Search found 86 matches

by Ares106
Sun May 18, 2014 11:51 am
Forum: Distant Worlds 1 Series
Topic: To automate or not to automate?
Replies: 19
Views: 495

RE: To automate or not to automate?

<t> I automate some things not only because it helps with limiting micromanagement but also because it makes the game more challenging. Its only temporarily fun to b-line to the best techs and design killer ships that outclass everything. IF you want a fun challenging game let the AI take over ...
by Ares106
Tue May 13, 2014 9:16 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds 2 Melting Pot
Replies: 45
Views: 1275

RE: Distant Worlds 2 Melting Pot

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Jim D Burns<br/>
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The game Aurora kind of scratches that itch,<br/>

<e>[/quote]</e></QUOTE>
I took a look at it...<br/>
<br/>
Would be nice if they add some graphics (not spectacular but at least functional) to that game, you need a lot of ...
by Ares106
Tue May 13, 2014 12:27 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds 2 Melting Pot
Replies: 45
Views: 1275

RE: Distant Worlds 2 Melting Pot

<t> I want real tactical battles. I want WW1 type ships battles in space, with lines of ships and crossing T's. or at least weapon arks. I dont want 3D just slightly better graphics and sound. I want more diplomacy like a galactic council and storyline elements and scenarios. I dont want to grind ...
by Ares106
Tue Jan 21, 2014 12:41 pm
Forum: Distant Worlds 1 Series
Topic: What i think about races(so far)
Replies: 9
Views: 277

RE: What i think about races(so far)

<t> The races are quite distinct diplomatically and politically, i like how racial/ideological blocks are often formed in the game. But i think they should be more distinct militarily and visually. I think each race should have its own tech tree not just specific racial techs. This means more ...
by Ares106
Sat Jan 18, 2014 12:24 pm
Forum: Distant Worlds 1 Series
Topic: Space Sector Preview For Distant Worlds - Universe
Replies: 185
Views: 3272

RE: Space Sector Preview For Distant Worlds - Universe

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Icemania<br/>
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You appear to have a very simplistic stereotype of mainstream gamers. There is a segment of us who are interested in far more than just FPS and graphics. <br/>
<br/>
<br/>

<e>[/quote]</e></QUOTE>
Sorry if i came across that way ...
by Ares106
Fri Jan 17, 2014 12:09 pm
Forum: Distant Worlds 1 Series
Topic: Space Sector Preview For Distant Worlds - Universe
Replies: 185
Views: 3272

RE: Space Sector Preview For Distant Worlds - Universe

<t> Yesss off course the more advertising the better, the question is whether there is money for it.<br/>
<br/>
@Icemania<br/>
I bet it was quite a shock to go from the slick Civ5 interface to DW. I imagine a standard game review would go something like: "Yet another 4x game with great potential ...
by Ares106
Fri Jan 17, 2014 10:47 am
Forum: Distant Worlds 1 Series
Topic: Space Sector Preview For Distant Worlds - Universe
Replies: 185
Views: 3272

RE: Space Sector Preview For Distant Worlds - Universe

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Icemania<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Ares106<br/>
Now, this all depends on two things, How easy it is to mod the game which we will soon see and how many dedicated modders with a lot of free time actually exist, the latter is a direct function of how ...
by Ares106
Fri Jan 17, 2014 9:57 am
Forum: Distant Worlds 1 Series
Topic: Space Sector Preview For Distant Worlds - Universe
Replies: 185
Views: 3272

RE: Space Sector Preview For Distant Worlds - Universe

<t> if you wish to see some impressive modding, you should check out the civilizations series, total war series, and mount&lade. <br/>
<br/>
I personally think Distant worlds is the perfect platform for a comprehensive Star wars mod, that's probably what Erik would have wanted to do with distant ...
by Ares106
Thu Jan 16, 2014 12:24 pm
Forum: Distant Worlds 1 Series
Topic: Space Sector Preview For Distant Worlds - Universe
Replies: 185
Views: 3272

RE: Space Sector Preview For Distant Worlds - Universe

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Icemania<br/>
<br/>
<br/>
major gaming site <br/>
<br/>

<e>[/quote]</e></QUOTE>
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Do you mean those major gaming sites where sega and ea and activision pay thousands of dollars to have their CODs and Battlefields and Rome2s and Colonial Marines ...
by Ares106
Wed Sep 05, 2012 12:59 am
Forum: Design and Modding
Topic: MASS EFFECT MOD [Released 1.00]
Replies: 217
Views: 5041

RE: MASS EFFECT MOD [wip]

