Search found 163 matches

by unclean
Fri Jun 20, 2014 12:04 am
Forum: Design and Modding
Topic: [WIP][DWU] More (& rebalanced) wonders
Replies: 29
Views: 1453

RE: [WIP][DWU] More (& rebalanced) wonders

Really good.

Only suggestion is that if you add more wonders, make sure the development bonuses taper off as you go up the tech tree since money's plentiful enough at that point anyways.
by unclean
Thu Jun 19, 2014 5:06 pm
Forum: Distant Worlds 1 Series
Topic: Oversight system
Replies: 88
Views: 2021

RE: Oversight system

<t> You need to explore first, yeah.<br/>
<br/>
Most important strategic resources to go after early on are Steel, Lead, Carbon Fibre, Polymer, Silicon, Hydrogen, and Caslon, since you need them to grow your colonies and keep your population happy, and you need a lot of Gold, Helium, Tyderios and ...
by unclean
Wed Jun 18, 2014 12:12 pm
Forum: Distant Worlds 1 Series
Topic: New questions.
Replies: 5
Views: 226

RE: New questions.

It's very polarizing diplomatically, but that's it. Way of Ancients and Darkness are very strong.
by unclean
Wed Jun 18, 2014 8:34 am
Forum: Distant Worlds 1 Series
Topic: Troop Tips
Replies: 24
Views: 817

RE: Troop Tips

<r> Here, I have it saved:
<CODE><s>[code]</s><i>
</i> Name Strength General
Teekan 65
Atuuk 68 (+5 with Caguar Fur)
Ketarov 72
Ugnari 72
Securan 76
Shandar 81
Wekkarus 84
Mechanoid 85
Ackdarian 88
Gizurean 92 (+5 with Nekros Stone)
Quanemo 95
Zenox 104 (+5 with Osalia ...
by unclean
Wed Jun 18, 2014 3:48 am
Forum: Distant Worlds 1 Series
Topic: Pop Options
Replies: 24
Views: 826

RE: Pop Options

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Tehlongone
<QUOTE><s>[quote]</s>ORIGINAL: Unforeseen<br/>
<br/>
My human empires almost always have a very lucrative Atuuk slave trade. Reminds me of Wookies, everyone wants a Wookie slave so why not an Atuuk slave!
<e>[/quote]</e></QUOTE>
Yeah, the best ...
by unclean
Sun Jun 15, 2014 10:47 pm
Forum: Tech Support
Topic: 1.9.5.3 - Immortal Sand Slug
Replies: 7
Views: 363

1.9.5.3 - Immortal Sand Slug

<t> Save game on the ftp: 1.9.5.3 - immortal sand slug.dwg<br/>
<br/>
Every few months on Varunat a sand slug spawns on top of the planet, even though it's colonized.<br/>
<br/>
I've probably killed this thing a dozen times. This save is pretty early in the game, when it first appeared.<br ...
by unclean
Sun Jun 15, 2014 10:33 pm
Forum: Distant Worlds 1 Series
Topic: Pop Options
Replies: 24
Views: 826

RE: Pop Options

<r> <QUOTE><s>[quote]</s>ORIGINAL: Tehlongone<br/>
<br/>
The strategic advantages are debatable but I usually use "do not accept" which is better in the long term as you can get higher taxes and less rebellions from your own race.<br/>
<br/>
Enslave is badly balanced I think the added ...
by unclean
Sat Jun 14, 2014 11:37 pm
Forum: Distant Worlds 1 Series
Topic: Universe Official v1.9.5.4 Update Now Available!
Replies: 61
Views: 2600

RE: v1.9.5.1 Update Now Available!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Darkspire<br/>
When ever an update is applied, the first thing you need to do is go straight into options once DW has loaded and change everything back to your own preferences, easiest way is once you have set them on the first page take a screen shot (Print Scrn ...
by unclean
Fri Jun 13, 2014 9:23 am
Forum: Distant Worlds 1 Series
Topic: What is your favorite race and why?
Replies: 45
Views: 2231

RE: What is your favorite race and why?

