Search found 295 matches

by Turner
Sat Sep 17, 2016 10:39 pm
Forum: Scenarios and Modding
Topic: Accurate Map Mod - WIP
Replies: 8
Views: 1156

RE: Made a new map

<t> Yeah it's clear then that the map will have to be edited to agree with the borders of the original. That will mess up the accuracy but it might still look good. I'm contemplating writing new code and start a new game from scratch. It would take years but that doesn't scare me. It wouldn't be ...
by Turner
Sat Sep 17, 2016 9:51 pm
Forum: Scenarios and Modding
Topic: Accurate Map Mod - WIP
Replies: 8
Views: 1156

RE: Made a new map

<r> Doesn't this look so much nicer? It's not the most crowded part of the map but it will give you an idea of what it looks like.<br/>
<br/>
<LINK link="http://www.mediafire.com/view/aagb0japv64lbrd/BTR%2743_ACMP.bmp"><s>[link=http://www.mediafire.com/view/aagb0japv64lbrd/BTR%2743_ACMP.bmp]</s ...
by Turner
Sat Sep 17, 2016 9:36 pm
Forum: Scenarios and Modding
Topic: Accurate Map Mod - WIP
Replies: 8
Views: 1156

RE: Made a new map

Yes I'm having the same issues but it's workable. I've corrected Africa, Sicily, Sardinia, Korsika, Bulgaria, Most of Romania and eastern part of Europe currently working on Italy. I'm unable to find the ground units in the database though, so this all might be futile.
by Turner
Fri Sep 16, 2016 2:18 pm
Forum: Scenarios and Modding
Topic: Accurate Map Mod - WIP
Replies: 8
Views: 1156

RE: Made a new map

<t> Had to start over because I wanted to make the map cover the whole of Denmark instead of northern Egypt. Figured that's more useful distribution of map coverage. Some of the airfields are difficult to find as they no longer exist but luckily there's documentation covering most if not all ...
by Turner
Wed Sep 14, 2016 10:22 pm
Forum: Scenarios and Modding
Topic: [W.I.P] New Life for EDBTR :)
Replies: 226
Views: 14146

RE: [W.I.P] New Life for EDBTR :)

So it looks like AE went MIA? Does anyone have info about his status, was he banned from the boards for hacking or what happened? Does anyone have his tools?

Oh and by the way, one of the issues that needs to be looked into is the unresponsiveness of Luftflotte 4 and Süd Ost.
by Turner
Wed Sep 14, 2016 6:06 pm
Forum: Scenarios and Modding
Topic: Accurate Map Mod - WIP
Replies: 8
Views: 1156

RE: Made a new map

57 locations done, all airfields. Unsure if this will be of much value but it's interesting nevertheless to look up all the airfields. The ground unit movements and line fortifications I'm guessing will be the most difficult locations to get right.
by Turner
Wed Sep 14, 2016 3:19 am
Forum: Scenarios and Modding
Topic: Accurate Map Mod - WIP
Replies: 8
Views: 1156

RE: Made a new map

Seeing how there are somewhere between 2500 and 3000 locations in the '43 campaign, updating the locations is a gruesomely timeconsuming task. Does anyone know what the locations listed as 'Search' are and what they do?
by Turner
Tue Sep 13, 2016 9:29 pm
Forum: Scenarios and Modding
Topic: Accurate Map Mod - WIP
Replies: 8
Views: 1156

Accurate Map Mod - WIP

<r> This is a scaled down version to the format used by EDtBTR. The bigger version is a composite I made of satellite height data of 10500x7500 pixels at a resolution of 500 meters per pixel. It would be nice to use this but it would also require the repositioning of every location in the database ...
by Turner
Tue Sep 13, 2016 4:16 am
Forum: After Action Reports
Topic: 43 Grand Campaign AAR - Common
Replies: 79
Views: 4016

RE: 43 Grand Campaign AAR - Common

<t> Hey, still around? Do you still have this gamefile? I'll have to look around to see if I have it somewhere, one divorce and two housemoves later...<br/>
<br/>
I have still not read your AAR so there's still the possibility to continue. Alternatively start a new game. Started poking around in ...
by Turner
Sat Nov 28, 2015 10:21 pm
Forum: Gary Grigsby's Eagle Day to Bombing the Reich
Topic: Unofficial EDBTR Database Editor Re-release
Replies: 129
Views: 13972

RE: Unofficial EDBTR Editor Re-release

I've lost my hard drives, where can I download these again?
by Turner
Sat Nov 28, 2015 9:54 pm
Forum: Scenarios and Modding
Topic: Focke-Wulf mod v1.15
Replies: 53
Views: 3561

RE: Focke-Wulf mod v1.14

ORIGINAL: solops

Am I correct in assuming that this mod is a continuation of the Focke-Wulf DB mod in another thread?