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Kalthaniell<br/>
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<QUOTE><s>[quote]</s>ORIGINAL: Ares106<br/>
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"enable RoTs and DW:L events and storyline"<br/>
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Are you sure about this?<br/>
<br/>
ancient guardians are a little strange for the Mass Effect universe. And all the ship ...
by Ares106
Mon Sep 03, 2012 1:40 am
Forum: Design and Modding
Topic: MASS EFFECT MOD [Released 1.00]
Replies: 217
Views: 5041

RE: MASS EFFECT MOD [wip]

"enable RoTs and DW:L events and storyline"

Are you sure about this?

ancient guardians are a little strange for the Mass Effect universe. And all the ship graveyards...
by Ares106
Sat Aug 25, 2012 7:42 pm
Forum: Distant Worlds 1 Series
Topic: Ground battle after end of war?
Replies: 3
Views: 94

RE: Ground battle after end of war?

<t> Yeah, ground battles and troops are not very well implemented.<br/>
<br/>
I've co-invaded the same planet with a "semi-ally" (trade and refueling rights). We won, he got the planet and my troops.<br/>
<br/>
He invaded first. So I reloaded and I invaded first. But the same result. It seems ...
by Ares106
Sat Aug 25, 2012 2:54 pm
Forum: Distant Worlds 1 Series
Topic: Planetary Shields OP?
Replies: 14
Views: 535

RE: Planetary Shields OP?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ASHBERY76<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Noble713<br/>
<br/>
Much of Distant Worlds is inspired by Star Wars. In Star Wars, the employment of planetary shields was so effective that the Galactic Empire was forced to introduce the Death Star to overcome ...
by Ares106
Fri Aug 24, 2012 3:38 pm
Forum: Distant Worlds 1 Series
Topic: Planetary Shields OP?
Replies: 14
Views: 535

RE: Planetary Shields OP?

Good point. It should be like an arms race between two tech branches.

Does anyone with modding experience know a way to dissable or nerf planetary shields in the current game build?
by Ares106
Fri Aug 24, 2012 2:50 am
Forum: Distant Worlds 1 Series
Topic: Planetary Shields OP?
Replies: 14
Views: 535

Planetary Shields OP?

<t> They negate an entire branch or research (bombardmanet weapons) and they do so 100% they force weak races to have to invade with billions of troops, especially if its the capital of a empire, which has been stockpiling defensive troops since the start of the game and to top it off it gives a ...
by Ares106
Mon Aug 13, 2012 10:47 pm
Forum: Distant Worlds 1 Series
Topic: Back from a Great Distance
Replies: 2
Views: 59

RE: Back from a Great Distance

i heard that after a few weeks that game becomes like a second job.
by Ares106
Sun Aug 12, 2012 2:01 pm
Forum: Distant Worlds 1 Series
Topic: Will there be any imporvements made to tactical Battles gameplay?
Replies: 3
Views: 61

Will there be any imporvements made to tactical Battles gameplay?

<t> I think this is a good time to ask this with the new Expansion in development.<br/>
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Also to gauge what the community thinks about this. I feel that though DW does lot of good things when it comes to ship design, economy, automated empire management, strategic warfare, The tactical ...
by Ares106
Sun Aug 12, 2012 1:41 pm
Forum: Design and Modding
Topic: MASS EFFECT MOD [Released 1.00]
Replies: 217
Views: 5041

RE: MASS EFFECT MOD [wip]

<t> NICE!<br/>
<br/>
Ive been playing Mass Effect 3 recently, and every time I play an installment of that game I alwais go back to space4x games on my PC and distant worlds. Because as much fun it is to gun aliens around the universe and unite political adversaries into a intergalactic armada, I ...
by Ares106
Mon Dec 26, 2011 5:35 pm
Forum: Distant Worlds 1 Series
Topic: Names need work
Replies: 39
Views: 400

RE: Names need work

<t> Is there a way that OP could post the first save before the game started.<br/>
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As long as he didn't edit anything from the start there should be a way to tell if the save has not been modified by the edditor.<br/>
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Anyway i had a blast reading this thread wether it's true or not ...
by Ares106
Sun Dec 25, 2011 2:57 pm
Forum: Distant Worlds 1 Series
Topic: Merry Christmas!!!!
Replies: 22
Views: 305

RE: Merry Christmas!!!!

Happy holidays guys!
ORIGINAL: Igard

I'll be having the family round to enjoy a cool glass of vintage romulan Ale.
Im wondering if you can actually buy "Romulan Ale", like at startrek conventions or a sci-fi comic store?

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