Search found 87 matches

by Angelo
Thu Jun 09, 2011 12:24 pm
Forum: Mods and Scenarios
Topic: Question about initial units in random game.
Replies: 0
Views: 89

Question about initial units in random game.

Hi,

When playing a random game are the initial assigned units hard coded?

If not, how can I change the initial unit setup?


Ang
by Angelo
Sun Jun 05, 2011 7:11 pm
Forum: Advanced Tactics Series
Topic: Error when I tried ro upload a scenario at AT Community site
Replies: 2
Views: 137

RE: Error when I tried ro upload a scenario at AT Community site

<t> Thanks.<br/>
<br/>
I removed the existing scenario and tried to upload the the ATzip file again but no luck.<br/>
<br/>
Unable to upload any files [:(]<br/>
<br/>
Any ideas on what I could do to fix the problem?<br/>
<br/>
<br/>
Ang<br/>
<br/>
Edited...<br/>
<br/>
Not sure what the ...
by Angelo
Sat Jun 04, 2011 3:19 pm
Forum: Advanced Tactics Series
Topic: Error when I tried ro upload a scenario at AT Community site
Replies: 2
Views: 137

Error when I tried ro upload a scenario at AT Community site

<t> Hi,<br/>
<br/>
I received this message when I attempted to upload a scenario to tha AT community site;<br/>
<br/>
"You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 's. Each side has a mech only force, as I ...
by Angelo
Fri May 06, 2011 11:55 am
Forum: Mods and Scenarios
Topic: Regine counter color in zoomed view
Replies: 5
Views: 199

RE: Regine counter color in zoomed view

Thanks, I'll try it out.
by Angelo
Thu May 05, 2011 6:27 pm
Forum: Mods and Scenarios
Topic: Regine counter color in zoomed view
Replies: 5
Views: 199

RE: Regine counter color in zoomed view

Here is the zoom view.

Ang
by Angelo
Thu May 05, 2011 6:25 pm
Forum: Mods and Scenarios
Topic: Regine counter color in zoomed view
Replies: 5
Views: 199

RE: Regine counter color in zoomed view

Here is the image from a new edit game. Not sure if it's something I'm doing or if this is how it should work.

I'll add the zoom view in another post, the screen shots are to big to load.

Ang
by Angelo
Thu May 05, 2011 2:25 am
Forum: Mods and Scenarios
Topic: Regine counter color in zoomed view
Replies: 5
Views: 199

Regine counter color in zoomed view

Hi,

Does the color of a counter change in zoom view? If so, is there a way to keep the normal view color?


Ang
by Angelo
Fri Apr 22, 2011 2:36 pm
Forum: Mods and Scenarios
Topic: map overlays
Replies: 5
Views: 141

RE: map overlays

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Vic<br/>
<br/>
please attach or email the graphic files which cause the problems to <EMAIL email="vic@xs4all.nl">vic@xs4all.nl</EMAIL> so i can check them out.<br/>
<br/>
thank you,<br/>
best,<br/>
Vic<br/>

<e>[/quote]</e></QUOTE>
<br/>
Sorry, I ...
by Angelo
Thu Apr 21, 2011 6:29 pm
Forum: Mods and Scenarios
Topic: map overlays
Replies: 5
Views: 141

RE: map overlays

It was 22 x 20.

Downloaded the Netherlands JPEG from the tutorial and it was 924 by 828(?) and it worked fine. The error must be the size of my image file (1900x1200).

So, what does the editor look for as input to the overlay load?
by Angelo
Thu Apr 21, 2011 3:10 pm
Forum: Mods and Scenarios
Topic: map overlays
Replies: 5
Views: 141

map overlays

<t> Purchased the game and started on a scenario design and have two questions.<br/>
<br/>
1) when I load a JPEG image (1900x1200), the map is squished to the left of the AT map. Appears to be loading the entire map into the first hex row. How do I make it load a cross all the hexes?<br/>
<br ...
by Angelo
Tue Apr 12, 2011 7:21 pm
Forum: Gary Grigsby's War in the East Series
Topic: determined outcome
Replies: 67
Views: 804

