Search found 273 matches

by Sithuk
Fri Jan 29, 2021 2:59 pm
Forum: Distant Worlds 2
Topic: Major changes and improvements from DW: Universe to Distant Worlds 2
Replies: 48
Views: 9645

RE: Major changes and improvements from DW: Universe to Distant Worlds 2

<r> <QUOTE><s>[quote]</s>Fleets and Armies can now have defined templates<e>[/quote]</e></QUOTE>
<br/>
Is there an option to auto-reinforce fleets? For example, create a fleet of 5 ships and set to defend a system. The fleet loses 3 ships. Can the construction AI now build 3 replacement ships at ...
by Sithuk
Sat Jul 07, 2018 6:47 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88606

RE: Bacon Mod

<t> Hi Roger, <br/>
<br/>
Does your mod:<br/>
1. amend the galaxy map filter to remember the last selected drop down menu item (for example if I'm filtering for a specific resource)<br/>
2. allow a race's design templates to be reloaded after game creation (for example, say I want to switch from ...
by Sithuk
Thu Dec 21, 2017 4:13 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88606

RE: "Hyping" my forthcoming mod (pun intended)

<r> Hi Roger, great work here, any update on the question below?
<QUOTE><s>[quote]</s>ORIGINAL: Sithuk<br/>
<br/>
Hi Roger, is there anyway you can have the galaxy screen view (hotkey g) remember the last selected menu options? It is frustrating when searching for resource locations to constantly ...
by Sithuk
Sat Dec 09, 2017 7:21 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88606

RE: "Hyping" my forthcoming mod (pun intended)

Hi Roger, is there anyway you can have the galaxy screen view (hotkey g) remember the last selected menu options? It is frustrating when searching for resource locations to constantly have to reselect the drop down menu choices for a particular resource.
by Sithuk
Sun Jul 30, 2017 11:06 am
Forum: Distant Worlds 1 Series
Topic: What's your favorite galaxy settings?
Replies: 16
Views: 1441

RE: What's your favorite galaxy settings?

random number generation

The roll of the dice that determines the universe setup, within set parameters.
by Sithuk
Sat Jul 29, 2017 9:25 am
Forum: Distant Worlds 1 Series
Topic: Regional capitals map filter
Replies: 4
Views: 140

RE: Regional capitals map filter

I didn't realise there was a way to filter for spaceports (or starbases?). How do I do that? The colony summary screen (F2) doesn't seem to have a column, or the galaxy summary (g) doesn't seem to have a filter either.
by Sithuk
Sat Jul 29, 2017 5:03 am
Forum: Distant Worlds 1 Series
Topic: Regional capitals map filter
Replies: 4
Views: 140

Regional capitals map filter

<t> I find the other race's regional capitals to be my main goals for conquest, because I can get a corruption free planet. I think I can also exceed the number of regional caps I can build that way too.<br/>
<br/>
Is there any way to filter the map for planets with regional capitals? The galaxy ...
by Sithuk
Wed May 24, 2017 4:38 pm
Forum: Distant Worlds 1 Series
Topic: Openai Universe
Replies: 3
Views: 228

Openai Universe

<r> Erik,<br/>
<br/>
Any plans to create a Distant Worlds environment for OpenAI Universe? OpenAI is a non-profit AI research company. You might have heard of some of its sponsors: Elon Musk, Peter Thiel, Microsoft, Amazon and others.<br/>
<URL url="https://blog.openai.com/universe/">https://blog ...
by Sithuk
Sat Apr 29, 2017 9:18 am
Forum: Distant Worlds 1 Series
Topic: Design + Retrofit Automation?
Replies: 3
Views: 197

RE: Design + Retrofit Automation?

Also understand that the design template file is loaded when the game map is created. You can't change the design templates half way through a game.
by Sithuk
Wed Jan 11, 2017 12:23 pm
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 5896

RE: Post your optimal base/ship design tips and why!?!

