Search found 3 matches

by Finfan
Sat Nov 20, 2010 5:06 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Long spells of inactivity
Replies: 22
Views: 718

RE: Long spells of inactivity

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Renato<br/>
<br/>
I'm playing a Grand Campaign as Allies with patch 5.60.021b (Elite vs Recruit AI).<br/>
<br/>
In my opinion, the main drawbacks of this good game are the long spells of complete inactivity, wich last from 10 to 15 minutes when the human ...
by Finfan
Wed Nov 17, 2010 2:44 pm
Forum: Close Combat: Last Stand Arnhem
Topic: House combat
Replies: 3
Views: 145

RE: House combat

<t> I can do all that, and in fact I do, I'm quite careful with my infantry (sometimes too much!). The AIs fire at units inside houses just seems a bit too accurate, I can work out the positioning and all that fine, I just can't see the AI units within houses and it seems the AI can see mine. Or ...
by Finfan
Wed Nov 17, 2010 10:32 am
Forum: Close Combat: Last Stand Arnhem
Topic: House combat
Replies: 3
Views: 145

House combat

<t> First of all good game, brings back great memories from when I played the earlier games as a kid. <br/>
<br/>
I do have a question on combat involving houses. How does the cover and such work? My soldiers still take quite a few casualties whilst in houses, in some cases more than if they were ...

Go to advanced search