Search found 312 matches

by USXpat
Fri Dec 14, 2018 6:05 am
Forum: The Operational Art of War IV
Topic: Event Limits?
Replies: 13
Views: 742

RE: Event Limits?

<r> The TOAW Beachhead has an older file that is very helpful for nuances of the event editor -- was good for TOAW III, should still be good or mostly so for TOAW IV. <br/>
<br/>
<LINK link="https://thetoawbeachhead.files.wordpress.com/2011/06/evil-ed-toaw-3-4.pdf"><s>[link=https ...
by USXpat
Sat Feb 24, 2018 10:20 pm
Forum: The Operational Art of War IV
Topic: Untested and revision needed - Monster Scenario
Replies: 15
Views: 1608

RE: Untested and revision needed - Monster Scenario

Hi BTD64 - all the files should be in the attachment.
by USXpat
Sat Feb 24, 2018 7:30 pm
Forum: The Operational Art of War IV
Topic: Untested and revision needed - Monster Scenario
Replies: 15
Views: 1608

Untested and revision needed - Monster Scenario

<t> Into Darkness: 1939-1945 scenario. I totally thought this was lost and forgot how much effort went into it during the TOAW 3.5 development period. It was finished subject to further changes with TOAW IV. It's a monster and meant for PBEM only, so I don't know how much of an interest there would ...
by USXpat
Thu Feb 15, 2018 5:10 pm
Forum: The Operational Art of War IV
Topic: Back and Looking at the PO
Replies: 4
Views: 186

RE: Back and Looking at the PO

<t> Thank you, Gentlemen, for your thoughts and insights - I'll put them all to use. The first scenario is pretty large, Third Reich 42-45 covering the Eastern, Western and Med, but focusing on Axis first. I resolved to basically redo the entire Axis OOB/Event structure. No more need to set units to ...
by USXpat
Tue Feb 13, 2018 1:31 pm
Forum: The Operational Art of War IV
Topic: Back and Looking at the PO
Replies: 4
Views: 186

Back and Looking at the PO

<t> Hello Everyone! Congrats to Ralph Trickey and Robert Cross, and everyone else who contributed to TOAW IV. Just got some time to buy and immerse myself, and very happy with everything. A 3.5+ beta scenario from 2014 even loads and appears to even work... but quite a lot of other things have ...
by USXpat
Thu Oct 01, 2015 12:57 pm
Forum: The Operational Art of War IV
Topic: Beta testing?
Replies: 77
Views: 3644

RE: Beta testing?

Thank you for offering, Fabio, but I'm taking a pass now on trying to get these ready for TOAW IV's release.

Was pretty happy with TR 42-45 casualty rates, forget what the attrition divider was, probably 8.
by USXpat
Tue Sep 29, 2015 1:34 pm
Forum: The Operational Art of War IV
Topic: Beta testing?
Replies: 77
Views: 3644

RE: Beta testing?

And wants no scenarios, either.
by USXpat
Sun Sep 27, 2015 2:57 am
Forum: The Operational Art of War IV
Topic: Beta testing?
Replies: 77
Views: 3644

RE: Beta testing?

I sent him an email, too, and haven't heard back. Inspiring.
by USXpat
Wed Apr 29, 2015 7:53 am
Forum: Scenario Design
Topic: East & West Front 1942-1945 scenario
Replies: 191
Views: 3658

RE: East & West Front 1942-1945 scenario

<r> Hi Joao,I've set it up for direct download at -- <URL url="http://www.wargamecollege.net/Third%20Reich%2042-45%20Axis%20PO.zip"><LINK_TEXT text="http://www.wargamecollege.net/Third%20R ... s%20PO.zip">http://www.wargamecollege.net/Third%20Reich%2042-45%20Axis%20PO.zip</LINK_TEXT></URL><br/>
<br ...
by USXpat
Tue Apr 28, 2015 9:30 am
Forum: Norm Koger's The Operational Art Of War III
Topic: TOAW for Training
Replies: 9
Views: 229

RE: TOAW for Training

<t> Thanks Klink, your notes add more to the picture on TOAW's capabilities. That Spanish AAR sort of speaks for itself, too.<br/>
<br/>
One of the challenges is defining TOAW in terms that "generals" appreciate in a language they understand. Getting the blessing of other known/respected ...
by USXpat
Mon Apr 27, 2015 9:04 am
Forum: Norm Koger's The Operational Art Of War III
Topic: TOAW for Training
Replies: 9
Views: 229

