Search found 17 matches

by ggf31416
Mon Apr 18, 2011 2:24 pm
Forum: Distant Worlds 1 Series
Topic: Steal Super weapon using spies
Replies: 5
Views: 183

RE: Steal Super weapon using spies

I think the Death Ray and the Devastator Pulse are level 9 tech, so it should take about 4 times more steal missions than a level 7 tech like the most advanced Titan beam.
by ggf31416
Fri Apr 08, 2011 4:41 pm
Forum: The War Room
Topic: Costs
Replies: 10
Views: 503

RE: Costs

<r> If I use democracy I get 241 (+20% maintenance from government). I get 171 with Despotism (-15% maintenance from government).<br/>
Either your DW has 30% less maintenance than mine for some reason or you clicked Despotism instead of Democracy.<br/>
I think it makes more sense to test with ...
by ggf31416
Fri Apr 08, 2011 2:19 pm
Forum: The War Room
Topic: Costs
Replies: 10
Views: 503

RE: Costs

<r> Did you use a government (like Despotism or Military Dictatorship) or a race with a ship maintenance bonus? <br/>
The ship designer takes into account the race, government and command center (if any).<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Data<br/>
<br/>
750 to build<br/>
171 to maintain<br ...
by ggf31416
Fri Apr 08, 2011 9:47 am
Forum: The War Room
Topic: Costs
Replies: 10
Views: 503

RE: Costs

<r> Purchase Cost in 1.5.0.8 seem to have increased to <B><s>[b]</s>10<e>[/b]</e></B> * ResourceAmount * ResourcePrice. As the minimal resource price is 5/6 or 0.833... (displayed as 0.8) the minimal purchase cost is 8.33x the resource amount.<br/>
Maintenance Cost seem to have been reduced to <B ...
by ggf31416
Fri Apr 01, 2011 11:41 am
Forum: The War Room
Topic: collectors mitigate fuel need
Replies: 37
Views: 785

RE: collectors mitigate fuel need

<r> Some time ago (1.0.6.0) I derived the formula to something like <br/>

<CODE><s>[code]</s>Actual Energy = ((Solar+X-Ray+Microwave)/92.5) * (1 - (Distance to the Star/24K)) * Potential energy<e>[/code]</e></CODE>
But the formula might have changed and I'm not really sure of the constants.<br ...
by ggf31416
Thu Mar 24, 2011 10:22 am
Forum: The War Room
Topic: Hyperdrives vs Reactors
Replies: 21
Views: 1052

RE: Hyperdrives vs Reactors

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Data<br/>
<br/>
No, this is the only such combo and I'm pretty sure it was not intended as generally DW does not allow benefits from stacking
<e>[/quote]</e></QUOTE>
<br/>
I'm pretty sure that it was intended. Finding the maximum speed, maximum energy and ...
by ggf31416
Sat Mar 19, 2011 5:26 pm
Forum: The War Room
Topic: Resource mining speeds?
Replies: 15
Views: 309

RE: Resource mining speeds?

I think the period is 1/2 day, so with 5 you should have 100 in 10 days (at 100%).
by ggf31416
Tue Mar 08, 2011 10:51 am
Forum: The War Room
Topic: Hyperdrives vs Reactors
Replies: 21
Views: 1052

RE: Hyperdrives vs Reactors

<r> <QUOTE><s>[quote]</s>ORIGINAL: J HG T<br/>
Just out of interest: Why it seems that everybody go for the fusion-reactors? Apples and oranges?
<e>[/quote]</e></QUOTE>
<br/>
1) While fusion reactors are less efficient than Quantum reactors size and price-wise, fusion reactors are 50% more fuel ...
by ggf31416
Tue Mar 08, 2011 1:10 am
Forum: The War Room
Topic: Hyperdrives vs Reactors
Replies: 21
Views: 1052

