Search found 6 matches

by barbrady
Thu Mar 10, 2011 10:17 am
Forum: Distant Worlds 1 Series
Topic: New Return of the Shakturi 1.5.0.6 Public Beta Available!
Replies: 70
Views: 1905

RE: New Return of the Shakturi 1.5.0.6 Public Beta Available!

<t> I like litjan proposal too. It's easy to improve the current situation.<br/>
<br/>
"I wonder how can the players tell if AI-empires are slower at tech expansion? "<br/>
<br/>
Easy, on earlier game, simply go with your explorers and see what the AI is building. AI does a decent job with ...
by barbrady
Thu Mar 10, 2011 6:09 am
Forum: Distant Worlds 1 Series
Topic: New Return of the Shakturi 1.5.0.6 Public Beta Available!
Replies: 70
Views: 1905

RE: New Return of the Shakturi 1.5.0.6 Public Beta Available!

ummmm and simplifying even more, you could argue that scientists can not work with all the noise produced at space ports, so space ports can not handle research facilities. The player / AI should build research stations to do research and manage them correctly.
by barbrady
Thu Mar 10, 2011 5:54 am
Forum: Distant Worlds 1 Series
Topic: New Return of the Shakturi 1.5.0.6 Public Beta Available!
Replies: 70
Views: 1905

RE: New Return of the Shakturi 1.5.0.6 Public Beta Available!

<t> I would suggest to remove research labs from space ports designs and build dedicated research stations or special space port with research facilities to achieve the research potential of the colony and to get bonuses from special locations.<br/>
<br/>
The main problem with AI:<br/>
<br ...
by barbrady
Wed Mar 09, 2011 6:09 am
Forum: Distant Worlds 1 Series
Topic: New Return of the Shakturi 1.5.0.6 Public Beta Available!
Replies: 70
Views: 1905

RE: New Return of the Shakturi 1.5.0.6 Public Beta Available!

<t> Nice patch!<br/>
<br/>
Please solve the problem with AI research stations. AI is not using correctly the research potential of starting empires. If I retrofit my starting space port to research 400k it feels like I am cheating, because I can easily investigate much better than AI empires, is ...
by barbrady
Thu Jan 20, 2011 5:17 pm
Forum: The War Room
Topic: Tips/Tricks/Etc
Replies: 85
Views: 3195

RE: Tips/Tricks/Etc

<r> 6) Collect more taxes quickly:<br/>
<br/>
- Design a new medium station with a medical and a recreational center. <br/>
- Retrofit your home space station to this new station, and you will get more money because your population is happier. Left the automatic taxes on, it works fairly well ...
by barbrady
Wed Jan 19, 2011 8:13 am
Forum: The War Room
Topic: Tips/Tricks/Etc
Replies: 85
Views: 3195

RE: Tips/Tricks/Etc

<r> A good start is always important:<br/>
<br/>
1) Increase your research output quickly:<br/>
<br/>
- Design a HIGH capacity research facility with 20 research labs, plus the necessary support equipment. No weapons, no armor and no shields. This base gives you 400k research capacity at "cheap ...

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