RE: TOAW for Training

Thanks Mike, yes - I've referenced TacOps, Brigade Combat Team, and Harpoon when presenting on LinkedIn. I've yet to come across anything with the kind of flexibility that TOAW has. Even asking those who would likely know, they've mostly referred to these sorts of games.

by USXpat
Sun Apr 26, 2015 6:31 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: TOAW for Training
Replies: 9
Views: 229

TOAW for Training

<r> This has been brought up before (<LINK link="http://www.matrixgames.com/forums/tm.asp?m=3699636"><s>[link=http://www.matrixgames.com/forums/tm.asp?m=3699636]</s>http://www.matrixgames.com/forums/tm.asp?m=3699636<e>[/link]</e></LINK> ).- could TOAW (and other wargames) be useful to military ...
by USXpat
Thu Feb 05, 2015 6:19 am
Forum: Norm Koger's The Operational Art Of War III
Topic: A General Observation
Replies: 31
Views: 937

RE: A General Observation

<t> I make it a high priority to use artillery to bomb airfields at every opportunity. Aircraft range is always greater than artillery range (barring things like ICBMs). There's no real need for aircraft to be positioned so close to the front that they can be hit by artillery - and perhaps one major ...
by USXpat
Thu Jan 22, 2015 11:50 am
Forum: Norm Koger's The Operational Art Of War III
Topic: OOB Information
Replies: 36
Views: 1453

RE: OOB Information

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Marquo<br/>
<br/>
I agree about TOAW. <br/>
<br/>
What would happen if for example one were to simply assign division HQs to Corps HQs as formations, and then Corp HQs to Army HQs as formations?<br/>
<br/>
Marquo
<e>[/quote]</e></QUOTE>
<br/>
That's how ...
by USXpat
Wed Jan 21, 2015 8:14 am
Forum: Norm Koger's The Operational Art Of War III
Topic: OOB Information
Replies: 36
Views: 1453

RE: OOB Information

<r> <URL url="http://www.dtic.mil/dtic/tr/fulltext/u2/a211610.pdf">http://www.dtic.mil/dtic/tr/fulltext/u2/a211610.pdf</URL> - from the US General Staff College is a look at German General Officer Casualties of WWII, specifically covering 136 Division level and higher deaths - not including WIA/MIA ...
by USXpat
Tue Jan 20, 2015 4:33 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: OOB Information
Replies: 36
Views: 1453

RE: OOB Information

<t> It depends upon how you define an HQ and how you define the personnel assigned to it. In the army, everyone is a basic infantryman first. Having been in an HQ, if we went to the field, we still carried a rifle or sidearm - whether supply, mechanic, chaplain assistant, radio operator, truck ...
by USXpat
Tue Jan 20, 2015 11:06 am
Forum: Norm Koger's The Operational Art Of War III
Topic: OOB Information
Replies: 36
Views: 1453

RE: OOB Information

<r> It depends upon the developer, but HQ's have several important/useful roles.<br/>
<br/>
HQ's provide a small supply bonus to adjacent, cooperating units.<br/>
<br/>
If an HQ is destroyed, units in its formation suffer from reduced proficiency (until it reconstitutes). Units without an HQ ...
by USXpat
Wed Oct 29, 2014 11:28 am
Forum: Scenario Design
Topic: East & West Front 1942-1945 scenario
Replies: 191
Views: 3658

RE: East & West Front 1942-1945 scenario

Still being worked on, not available yet - will depend upon when the new expanded parameter version of TOAW is released.
by USXpat
Fri Oct 24, 2014 6:47 pm
Forum: Scenario Design
Topic: Event Sequence Check
Replies: 5
Views: 204

RE: Event Sequence Check

<r>
<QUOTE><s>[quote]</s>ORIGINAL: sPzAbt653<br/>
<br/>
And to add a little more, from the EvilEd doc :<br/>
<br/>
<I><s>[i]</s>an event cancelled but later enabled will immediately activate if its turn trigger has already passed.<br/>
<br/>
once the event is re-enabled, it automatically ...
by USXpat
Fri Oct 24, 2014 1:27 pm
Forum: Scenario Design
Topic: Event Sequence Check
Replies: 5
Views: 204

RE: Event Sequence Check

<t> Thanks Ogar, I'll be taking another look at it tonight; first to set the test for T3 for multiple formations so that at least one is likely to trigger over a few turns. Then will proceed to review Telumar's site and follow your recommendations. <br/>
<br/>
I did get it to work with a T1 - was ...

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