That is correct.
by Turner
Tue Aug 25, 2015 5:52 pm
Forum: Scenarios and Modding
Topic: Focke-Wulf mod v1.15
Replies: 53
Views: 3561

RE: Focke-Wulf mod v1.14

<r>
<QUOTE><s>[quote]</s>ORIGINAL: warshipbuilder<br/>

<QUOTE><s>[quote]</s> Also I don't like the issue of not being able to switch a unit back from jets to props once they've converted to jets. <e>[/quote]</e></QUOTE>
<br/>
Really? I didn't know that. I am assuming you are referring to Me ...
by Turner
Tue Aug 25, 2015 3:26 pm
Forum: Scenarios and Modding
Topic: Focke-Wulf mod v1.15
Replies: 53
Views: 3561

RE: Focke-Wulf mod v1.15

<t> By the way, I'm still investigating how the game handles jet fighters. There may be a need to list them as ordinary fighters to work around some intercept issues. I see them slowing down to 200 mph when getting close to bombers, which is slow enough for B29s to outrun them (!) and is quite ...
by Turner
Tue Aug 25, 2015 3:19 pm
Forum: Scenarios and Modding
Topic: Focke-Wulf mod v1.15
Replies: 53
Views: 3561

RE: Focke-Wulf mod v1.15

<r>
<QUOTE><s>[quote]</s>ORIGINAL: warshipbuilder<br/>
<br/>
You could always make a new map [8D]
<e>[/quote]</e></QUOTE>
<br/>
<br/>
There's the Feldgrau Map Mod I made, it's not perfect but almost. [:D]<br/>
<br/>
Otherwise it's the 3D spherical map with correct navigation and 3D ...
by Turner
Tue Aug 25, 2015 3:13 pm
Forum: Scenarios and Modding
Topic: Focke-Wulf mod v1.15
Replies: 53
Views: 3561

RE: Focke-Wulf mod v1.15

v1.15 is up!
by Turner
Tue Aug 25, 2015 2:41 pm
Forum: Scenarios and Modding
Topic: Focke-Wulf mod v1.15
Replies: 53
Views: 3561

RE: Focke-Wulf mod v1.15

<t> Just about to upload v1.15 then I'll take a break from this.<br/>
<br/>
The changelog is simply cosmetic changes to airfield locations around Bremen, the positioning was quite backwards. Also name corrections (some, there are many more) and corrected airfield and industry locations around Graz ...
by Turner
Tue Aug 25, 2015 11:26 am
Forum: Scenarios and Modding
Topic: [W.I.P] New Life for EDBTR :)
Replies: 226
Views: 14146

RE: [W.I.P] New Life for EDBTR :)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: AlterEgo<br/>
<br/>
<br/>
No, I made no changes to scenarios. I replaced a buggy oil distribution function in the game.<br/>
Now the amount of OIL and FUEL at any location depends on it's damage and it's capacity<br/>
(1 capacity is equivalent to ~2000 tons ...
by Turner
Tue Aug 25, 2015 11:05 am
Forum: Scenarios and Modding
Topic: [W.I.P] New Life for EDBTR :)
Replies: 226
Views: 14146

RE: [W.I.P] New Life for EDBTR :)

<t> Cohimbra you're in as requested.<br/>
<br/>
Working on 1.15 now and it's about fixing screwed up locations (at least some of them!). It's fun messing around with the DB, when you see the results. Only americans could mess up names and locations the way they are in this game. [:D]<br/>
<br ...
by Turner
Tue Aug 25, 2015 9:22 am
Forum: Scenarios and Modding
Topic: Focke-Wulf mod v1.15
Replies: 53
Views: 3561

RE: Focke-Wulf mod v1.14

I can't believe how they have messed up the locations (positioning) on the map. To a european it's obvious that this game was coded by americans. [:D]
by Turner
Tue Aug 25, 2015 9:06 am
Forum: Scenarios and Modding
Topic: Focke-Wulf mod v1.15
Replies: 53
Views: 3561

RE: Focke-Wulf mod v1.14

And it's up.

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