Search found 45 matches

by llanite_slith
Tue Feb 02, 2021 10:49 pm
Forum: Distant Worlds 2
Topic: First Beta Wave Information
Replies: 65
Views: 2194

RE: First Beta Wave Information

May the odds be ever in your favor!

It’s really good to see this game start its final approach!
by llanite_slith
Tue Oct 13, 2015 2:23 am
Forum: Distant Worlds 1 Series
Topic: Research station bonus locations
Replies: 3
Views: 109

RE: Research station bonus locations

<r> The inset sector map at the bottom right - one of the buttons across the top will illuminate all systems with a research bonus (at work right now so I don't recall which). Clicking on the star system will then show you the size of the bonus and for which research area in the system summary ...
by llanite_slith
Fri Oct 24, 2014 11:12 am
Forum: Distant Worlds 1 Series
Topic: Another Look At Weapons Balance
Replies: 12
Views: 616

RE: Another Look At Weapons Balance

Icemania - I agree, especially now that we can design ships with specific tactical dispositions. That's exactly what I'm hoping to explore in my mod.

I'd be happy to apply the same analysis to Lurchi's mod and compare results.

by llanite_slith
Fri Oct 24, 2014 11:09 am
Forum: Design and Modding
Topic: WIP: Unity
Replies: 4
Views: 213

RE: WIP: Unity

Blackstork - I would be really interested in sharing resources and collaborating. Reading into the Beyond thread I'll freely admit I never realized how deep the character and race creation could be in creating unique expereinces. Very cool! I'm happy to help - I'll PM you with my email.
by llanite_slith
Thu Oct 23, 2014 2:31 pm
Forum: Design and Modding
Topic: WIP: Unity
Replies: 4
Views: 213

RE: WIP: Unity

<r> Unity Mod Introduction:<br/>
<br/>
Unity is intended to be a total conversion (TC) of DW:U with a unique research tree and unique races based on "historical" human nations that colonize the stars immediately surrounding earth before a cosmic accident wipes out our homeworld and throws those ...
by llanite_slith
Thu Oct 23, 2014 2:24 pm
Forum: Design and Modding
Topic: WIP: Unity
Replies: 4
Views: 213

WIP: Unity

<r> <U><s>[u]</s><B><s>[b]</s>UNITY<e>[/b]</e></B><e>[/u]</e></U><br/>
<br/>
While historians and modern fiction writers prefer to focus on the later Bug and Machine Wars, no treatment of the rise of humanity to the galactic stage would be complete without a discussion of the Early Empire's fall ...
by llanite_slith
Thu Oct 23, 2014 2:20 pm
Forum: Distant Worlds 1 Series
Topic: Another Look At Weapons Balance
Replies: 12
Views: 616

RE: Another Look At Weapons Balance

<t> How did you account for special abilities (bypassing shields, armour bonuses/penalties etc)? <br/>
>I set up a dummy target with shields, armor, and a internal components and then calculated the number of shots to kill the dummy for each weapon including damage fall-off from range, rate of fire ...
by llanite_slith
Sun Oct 19, 2014 11:26 am
Forum: Distant Worlds 1 Series
Topic: Another Look At Weapons Balance
Replies: 12
Views: 616

RE: Another Look At Weapons Balance

<t> Thanks rxnnxs! I'll admit I did this mostly for myself as I dug in to what it would take to mod DW. I'll have some posts later this week about using all this as a tool to quickly design weapon systems for a total conversion. Hopefully people will see the advantages of an analytical approach with ...
by llanite_slith
Sat Oct 18, 2014 12:43 am
Forum: Distant Worlds 1 Series
Topic: Another Look At Weapons Balance
Replies: 12
Views: 616

RE: Another Look At Weapons Balance

<r> And at Range 600:<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/36431/5D8D54B43DE94EC188A3D9C7893CBB24.gif"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/36431/5D8D54B43DE94EC188A3D9C7893CBB24.gif"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ...
by llanite_slith
Sat Oct 18, 2014 12:39 am
Forum: Distant Worlds 1 Series
Topic: Another Look At Weapons Balance
Replies: 12
Views: 616

