Search found 24 matches

by hal9000
Sun Dec 18, 2011 3:35 am
Forum: Distant Worlds 1 Series
Topic: New storylines?
Replies: 6
Views: 174

RE: New storylines?

<t> Great ideas you have here [:)]<br/>
<br/>
I was also thinking it would be nice to have some randomness in the shakturi storyline. So maybe instead of the erutkah refugees always turning out to be the bad guys, in one game the ancient guardians reveal themselves as shakturi and the erutkahs are ...
by hal9000
Thu Dec 08, 2011 7:58 pm
Forum: Distant Worlds 1 Series
Topic: Ok what is with research?
Replies: 2
Views: 59

RE: Ok what is with research?

your research stations give you your research capacity and the research potential is determined by your population size, so its like you have a lot of research facilities and not enough scientists in your case
by hal9000
Thu Dec 08, 2011 6:07 pm
Forum: Distant Worlds 1 Series
Topic: Sphere of Influence suggestion
Replies: 98
Views: 1449

RE: Sphere of Influence suggestion

<r>
<QUOTE><s>[quote]</s>ORIGINAL: the1sean<br/>
<br/>
Sure it was a tech limit on the range that could be supplied. For instance if I have the lowest fuel storage tech, inefficient reactors, and low-speed high power usage hyperdrives, my effective supply range will be short so if I want to get ...
by hal9000
Wed Dec 07, 2011 9:42 pm
Forum: Distant Worlds 1 Series
Topic: Sphere of Influence suggestion
Replies: 98
Views: 1449

RE: Sphere of Influence suggestion

<r>
<QUOTE><s>[quote]</s>ORIGINAL: MasterChief<br/>
Hmmm... this brings up an interesting possibility. <br/>
<br/>
First - I don’t agree with limiting colonization limit. If your fuel allows for long rang colonization then it should be allowed. Examples in history include the ancient ...
by hal9000
Wed Dec 07, 2011 9:20 pm
Forum: Distant Worlds 1 Series
Topic: Sphere of Influence suggestion
Replies: 98
Views: 1449

RE: Sphere of Influence suggestion

<r>
<QUOTE><s>[quote]</s>ORIGINAL: WiZz<br/>
<br/>
If this feature would be implemented it will simplify game greatly for HUMAN player, no AI. How can it explain logically? And <B><s>[b]</s>MasterChief <e>[/b]</e></B>said right thing: "If your fuel allows for long rang colonization then it ...
by hal9000
Wed Dec 07, 2011 1:09 am
Forum: Distant Worlds 1 Series
Topic: Sphere of Influence suggestion
Replies: 98
Views: 1449

RE: Sphere of Influence suggestion

<t> A thing I'd like to see introduced would be a maximum colonization range, because I think the two reasons that maps get so messy are 1) the trading of galaxy maps and the subsequent ai rush for every empty planet no matter how distant it is and 2) that volcano and ice races have a monopoly on ...
by hal9000
Thu Nov 24, 2011 9:58 pm
Forum: Distant Worlds 1 Series
Topic: Legends: leave your impressions here, pls!
Replies: 156
Views: 4302

RE: Legends: leave your impressions here, pls!

<t> Really great update! the character system is the best I’ve seen so far, big up for that! As someone said before the galaxy feels much more alive now. <br/>
Its nice that there seem to be bigger alliances and bigger wars now. In my game there were three blocs which were waging war against each ...
by hal9000
Sun Jun 12, 2011 2:29 pm
Forum: Distant Worlds 1 Series
Topic: book recommendation
Replies: 16
Views: 359

RE: book recommendation

<r> take a look at frank herbert's <LINK link="http://en.wikipedia.org/wiki/Dune_universe"><s>[link=http://en.wikipedia.org/wiki/Dune_universe]</s>dune saga<e>[/link]</e></LINK> and the <LINK link="http://en.wikipedia.org/wiki/Culture_series"><s>[link=http://en.wikipedia.org/wiki/Culture_series]</s ...
by hal9000
Sat Apr 16, 2011 4:43 am
Forum: Distant Worlds 1 Series
Topic: SciFi Flicks?
Replies: 66
Views: 2067

RE: SciFi Flicks?

<r> <QUOTE><s>[quote]</s>ORIGINAL: J HG T<br/>
<br/>
Great list here hal9000. Some weird classics for sure, like the space truckers, the running man and plan 9 from outer space. That movie is STUPID! So stupid that it's classic.<br/>
For shame: I've got The Road in my shelf but haven't yet ...
by hal9000
Sat Apr 16, 2011 3:44 am
Forum: Distant Worlds 1 Series
Topic: SciFi Flicks?
Replies: 66
Views: 2067

RE: SciFi Flicks?