RE: determined outcome

<r>
<QUOTE><s>[quote]</s>ORIGINAL: pompack<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Angelo<br/>
<br/>
The smaller scenarioes are much better; having definded objectives really helps. Really showns the strengths of the game design. Most of these games can be played in a week or two and both ...
by Angelo
Tue Apr 12, 2011 4:16 pm
Forum: Gary Grigsby's War in the East Series
Topic: determined outcome
Replies: 67
Views: 804

RE: determined outcome

<t> WitE is an operational game and the grand campaign in 41 is really a strategic level scenario. The designers did leave out many what if's, optional rules, optional scenarios etc... it has been discussed many times in other threads, and I haved stop playing the grand camapign because of the ...
by Angelo
Tue Apr 12, 2011 11:05 am
Forum: Gary Grigsby's War in the East Series
Topic: Not all railwyas are created equal
Replies: 46
Views: 408

RE: Not all railwyas are created equal

<r>
<QUOTE><s>[quote]</s>ORIGINAL: 76mm<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Angelo<br/>
<br/>
When a railroad line is cut the trains would retreat with the troops or be destroyed before falling into enemy hands. In either case you have no available rail capacity for the cut off ...
by Angelo
Mon Apr 11, 2011 5:38 pm
Forum: Gary Grigsby's War in the East Series
Topic: Not all railwyas are created equal
Replies: 46
Views: 408

RE: Not all railwyas are created equal

<r> <QUOTE><s>[quote]</s>ORIGINAL: Tarhunnas<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Angelo<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: 76mm<br/>
<br/>
While on the topic of not all RRs being created equal, I wanted to raise one issue which I don't like at all: If any of the rail leading ...
by Angelo
Mon Apr 11, 2011 3:28 pm
Forum: After Action Reports
Topic: First WiTE Multi-player Tournament
Replies: 98
Views: 1384

RE: First WiTE Multi-player Tournament

I'm game.
by Angelo
Mon Apr 11, 2011 3:26 pm
Forum: Gary Grigsby's War in the East Series
Topic: Not all railwyas are created equal
Replies: 46
Views: 408

RE: Not all railwyas are created equal

<r>
<QUOTE><s>[quote]</s>ORIGINAL: 76mm<br/>
<br/>
While on the topic of not all RRs being created equal, I wanted to raise one issue which I don't like at all: If any of the rail leading from Stalino to the Crimea is cut, then all of the track west of there, including all rail in the Crimea, is ...
by Angelo
Mon Apr 11, 2011 2:59 pm
Forum: Gary Grigsby's War in the East Series
Topic: One final time...
Replies: 16
Views: 482

RE: One final time...

<t> Yes I agree that bug fixes have priority to game changes. Hopefully 2by3 is working on those bugs.<br/>
<br/>
Though, I've had an epiphany of sorts or as Operah says an 'aha moment'. I'm starting to suspect criticizing computer games is very much like criticizing one's musical taste.The level ...
by Angelo
Sun Apr 10, 2011 2:38 pm
Forum: Gary Grigsby's War in the East Series
Topic: Not all railwyas are created equal
Replies: 46
Views: 408

RE: Not all railwyas are created equal

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Panama<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Gandalf<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Aditia<br/>
<br/>
I am also pretty sure not all fortifications were the same either. Does the game differentiate for concrete works that have a different water ...
by Angelo
Sun Apr 10, 2011 2:28 pm
Forum: Advanced Tactics Series
Topic: Screens shots
Replies: 18
Views: 328

RE: Screens shots

<t> Thanks I think I understand.<br/>
<br/>
The image map will auto fill the AT map to whatever number of hexes there are. <br/>
<br/>
So I'd have to play with the image map until I get the right distances per number of hexes.<br/>
<br/>
Although seems to me to be a poor design decision. The ...
by Angelo
Sat Apr 09, 2011 7:22 pm
Forum: Gary Grigsby's War in the East Series
Topic: Morale loss if Moscow falls?
Replies: 66
Views: 1416

RE: Morale loss if Moscow falls?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: squatter<br/>
<br/>
All this stuff about a transport hub - in reality, look at the rail networks on the game map. In what way would the loss of this 'transport hub' impact the Soviet player's war effort? The Soviet player will still be able to rail his troops ...

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