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by Sabin Stargem
Tue Jan 06, 2015 4:57 pm
Forum: Distant Worlds 1 Series
Topic: why is the AI still stupid?
Replies: 15
Views: 426

RE: why is the AI still stupid?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Flinkebeinchen<br/>

<QUOTE><s>[quote]</s>(...) especially if Code Force adopts Unity5 and hires a dedicated AI programmer<e>[/quote]</e></QUOTE>
I don't think that will happen... ever
<e>[/quote]</e></QUOTE>
<br/>
I think that Unity5 isn't unlikely. It ...
by Sabin Stargem
Sun Jan 04, 2015 6:14 pm
Forum: Design and Modding
Topic: RELEASED!! Star Trek The Picard Era Mod for DW:Universe
Replies: 249
Views: 14878

RE: RELEASED!! Star Trek The Picard Era Mod for DW:Universe

<t> I have a question about the Shakturi in v2.0's galaxy maps: Is there a fixed location for the beacon that summons them, and where is it? I would like to awake the Shakturi within my lifetime, if possible. I keep trying to summon them in my vanilla game, but it never comes to fruition...[>:]</t>
by Sabin Stargem
Sun Jan 04, 2015 5:44 am
Forum: Distant Worlds 1 Series
Topic: why is the AI still stupid?
Replies: 15
Views: 426

RE: why is the AI still stupid?

<t> Chalk it up to the Distant Worlds engine being stretched beyond its limit. If I understand the situation correctly, the developer has been forced to spend a great deal of effort to optimize the performance of the engine, and couldn't do quality assurance for the actual AI that was supposed to ...
by Sabin Stargem
Sat Jan 03, 2015 5:32 pm
Forum: Tech Support
Topic: An unhandled exception when editing planets.
Replies: 1
Views: 192

An unhandled exception when editing planets.

<r> Here ya go.<br/>

<QUOTE><s>[quote]</s>
See the end of this message for details on invoking <br/>
just-in-time (JIT) debugging instead of this dialog box.<br/>
<br/>
************** Exception Text **************<br/>
System.NullReferenceException: Object reference not set to an instance of ...
by Sabin Stargem
Sun Jan 19, 2014 8:41 pm
Forum: Distant Worlds 1 Series
Topic: Space Sector Preview For Distant Worlds - Universe
Replies: 185
Views: 4156

RE: Space Sector Preview For Distant Worlds - Universe

Angry Joe and other Youtubers are hurting right now, because Youtube's Content ID system is very unfair. If a developer offered permission to review the game, it may be possible for some video reviewers to put the game on stage.
by Sabin Stargem
Thu Feb 17, 2011 7:11 pm
Forum: The War Room
Topic: Wow even more questions?
Replies: 14
Views: 255

RE: Wow even more questions?

<t> Concerning fuel efficiency and different drives, I think it is best to just use only a drive focused on Speed and another for Jump, because you need multiple fuel-efficient drives to get any significant decrease in consumption. I feel that isn't cost effective and adds too much weight to be of ...
by Sabin Stargem
Thu Feb 17, 2011 3:25 am
Forum: The War Room
Topic: Wow even more questions?
Replies: 14
Views: 255

RE: Wow even more questions?

Use different types of Hyperwarp Reactors. I use VelocityDrive and Kaldon, which gives 36,000 speed and a 3-second jump initiation time.
by Sabin Stargem
Tue Feb 15, 2011 5:26 pm
Forum: Distant Worlds 1 Series
Topic: Feeding the colony rush
Replies: 41
Views: 1071

RE: Feeding the colony rush

I stand corrected, Kayoz.
by Sabin Stargem
Tue Feb 15, 2011 9:52 am
Forum: Distant Worlds 1 Series
Topic: Feeding the colony rush
Replies: 41
Views: 1071

RE: Feeding the colony rush

<t> Personally, I think one of the major deterrents against war is the intermingling of trade between nations. Everyone depends on everyone else for something, and a fair bit of it crosses beyond borders. China gets food from the US, and the USA in return gets cheap furnitures and electronics ...
by Sabin Stargem
Tue Feb 15, 2011 8:46 am
Forum: Distant Worlds 1 Series
Topic: Feeding the colony rush
Replies: 41
Views: 1071