<r> hej lrfss,<br/>
<br/>
here are some not so famous tv-shows I can recommend to you...<br/>
<br/>
jericho... post apocalyptic setting, was cancelled early, but I really enjoyed it<br/>
space above and beyond... wing commander-esque, cancelled early, but definitely worth watching<br ...
by hal9000
Tue Feb 08, 2011 1:22 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 51439

RE: Master Wishlist Thread

It would be nice if the colonization techs would let you choose which new planet type you're able to colonize, so that you can pick the one that fits best for your situation
by hal9000
Tue Feb 08, 2011 12:57 am
Forum: Distant Worlds 1 Series
Topic: I'm tired of 4x
Replies: 56
Views: 823

RE: I'm tired of 4x

<r> kaltor farms, nice... I like the idea of sending my people on space safari <E>:)</E><br/>
<br/>
I also like the maintenance idea, some system to slow down expansion would be great, maybe new colonies could have a negative income. And a range limit for colonization would be great, I just hate ...
by hal9000
Thu Dec 30, 2010 6:47 pm
Forum: Distant Worlds 1 Series
Topic: Suggestions: player beable to control freighters and mining ships.
Replies: 25
Views: 465

RE: Suggestions: player beable to control freighters and mining ships.

<r> <QUOTE><s>[quote]</s>ORIGINAL: Lonck<br/>
<br/>
First this could be an option. No reason to simply say "no". Second, you guys constantly complain that your colonies run out of fuel and that freighters only haul 2% of their total cargo capacity, which has prevented me from playing the game. I ...
by hal9000
Thu Dec 30, 2010 8:49 am
Forum: Distant Worlds 1 Series
Topic: Planet Outposts
Replies: 130
Views: 2241

RE: Planet Outposts

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Igard<br/>
<br/>
It seems that you're correct, Hal9000. A territory system would seem to be preferred to a claim system. That's not to say Elliot won't change his mind. There are alot of good posts here that argue their point very well.<br/>

<e>[/quote]</e ...
by hal9000
Thu Dec 30, 2010 7:44 am
Forum: Tech Support
Topic: [1.5.0.1 beta] Repaired debris field ships are owned by a different race
Replies: 5
Views: 147

RE: [1.5.0.1 beta] Repaired debris field ships are owned by a different race

hm... I always thought whoever has the biggest guns parked at the debris field gets the repaired ships ???


by hal9000
Thu Dec 30, 2010 4:35 am
Forum: Distant Worlds 1 Series
Topic: Get rid of fuel
Replies: 108
Views: 2028

RE: Get rid of fuel

so entering the grognard system would be a good thingy? [:D]
by hal9000
Thu Dec 30, 2010 4:24 am
Forum: Distant Worlds 1 Series
Topic: Planet Outposts
Replies: 130
Views: 2241

RE: Planet Outposts

<r>
<QUOTE><s>[quote]</s>ORIGINAL: lancer<br/>
<br/>
G'day,<br/>
<br/>
With regards to borders and outposts it's worth taking a moment to look a few steps ahead and be careful that you don't get what you wish for.<br/>
<br/>
While I'm in the 'I'm-happy-with-the-way-it-is' camp, I'm open to ...
by hal9000
Thu Dec 30, 2010 2:23 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 51439

RE: Master Wishlist Thread

ORIGINAL: Shark7

I wish I could filter out all planets with Qaulity lower than 50% in the expansion planner. I have no intention of colonizing such poor worlds.

+1
by hal9000
Thu Dec 30, 2010 12:25 am
Forum: Distant Worlds 1 Series
Topic: Taking enemy homeworlds way too easy?
Replies: 143
Views: 2470

RE: Taking enemy homeworlds way too easy?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: BigWolf<br/>
<br/>
Spotted this after posting, but I do like this idea<br/>
Expand it, for that the higher the local population (and bases) the higher the change<br/>
So a lightly populated planet with no bases would have basically zero chance of killing ...
by hal9000
Thu Dec 30, 2010 12:04 am
Forum: Distant Worlds 1 Series
Topic: Get rid of fuel
Replies: 108
Views: 2028

RE: Get rid of fuel

<t> would be nice to have military only docking bays too, so there are now more traffic jams from freighters, <br/>
and I'd really like to have military supply bases that act as headquarters for my fleets. ideally I can build them in strategically important places (even deep space) and the get ...

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