<t> Any idea why the base game designs, and most of the game mods, put short range weapons In the design templates for bases? <br/>
<br/>
Is it because some races have short range weapons as a racial pref? Their research is therefore scripted for a short range weapons tech like beams. The base ...
by Sithuk
Wed Jan 11, 2017 11:20 am
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 5896

RE: Post your optimal base/ship design tips and why!?!

Any opinions on putting shorter ranged weapons on bases? Are ranged weapons like torps/missiles/fighters always better?
by Sithuk
Wed Jan 04, 2017 9:26 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 40713

RE: AI Improvement Mod (1.01 Release)

<t> Ice, I noticed in a recent game that the AI puts short range weapons, like beams, on space stations. The bases can then get out ranged by enemy missiles / fighters.<br/>
<br/>
I've read through the weapons balancing thread in the original post and it doesn't appear to have a discussion on ...
by Sithuk
Wed Jan 04, 2017 8:23 am
Forum: After Action Reports
Topic: Extreme Difficulty, Full Control, Unleashed Extended II!
Replies: 51
Views: 3659

RE: Extreme Difficulty, Full Control, Unleashed Extended II!

Phuket, I enjoyed the AAR, thank you for posting it. It would be worth reporting the potential bug with the victory conditions screen. If not to the devs, then to the mod creator.

I'm looking forward to your next one. Perhaps try the RetreatUE version of the UE mod next time.
by Sithuk
Sat Nov 12, 2016 3:16 pm
Forum: Distant Worlds 1 Series
Topic: changes to design templates mid game
Replies: 6
Views: 186

RE: changes to design templates mid game

<t> I just play tested deleting my phaser tech. <br/>
<br/>
The DW ship/base designer still put low tech blasters on my designs despite my having high tech torps.<br/>
<br/>
Bing: I was trying to figure out how to still use the automated designs but change away from phasers, as I'm facing an ...
by Sithuk
Sat Nov 12, 2016 6:45 am
Forum: Distant Worlds 1 Series
Topic: changes to design templates mid game
Replies: 6
Views: 186

RE: changes to design templates mid game

<t> Thanks Shark, thats explains what I'm seeing. So all the design templates are "locked in" at universe generation.<br/>
<br/>
My objective is to switch the automated designer from phasers to torps in my save game. <br/>
<br/>
I recall that the Distant Worlds design AI will select a higher ...
by Sithuk
Fri Nov 11, 2016 2:54 pm
Forum: Distant Worlds 1 Series
Topic: changes to design templates mid game
Replies: 6
Views: 186

RE: changes to design templates mid game

I'm not sure what you mean by "templates are loaded at start-up".

When I start the game and load my save game, the templates are not loaded at start-up.
by Sithuk
Thu Nov 10, 2016 3:49 pm
Forum: Distant Worlds 1 Series
Topic: changes to design templates mid game
Replies: 6
Views: 186

changes to design templates mid game

<t> Is there a way to change the design templates mid game, and have the game use them? I tried copying over my race's ship design templates, which prioritise phasers, with another race's which uses torpedoes.<br/>
<br/>
I then restarted the game, and put it on 4x speed. No designs changed. I ...
by Sithuk
Tue Oct 11, 2016 4:09 pm
Forum: The War Room
Topic: Collection of common info
Replies: 16
Views: 1188

RE: Collection of common info

I recall the optimised column directs the game to load player optimised designs from a dedicated sub-folder.
by Sithuk
Sat Jan 09, 2016 5:43 am
Forum: Distant Worlds 1 Series
Topic: Why isn't every 4x fan playing Distant Worlds?
Replies: 83
Views: 2636

RE: Why isn't every 4x fan playing Distant Worlds?

<r> What is your favourite civilization and favourite railroad tycoon?<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Chris H<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Shark7<br/>
<br/>
When I started gaming a long time ago, we'd have loved to have had graphics as good as DW. No joke. While I ...

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