RE: Hyperdrives vs Reactors

<t> The hyperdrives consume more power as they improve, however their efficiency (speed/power) increases. That's means that they won't become slower even when they improve even if they don't receive enough power. Last time I checked the exception were the Dhyut hyperdrives that become a little less ...
by ggf31416
Sun Mar 06, 2011 4:05 pm
Forum: After Action Reports
Topic: Pirates of Pestulon
Replies: 55
Views: 1049

RE: Pirates of Pestulon

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Merker
<QUOTE><s>[quote]</s>help, I can't see the picture. There are only a frog picture that say domain unregistered. <e>[/quote]</e></QUOTE>
Hmm, I think that might be from your browser or something, because I haven't had this problem, or anyone else so far ...
by ggf31416
Sat Mar 05, 2011 3:03 pm
Forum: Distant Worlds 1 Series
Topic: Area Weapons
Replies: 18
Views: 480

RE: Area Weapons

<t> Another problem of area weapons is that they often fire at maximum range where they do less than 20% of their stated damage even if the ship is configured to fight at point blank, with friendly ships closer so they do more damage to friendly ships than to enemy ships and they will take a long ...
by ggf31416
Tue Feb 08, 2011 6:27 am
Forum: The War Room
Topic: Question about Spaceports
Replies: 10
Views: 224

RE: Question about Spaceports

Retrofit is the word.
by ggf31416
Sat Feb 05, 2011 9:42 pm
Forum: The War Room
Topic: Costs
Replies: 10
Views: 503

Costs

<r> From converting the component stats in a system of lineal ecuations and running them in a symbolic mathematics program (Maxima) and testing I figured out that the formula for calculating the manteinance costs of a ship in vanilla DW 1.0.6.0 is:<br/>

<HR>[hr]</HR>ManteinanceCost = 1 + ( 2 ...
by ggf31416
Sat Jan 22, 2011 3:26 pm
Forum: Distant Worlds 1 Series
Topic: Taking enemy homeworlds way too easy?
Replies: 143
Views: 2481

RE: Taking enemy homeworlds way too easy?

<t> It it was real life once you have total space supremacy around the planet the enemy would be pretty much doomed. The enemy ground forces outside targets valuable to your empire would be destroyed from the space and the ones inside would be forced to fight on your own terms, that is you could ...
by ggf31416
Fri Jan 21, 2011 11:53 pm
Forum: Distant Worlds 1 Series
Topic: Help me build a new cruiser or Capital. Area weps or beams?
Replies: 18
Views: 248

RE: Help me build a new cruiser or Capital. Area weps or beams?

<r> Here it is a thread about superweapons <URL url="http://www.matrixgames.com/forums/tm.asp?m=2456271&mpage=1&key="><LINK_TEXT text="tm.asp?m=2456271&mpage=1&key=">http://www.matrixgames.com/forums/tm.asp?m=2456271&mpage=1&key=</LINK_TEXT></URL><br/>
I don't know what their stats are in the ...
by ggf31416
Mon Jan 17, 2011 3:18 am
Forum: Distant Worlds 1 Series
Topic: Base Energy Usage Question
Replies: 18
Views: 290

RE: Base Energy Usage Question

<t> I don't have the expansion yet but in the vanilla DW it's hardly an exploit because building enough energy collectors to provide energy is more expensive than building enough reactors.<br/>
Energy Collector EC-100 20 resources = $160 output 24 $/Out = 6,7<br/>
Fission Reactor FS-100 26 ...
by ggf31416
Wed Jan 12, 2011 1:31 pm
Forum: Distant Worlds 1 Series
Topic: ship maneuvers
Replies: 10
Views: 217

RE: ship maneuvers

<t> The picard manouver is exiting hyperdspace at point blank distance from the enemy. I don't think it's a good idea to allow ships to exit hyperspace closer than what it's now because that would make long range weapons useless and space ports useless (as transport ships could exit hyperspace and ...

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