenario Design and Modding
Topic: 1939 Naval Mod
Replies: 69
Views: 7411

RE: 1939 Naval Mod

I agree that the Navel mod is terrific adding a new dimension to SC3. What are the chances of the other scenarios having a version?
by edward77
Tue Dec 01, 2020 1:50 pm
Forum: Strategic Command WWII: World at War
Topic: Strategic Command WWII: World at War Community Pack
Replies: 67
Views: 13040

RE: Strategic Command WWII: World at War Community Pack

Thanks for the help Hubert. The plot thickens. I now discover that the standard Rostov does not work either, several files missing. I think the Rostov data file is corrupt as it does not appear in the editor. Should I simply reload the Community pack or will I have to start from scratch?
by edward77
Tue Nov 24, 2020 9:18 am
Forum: Strategic Command WWII: World at War
Topic: Lethal Carriers ?
Replies: 3
Views: 155

RE: Lethal Carriers ?

Ah right! Thank you very much Elessar 2 for putting me right. So with two carrier TFs one can put one on "naval/tactical" and the other on "fighter". Brilliant Thanks again
by edward77
Tue Nov 24, 2020 8:56 am
Forum: Strategic Command WWII: World at War
Topic: Strategic Command WWII: World at War Community Pack
Replies: 67
Views: 13040

RE: Strategic Command WWII: World at War Community Pack

Thanks Hubert, That solved the problem for all the Community scenarios except Rostov which still has the same convoy.txt missing.
by edward77
Mon Nov 23, 2020 12:02 pm
Forum: Strategic Command WWII: World at War
Topic: Lethal Carriers ?
Replies: 3
Views: 155

Lethal Carriers ?

<t> The mods for SC3 are absolutely brilliant. I am using Angus'Hybrid counters for WiE, SIPRES counters for WaW and the bleached map for both. <br/>
Currently I am playing the "Allies turn the tide" scenario,intermediate level, with the naval mod which is a great improvement and adds a new ...
by edward77
Mon Nov 23, 2020 8:43 am
Forum: Strategic Command WWII: World at War
Topic: Strategic Command WWII: World at War Community Pack
Replies: 67
Views: 13040

RE: Strategic Command WWII: World at War Community Pack

Ok thanks. I did this but it still will not load into the editor. Message is "convoy.txt missing." Also noticed that the data file does not appear in the editor even though I put into the custom folder In fact this same problem ("convoy.txt missing.") occurs with all the Community content.

Go to advanced search