<t> The Dhayats are my favorite. I like their engine tech, and all they want to do is enslave every living thing, which is pretty laid back for a bug.<br/>
<br/>
They're just kind of tricky at higher difficulties, since their econ is bad and all they want to do is build a million troops. Also they ...
by unclean
Wed Jun 11, 2014 8:30 pm
Forum: Distant Worlds 1 Series
Topic: Next level noob tutorials/guides
Replies: 5
Views: 270

RE: Next level noob tutorials/guides

<r> <QUOTE><s>[quote]</s>ORIGINAL: FingNewGuy<br/>
Edit: As to #2- I NEVER rely on the AI to advise me about ship-building (numbers of ships needed) as I Manual my Fleets and all ships except Escorts are in Fleets.
<e>[/quote]</e></QUOTE>
Yeah, this. There's things I set to auto but I never trust ...
by unclean
Wed Jun 11, 2014 7:45 pm
Forum: Distant Worlds 1 Series
Topic: 2nd Game....Burn and Crash.
Replies: 48
Views: 1525

RE: 2nd Game....Burn and Crash.

<r> lol I'm not reading the second page of this, but OP if you really want to understand research check the wiki.<br/>
<br/>
Also, this is old and displays things differently than the wiki page, but the math is the same and it might be easier to understand:<br/>
<br/>
<IMG src="http://www ...
by unclean
Mon Jun 09, 2014 8:49 pm
Forum: Distant Worlds 1 Series
Topic: what are the distant worlds universe changes?
Replies: 11
Views: 328

RE: what are the distant worlds universe changes?

<t> I haven't played since early on in Shadows (too buggy for me), but aside from the obvious there's quite a few quality of life improvements, and the performance is noticeably better. If you haven't played in a while you might be surprised.<br/>
<br/>
Also I'm really liking how much harder it is ...
by unclean
Sat Jun 07, 2014 8:30 pm
Forum: Distant Worlds 1 Series
Topic: Lets talk guns
Replies: 47
Views: 2499

RE: Lets talk guns

<r> <QUOTE><s>[quote]</s>ORIGINAL: Trifler<br/>
Torpedoes vs. Missiles - I agree completely that the torpedoes should not "catch up" in range as you progress down the tech tree. I think the relationship between torpedoes and missiles at the beginning of the tech tree should be maintained throughout ...
by unclean
Fri Jun 06, 2014 6:28 am
Forum: Distant Worlds 1 Series
Topic: Lets talk guns
Replies: 47
Views: 2499

RE: Lets talk guns

<t> Does anyone really use rail guns? Missiles are way more effective offensively early on, and the uses for rails outside of that are too limited to justify going down a dead end in research. Only real use is making pirates more threatening.<br/>
<br/>
Now that universe is out I'm tempted to just ...
by unclean
Wed Jun 04, 2014 3:16 am
Forum: Distant Worlds 1 Series
Topic: Lets talk guns
Replies: 47
Views: 2499

RE: Lets talk guns

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Spidey<br/>
<br/>
Regarding that spreadsheet, Unclean, what do you mean with "damage vs armor"? Is that simply post-reactive damage or did you go probabilistic and actually crack how many shots it takes on average on a given range to kill armor plates? <br ...
by unclean
Wed Jun 04, 2014 1:27 am
Forum: Distant Worlds 1 Series
Topic: Lets talk guns
Replies: 47
Views: 2499

RE: Lets talk guns

<r> Check this out: <LINK link="http://www.matrixgames.com/forums/tm.asp?m=2686169"><s>[link=http://www.matrixgames.com/forums/tm.asp?m=2686169]</s>http://www.matrixgames.com/forums/tm.asp?m=2686169<e>[/link]</e></LINK><br/>
<br/>
Get the attachment and you can see DPS/size, energy use/size ...
by unclean
Fri Jun 07, 2013 12:45 am
Forum: Design and Modding
Topic: Research Components
Replies: 8
Views: 477

RE: Research Components

Hey, I figured out weapon DPS in this thread. It has DPS per size and all that.

Anyways nice thread, this is good info to have.
by unclean
Mon Jun 03, 2013 10:40 pm
Forum: Tech Support
Topic: Manual Fleet Retrofit Issue/Problem
Replies: 13
Views: 680

RE: Manual Fleet Retrofit Issue/Problem

<t> Bump, this is still around. With enough money to upgrade and a valid design to upgrade to the fleet retrofit option is still inconsistent.<br/>
<br/>
From what I can tell some fleet ships get a refuel order instead of retrofit for some reason, even though the upgrade button lights up for the ...
by unclean
Mon Jun 03, 2013 8:48 am
Forum: Distant Worlds 1 Series
Topic: Discussion on Armor
Replies: 71
Views: 1808

RE: Discussion on Armor

<t> I don't think armor was ever designed as an effective alternative to shields. Basically, if you want a tough ship forget armor, shields are straight up more cost and resource efficient.<br/>
<br/>
What armor IS good for is making your ships difficult for long range missiles and fighters to ...

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