RE: Feeding the colony rush

<r> As I understand it, something like Nuclear Fusion would be very safe and produce a large amount of energy from hydrogen, which is in every drop of water we have on Earth, and other sources like Lithium, which could last us about 3000+ years. Current power through Nuclear means - Nuclear Fission ...
by Sabin Stargem
Tue Feb 15, 2011 8:24 am
Forum: Distant Worlds 1 Series
Topic: Constructors with insufficient resources
Replies: 8
Views: 179

RE: Constructors with insufficient resources

<t> Perhaps instead of collecting stats on starships, we can instead have a simulator, similar to what is in Space Empires IV/V? You get to look at the enemy vessel designs that you have successfully scanned*, and pit them against your own in whatever numbers you think are appropriate? Would be nice ...
by Sabin Stargem
Tue Feb 15, 2011 8:06 am
Forum: Distant Worlds 1 Series
Topic: Feeding the colony rush
Replies: 41
Views: 1071

RE: Feeding the colony rush

<t> There are some options for terraforming Mars. Forgive me if I already mentioned them in other threads, but here they are...<br/>
<br/>
1: Melt the polar icecaps via dumping a black material, probably similar to asphalt onto the ice. Materials that are black in color tend to absorb and hold ...
by Sabin Stargem
Tue Feb 15, 2011 7:00 am
Forum: Distant Worlds 1 Series
Topic: Feeding the colony rush
Replies: 41
Views: 1071

RE: Feeding the colony rush

<t> I would say that Interstellar travel would occur sometime within 1,000 years, considering the speed of technology. However, Solar travel and light colonization is certainly possible within the century. For example, an Ion engine is fuel-efficient and provides very nice acceleration, which is ...
by Sabin Stargem
Tue Feb 15, 2011 6:50 am
Forum: Distant Worlds 1 Series
Topic: (another) discussion around shields, armour and weapons systems
Replies: 7
Views: 273

RE: (another) discussion around shields, armour and weapons systems

<t> Heh, Stars! is nothing like GalCiv. Closer to MOO2, but less user-friendly, a bit ugly, and not compatible with 64-bit systems. However, it had an interesting race creation system, which featured some very different traits that really changed how some races work. Interdimensional races could ...
by Sabin Stargem
Tue Feb 15, 2011 6:36 am
Forum: Distant Worlds 1 Series
Topic: Having way to much fun with this & a ?
Replies: 11
Views: 462

RE: Having way to much fun with this & a ?

<t> Here are my designs, for the endgame. Dual-Drives are standard to maximize speed and quicker jump initiation. All ships come with 1 piece of regular armor for the negation bonus, and Ion armor to cancel out Ion weapons of lower and equal classes.<br/>
<br/>
Guardian MK18 (Escort) - These are ...
by Sabin Stargem
Sun Feb 13, 2011 12:58 am
Forum: Distant Worlds 1 Series
Topic: New ship role: Carrier
Replies: 20
Views: 248

RE: New ship role: Carrier

I like being able to use whatever weight I want for the classes. The game gives me labels, and I work within them without having to deal with I feel to be artificial restrictions.
by Sabin Stargem
Fri Feb 11, 2011 11:45 pm
Forum: Distant Worlds 1 Series
Topic: Pirates Stealing my Prized uber Designs!
Replies: 16
Views: 105

RE: Pirates Stealing my Prized uber Designs!

As far as I know, they go for Escort, Frigate, and Destroyer classes.
by Sabin Stargem
Thu Feb 10, 2011 11:07 pm
Forum: Distant Worlds 1 Series
Topic: What Galaxy types do you prefer and why?
Replies: 11
Views: 105

RE: What Galaxy types do you prefer and why?

A Ring Galaxy for me, because I like placing my race in the center of the universe, and then set everyone else to be "distant" from me, which puts most of them in the ring. Gives me fewer worries to immediately deal with, since I am an habitual turtle.
by Sabin Stargem
Thu Feb 10, 2011 1:37 am
Forum: Distant Worlds 1 Series
Topic: Veiled systems!
Replies: 12
Views: 285

RE: Veiled systems!

<r> Some stars or their solar systems could be obscured. In the case of stars, it has to do with dust blocking light. Block enough light over a large enough distance, and you will ultimately have a portion of the Galaxy that you can't see without getting a closer observation point. As for planets ...
by Sabin Stargem
Wed Feb 09, 2011 5:07 pm
Forum: Distant Worlds 1 Series
Topic: I'm tired of 4x
Replies: 56
Views: 826

RE: I'm tired of 4x

Tried it, but it doesn't play nice with my computer. Will try again with Aurora 2, after I build my next gaming rig in November or so.

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