Search found 48 matches

by MVP7
Fri Jan 15, 2021 10:39 am
Forum: Strategic Command: World War I
Topic: War of movement in 1914?
Replies: 45
Views: 1346

RE: War of movement in 1914?

<t> Personally I don't see a need for limiting early game entrenchment. The low trench technology at the beginning of the game already makes western front fairly mobile and hexes change owners a lot more than they will in 1915.<br/>
<br/>
Even if the lowest level trenches use trench graphics that ...
by MVP7
Fri Dec 18, 2020 8:29 pm
Forum: Strategic Command: World War I
Topic: Why are subs so much worse in this game vs WIE and WAW?
Replies: 97
Views: 2319

RE: Why are subs so much worse in this game vs WIE and WAW?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Tanaka<br/>
Could you name the reason? Is this against human or AI? Also it is not just destroyers. Any allied ship attacking a sub reduces the sub supply and I have noticed very little damage to any attacking allied ships.
<e>[/quote]</e></QUOTE>
Against AI.<br ...
by MVP7
Fri Dec 18, 2020 10:27 am
Forum: Strategic Command: World War I
Topic: Adjusting Artillery
Replies: 107
Views: 4825

RE: Adjusting Artillery

<t> The reason behind the large number of artillery for Americans is probably to make them tip the balance severely in Entente's favor (not that they don't already have the advantage in artillery even before American entry).<br/>
<br/>
Considering the length and investment needed for catching up ...
by MVP7
Fri Dec 18, 2020 5:05 am
Forum: Strategic Command: World War I
Topic: Why are subs so much worse in this game vs WIE and WAW?
Replies: 97
Views: 2319

RE: Why are subs so much worse in this game vs WIE and WAW?

<t> I my experience the SC:WW1 submarines feel more durable than they are in WaW for some reason (and they did even before the naval bomber nerf).<br/>
<br/>
Subs vs ASW is a tricky balance since sinking a sub demands that big horde of destroyers or they'll just get away and reinforce for pocket ...
by MVP7
Thu Dec 17, 2020 4:58 am
Forum: Strategic Command: World War I
Topic: Adjusting Artillery
Replies: 107
Views: 4825

RE: Adjusting Artillery

<t> I was mainly pointing out the double tech cost as a factor in Pete's test. With the actual in game artillery availability the Entente definitely has advantage in any case.<br/>
<br/>
Reducing the max chit investment in gas/shell production would be a good change but increasing the cost of the ...
by MVP7
Wed Dec 16, 2020 2:56 am
Forum: Strategic Command: World War I
Topic: Do you have any personal connection to WW1?
Replies: 7
Views: 327

RE: Do you have any personal connection to WW1?

<r> Due to its tricky political situation the then Grand Duchy of Finland of Imperial Russia wasn't directly involved in the WW1 itself (and what little involvement the Finnish had was mostly against Russia: <URL url="https://en.wikipedia.org/wiki/J%C3%A4ger_Movement">https://en.wikipedia.org/wiki/J ...
by MVP7
Wed Dec 16, 2020 1:49 am
Forum: Strategic Command: World War I
Topic: Trenches . . .
Replies: 14
Views: 642

RE: Trenches . . .

<r> <QUOTE><s>[quote]</s>ORIGINAL: stockwellpete
<QUOTE><s>[quote]</s>ORIGINAL: MVP7<br/>
Even if Entente historically didn't get their trenches to "level 5" I don't see why they should be prevented from researching that level in the game. It's just as much a strategic decision for the player to ...
by MVP7
Wed Dec 16, 2020 1:22 am
Forum: Strategic Command WWII: World at War
Topic: Zone of Control(zoc) for naval units
Replies: 3
Views: 278

RE: Zone of Control(zoc) for naval units

<t> Presuming you had no eyes on the enemy ship before moving: If you sail a destroyer into enemy battleship the enemy battleship will automatically attack you because the odds favor it. If you sail a battleship into enemy destroyer the destroyer will not automatically attack the battleship because ...
by MVP7
Wed Dec 16, 2020 1:08 am
Forum: Strategic Command WWII: World at War
Topic: Are Paratroops Special Forces or No?
Replies: 14
Views: 479

RE: Are Paratroops Special Forces or No?

<t> There are definitely arguments for both 0 supply and some supply in my opinion. One important question is if a a "supply source" really is the only realistic target for an airborne operation. Currently in-game airborne has to take a town immediately after landing or it starts disintegrating ...
by MVP7
Tue Dec 15, 2020 12:48 pm
Forum: Strategic Command: World War I
Topic: Trenches . . .
Replies: 14
Views: 642

RE: Trenches . . .

<t> Even if Entente historically didn't get their trenches to "level 5" I don't see why they should be prevented from researching that level in the game. It's just as much a strategic decision for the player to make as deciding where to send their units or where to launch an attack. Without all ...
by MVP7
Mon Dec 14, 2020 8:10 pm
Forum: Strategic Command WWII: World at War
Topic: Are Paratroops Special Forces or No?
Replies: 14
Views: 479

RE: Are Paratroops Special Forces or No?