RE: Another Look At Weapons Balance

<r> Here's the same graph at Range 400:<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/36431/2F7BF21325BF468385334D33A923F597.gif"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/36431/2F7BF21325BF468385334D33A923F597.gif"><LINK_TEXT text="https://www.matrixgames ...
by llanite_slith
Sat Oct 18, 2014 12:34 am
Forum: Distant Worlds 1 Series
Topic: Another Look At Weapons Balance
Replies: 12
Views: 616

RE: Another Look At Weapons Balance

<r> You can clearly see why people prefer certain weapon systems by the end game.<br/>
<br/>
Here you can see the full nature of the development of all the weapon systems at range 99 (no distance penalty). X-Axis is CE, Y-Axis is DE, and as a convention I've reversed the scales - the upper right ...
by llanite_slith
Sat Oct 18, 2014 12:26 am
Forum: Distant Worlds 1 Series
Topic: Another Look At Weapons Balance
Replies: 12
Views: 616

Another Look At Weapons Balance

<r> So I've played DW since the first edition, but I haven't really delved into modding until this release (mostly because babies and toddlers just suck up every minute of the day when I'm not at work… but it's getting better...)<br/>
<br/>
I've read with great interest the various discussions of ...
by llanite_slith
Sat Sep 13, 2014 2:09 pm
Forum: Distant Worlds 1 Series
Topic: Planet disasters
Replies: 7
Views: 150

RE: Planet disasters

<t> To be specific- researching the second tier of colony research (ocean and desert?) both unlock the ability to build a planetary facility called 'Terraforming Facility'. Build this on a planet damaged by bombardment or planetary disasters and it will greatly speed up the restoration of the planet ...
by llanite_slith
Fri Aug 29, 2014 10:07 pm
Forum: Distant Worlds 1 Series
Topic: So I am considering purchasing Universe
Replies: 13
Views: 297

RE: So I am considering purchasing Universe

This has been the best release by far. And the Extended AI mod makes it a lot of fun and actually challenging on Hard
by llanite_slith
Fri Aug 29, 2014 9:52 pm
Forum: Distant Worlds 1 Series
Topic: Gaming the system: Shouldn't you have to have Space Superiority to invade a Planet and take it all?
Replies: 63
Views: 1293

RE: Gaming the system: Shouldn't you have to have Space Control to Invade a Planet and take everything?

Another thought- what if you give point defense from orbital stations and local ships a couple free shots (similar to ground based space defenses)? This might address some of the issue without extensive modification.

by llanite_slith
Wed Aug 27, 2014 5:34 pm
Forum: After Action Reports
Topic: Shadows AAR: The Olympian Republic
Replies: 11
Views: 398

RE: Shadows AAR: The Olympian Republic

I have to say - I have a preference for well-written text AARs.
by llanite_slith
Wed Aug 27, 2014 5:33 pm
Forum: After Action Reports
Topic: Shadows AAR: The Olympian Republic
Replies: 11
Views: 398

RE: Shadows AAR: The Olympian Republic

Really enjoyed this!
by llanite_slith
Wed Aug 27, 2014 4:48 pm
Forum: Distant Worlds 1 Series
Topic: Space Combat
Replies: 11
Views: 298

RE: Space Combat

<r>
<QUOTE><s>[quote]</s>ORIGINAL: fruitgnome<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: corwin90<br/>
<br/>
... I wish there were the ability--such as fleet formation (as mentioned above) that would instruct my fleet for warp in with my "tanks" right on top of the target and my ranged ships ...
by llanite_slith
Sun Aug 10, 2014 10:33 pm
Forum: Distant Worlds 1 Series
Topic: Shortcuts, UI tricks
Replies: 6
Views: 184

RE: Shortcuts, UI tricks

So how do you change the lead ship in a fleet?

Go to advanced search