Search found 10 matches

by Dannyboy99
Sat Jan 08, 2011 5:47 pm
Forum: After Action Reports
Topic: One ship, One Captain, One Mission
Replies: 7
Views: 442

RE: One ship, One Captain, One Mission

Hmm I tried this using a heavily armed resupply ship as my ship. Needless to say the game lasted 20mins before I died, and my empire was losing a war that had I been in control would have lasted 30 seconds
by Dannyboy99
Fri Jan 07, 2011 7:02 pm
Forum: The War Room
Topic: Reputation
Replies: 13
Views: 354

RE: Reputation

<t> I find that it's only the guys who hate you anyway that get upset about it, but these are also the ones who will pay the most to get that base off you, thanks to how the costs of things are based on relations. I also usually end up having a large amount of trade with these same empires, I think ...
by Dannyboy99
Thu Jan 06, 2011 11:16 pm
Forum: The War Room
Topic: Reputation
Replies: 13
Views: 354

RE: Reputation

<t> I've never had a big issue with having bases in their territory unless war is brewing anyway, as long as you have enough money to gift them, have good trade with them and kill every pirate base you find you can keep bases in their systems. Though as these can be sold for millions you might not ...
by Dannyboy99
Thu Jan 06, 2011 6:44 pm
Forum: The War Room
Topic: Reputation
Replies: 13
Views: 354

RE: Reputation

Go Pirate Hunting. Killing pirate bases is the best way to get your reputation up. Mine always heads straight to heroic and stays there because I mercilessly hunt down every last one of these.
by Dannyboy99
Fri Dec 31, 2010 3:13 pm
Forum: Distant Worlds 1 Series
Topic: Taking enemy homeworlds way too easy?
Replies: 143
Views: 2470

RE: Taking enemy homeworlds way too easy?

<t> Now that DW has fighters and such could troop ships not require dropships? So a single dropship carries 1 troop then returns to the ship to pick up more. These dropships will be vulnerable to enemy fighters and point defence. This would allow a number of different troopship strategies: Carrier ...
by Dannyboy99
Fri Dec 31, 2010 2:54 pm
Forum: Distant Worlds 1 Series
Topic: Suggestions: player beable to control freighters and mining ships.
Replies: 25
Views: 465

RE: Suggestions: player beable to control freighters and mining ships.

Can the advisor be a paperclip and can you have the option to use the planet destroyer on it?
by Dannyboy99
Wed Dec 22, 2010 8:07 am
Forum: Distant Worlds 1 Series
Topic: Planet Outposts
Replies: 130
Views: 2241

RE: Planet Outposts

Yeah, I'm sure navies are supposed to be about deterrence and providing a show of force as well as just smashing other fleets
by Dannyboy99
Wed Dec 22, 2010 8:01 am
Forum: Distant Worlds 1 Series
Topic: Planet Outposts
Replies: 130
Views: 2241

RE: Planet Outposts

I think everyone has their own ideas about this but to me it should be based around military strength in the area you want to control
by Dannyboy99
Wed Dec 22, 2010 7:50 am
Forum: Distant Worlds 1 Series
Topic: Planet Outposts
Replies: 130
Views: 2241

RE: Planet Outposts

I dont think owning a whole sector is a great idea, it just gives you the option to "claim" territory whilst requiring a large amount of effort and limiting the amount of territory you can claim like this
by Dannyboy99
Wed Dec 22, 2010 6:17 am
Forum: Distant Worlds 1 Series
Topic: Planet Outposts
Replies: 130
Views: 2241

RE: Planet Outposts

<t> A simple option when controlling a fleet could be "claim system" this could also be expanded to "claim sector". This would allow you to send a fleet out to patrol an area and to turn away any other empire's ships, possibly set to that empire's settings for when they fight so if they are set to 2 ...

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