Maybe they could follow the partisan rule instead and have minimum 3 supply? That wouldn't massively increase their efficiency when cut out of supply but at least they wouldn't self destruct if they can't secure a supply source right after the drop.
by MVP7
Mon Dec 14, 2020 7:56 pm
Forum: Strategic Command: World War I
Topic: Adjusting Artillery
Replies: 107
Views: 4825

RE: Adjusting Artillery

<t> Germany does seem get the short end of the stick when it comes to total number of artillery units. Another anomaly is that UK gets more artillery units than the French even though the French had far more guns by the end of the war.<br/>
<br/>
Couple thought regarding your build limit testing ...
by MVP7
Mon Dec 14, 2020 3:23 pm
Forum: Strategic Command: World War I
Topic: Adjusting Artillery
Replies: 107
Views: 4825

RE: Adjusting Artillery

<r> I'm still pretty sure it's not as clear cut as Corps has 75mm and Artillery has 155mm but rather a more abstract top-down representation of the strategic capabilities. The total number of artillery units in-game is probably more closely tied to balance than exact historical artillery formations ...
by MVP7
Mon Dec 14, 2020 2:02 pm
Forum: Strategic Command WWII: World at War
Topic: Some general feedback
Replies: 24
Views: 1008

RE: Some general feedback

<t> Competitive was not the best word to use there. I meant anti-tank is not competitive way to spend the MPP compared to the other options. It's also not viable investment for most of the majors in the game.<br/>
<br/>
One edge case where AT is temporarily good for one major in very specific ...
by MVP7
Sun Dec 13, 2020 10:36 pm
Forum: Strategic Command WWII: World at War
Topic: Some general feedback
Replies: 24
Views: 1008

RE: Some general feedback

<r> <QUOTE><s>[quote]</s>ORIGINAL: ThunderLizard2<br/>
Paris being undefended seems like a bug. A corp should be there at all times at a minimum.
<e>[/quote]</e></QUOTE>
Yeah, It was defended for most of the time I had eyes on it but I think the corps was operated out when I was liberating Greece ...
by MVP7
Sun Dec 13, 2020 10:23 pm
Forum: Strategic Command: World War I
Topic: Why are subs so much worse in this game vs WIE and WAW?
Replies: 97
Views: 2319

RE: Why are subs so much worse in this game vs WIE and WAW?

A mix of mines and submarines can do a lot of damage against the AI capital ships and the AI destroyers are prone to over-extend themselves chasing after a wounded sub heading for Germany. I imagine most people in multiplayer are aware of this and use their ships more carefully [:)].
by MVP7
Sun Dec 13, 2020 10:10 pm
Forum: Strategic Command WWII: World at War
Topic: Some general feedback
Replies: 24
Views: 1008

RE: Some general feedback

<r> <QUOTE><s>[quote]</s>ORIGINAL: Marcinos1985
<QUOTE><s>[quote]</s>Even for them the allied player only seems to have invested in Anti-Tank after maxing all of their Tank units and research. The AT units only start appearing on the front in 1944. <e>[/quote]</e></QUOTE>
In mentioned AAR, the ...
by MVP7
Sun Dec 13, 2020 7:32 pm
Forum: Strategic Command WWII: World at War
Topic: Some general feedback
Replies: 24
Views: 1008

RE: Some general feedback

<r> <QUOTE><s>[quote]</s>ORIGINAL: Marcinos1985
<QUOTE><s>[quote]</s>MVP7 is right, AT is not good.<e>[/quote]</e></QUOTE>
I suggest reading <LINK link="https://www.matrixgames.com/forums/tm.asp?m=4890482"><s>[link=https://www.matrixgames.com/forums/tm.asp?m=4890482]</s>this AAR<e>[/link]</e ...
by MVP7
Sun Dec 13, 2020 5:27 pm
Forum: Strategic Command: World War I
Topic: The biggest difference between the WW1 game vs WIE and WAW.
Replies: 8
Views: 525

RE: The biggest difference between the WW1 game vs WIE and WAW.

<t> Other than the trench, infantry and artillery based gameplay, the biggest difference to me is how the end result of SC:WW1 tends to remain open for much longer than it does in WW2 setting. Both wars share the odds shifting from favoring the CP/Axis to favoring the Entente/Allies but the shift is ...
by MVP7
Sun Dec 13, 2020 4:13 pm
Forum: Strategic Command: World War I
Topic: Adjusting Artillery
Replies: 107
Views: 4825

RE: Adjusting Artillery

<r> <QUOTE><s>[quote]</s>ORIGINAL: stockwellpete<br/>
Yes, I think you are on the right lines here. I am just finishing up my first game against the AI at the default Veteran level with the new patch and the basic narrative still is - "artillery has won the war". I am playing as the Central Powers ...

Go to advanced search