Search found 10 matches

by Way2co0l
Tue May 04, 2021 11:34 pm
Forum: Shadow Empire
Topic: Soft population cap during pre-war planet gen?
Replies: 23
Views: 1279

RE: Soft population cap during pre-war planet gen?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: scottrossi<br/>
<br/>
it's been a long time since i've rolled a megacity world because i don't like how hard it makes the economy in the early game, but IIRC, they used to get up into the tens of billions. i seem to recall 17 billion as the highest i've ever ...
by Way2co0l
Tue May 04, 2021 6:21 pm
Forum: Shadow Empire
Topic: Soft population cap during pre-war planet gen?
Replies: 23
Views: 1279

RE: Soft population cap during pre-war planet gen?

<r> <QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/>
That argument is exactly the one I wanted to make and why the 50 Billion figure is unlikely in SE:<br/>
There is literally a thousand other worlds to move too, rather then staying on that hive world.
<e>[/quote]</e></QUOTE>
And that's fair to an ...
by Way2co0l
Tue May 04, 2021 4:54 pm
Forum: Shadow Empire
Topic: Soft population cap during pre-war planet gen?
Replies: 23
Views: 1279

RE: Soft population cap during pre-war planet gen?

<t> Ok but we're also ignoring the effect of frontierism has on birth rates and how larger families with less stringent child labor laws allows for more productivity, safety, and prosperity. There are a lot of reasons for declines in Earth birth rates and the simplest of them is simply the fact that ...
by Way2co0l
Fri Apr 23, 2021 7:37 pm
Forum: Shadow Empire
Topic: Soft population cap during pre-war planet gen?
Replies: 23
Views: 1279

RE: Soft population cap during pre-war planet gen?

<t> Yeah I'm aware that you can get big patches of ruins. As I said I get 10+ billion worlds like candy, but there are fast diminishing returns once you hit 10.5. It's possible to go above that, but increasingly more difficult which acts as a soft cap on the number of ruins you're able to generate ...
by Way2co0l
Fri Apr 23, 2021 1:34 am
Forum: Shadow Empire
Topic: Soft population cap during pre-war planet gen?
Replies: 23
Views: 1279

Soft population cap during pre-war planet gen?

<t> So I've gotten it in my head to try one of those megacity ruin worlds I've read about on the forums and after spending the last 4 days trying perhaps a hundred different planet setups and literally thousands upon thousands of rerolls, I've come to discover it's rather limited to what extent you ...
by Way2co0l
Wed Apr 21, 2021 11:40 pm
Forum: Suggestions and Feedback
Topic: Give Models after the first additional chance to roll high structural design
Replies: 27
Views: 753

RE: Give Models after the first additional chance to roll high structural design

<t> I echo Snoman's input on the lost opportunity costs and was going to be making a post to basically say the same thing but as he's already done it I'll just +1 his statement. It would be one thing if there was something the player could do to improve their chances but to my knowledge it's ...
by Way2co0l
Wed Mar 23, 2016 4:31 am
Forum: Tech Support
Topic: GxHab Crash
Replies: 1
Views: 199

GxHab Crash

<t> I'm getting a GxHab error consistently in my game. I'm using the Starfall mod and it seems to happen about the same time after every reload. <br/>
<br/>
The crash dump shows this.<br/>
<br/>
System.NullReferenceException: Object reference not set to an instance of an object.<br/>
at ...
by Way2co0l
Sun Jun 08, 2014 7:20 pm
Forum: Design and Modding
Topic: [DWU] Balance Mod v0.9 (extended TechTree) [Cancelled in protest]
Replies: 232
Views: 11306

RE: [DWU] Balance Mod (extended TechTree) [WIP]

<r> Just wanted to chime in. I understand it's frustrating and I don't blame you for it but I hope you don't let it deter you. I think the mods reception proves that there's a desire for what it provides and I'd love to see it progress. They will eventually find a way to fix the underlying problem ...
by Way2co0l
Thu Nov 25, 2010 6:26 am
Forum: Distant Worlds 1 Series
Topic: Facts about Distant Worlds
Replies: 33
Views: 2351

RE: Facts about Distant Worlds

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Webbco<br/>
<br/>
Praise the Lord for no multiplayer! There's plenty..and when I say plenty, I mean PLLLEENTY of games out there with multiplayer capability as we are fully aware, it's exciting and refreshing that some companies have the balls to just focus on ...
by Way2co0l
Thu Nov 25, 2010 5:14 am
Forum: Distant Worlds 1 Series
Topic: Best game since 2003
Replies: 15
Views: 598

RE: Best game since 2003

<r> Just came across this game and it looks exactly like what my brother and I are looking for for quite awhile. The only real disappointment from what I'm reading about it is that there's no multiplayer for us to play together. <E>:(</E> It looks very promising otherwise and I intend to keep ...

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