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by RonWood
Sat Nov 26, 2011 1:04 pm
Forum: Unity of Command Series
Topic: Unpredictability of weather
Replies: 5
Views: 484

RE: Unpredictability of weather

<t> Given the size of the game's current weather systems, I can certainly see your point that one hex may be muddy many turns over. I agree that might be a real nuisance, especially given the short length of some scenarios. I was actually envisioning weather systems that moved faster than their ...
by RonWood
Fri Nov 25, 2011 3:00 pm
Forum: Unity of Command Series
Topic: Unpredictability of weather
Replies: 5
Views: 484

Unpredictability of weather

<t> The feature list on the Matrix product page includes "Sophisticated weather model". Can someone elaborate on this sophistication?<br/>
<br/>
I've used the history mode to look at some of my games on the Edelweiss scenario (a fairly large map). Oftentimes, an area of rain appears rather ...

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