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by Hardradi
Sat Jul 15, 2023 3:37 am
Forum: Tech Support
Topic: [1.21h] Reproducible crash - Turn 58 of multiplayer game
Replies: 1
Views: 211

[1.21h] Reproducible crash - Turn 58 of multiplayer game

I have a reproducible crash in a Shadow Empire game.

It is something to do with combat. If I do not attack any Free Folk units the turn passes normally. If I do attack an enemy unit I get the crash in the AI phase. The same issue was happening in patch 1.21f and 1.21g. The same issue was also ...
by Hardradi
Fri May 19, 2023 8:58 am
Forum: Tech Support
Topic: Typos & disfluencies
Replies: 41
Views: 5860

Re: Typos & disfluencies

Minor typo on both the casualty lines:

Image
by Hardradi
Sat May 13, 2023 4:39 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27d (17 oct 2025)
Replies: 1672
Views: 175690

Re: Open Beta Patch v1.21 (4th may 2023)




Bump! A few fixes and a few new features. Especially the "Discovery Focus" will be of interest.

While Discovery Focus is a nice addition, it will not actually help with us lacking a Generator on a T3 Start.

We really need something. I would take a "manual generator" that has people ...
by Hardradi
Fri Apr 21, 2023 4:57 am
Forum: Gary Grigsby's War in the East 2
Topic: Air war comparisons and questions
Replies: 9
Views: 1135

Re: Air war comparisons and questions

hyperstork67 wrote: Thu Apr 13, 2023 8:43 pm
4) How long do pilots remain wounded? Is there a way to find this number?
This might give an indication if analysed (taken from a game):

Image
by Hardradi
Sun Feb 05, 2023 11:24 pm
Forum: Shadow Empire
Topic: How to roll a purple aesthetic planet?
Replies: 8
Views: 1291

Re: How to roll a purple aesthetic planet?

Yeah same here, mine is an Orange-Red K5 star.
by Hardradi
Wed Jan 25, 2023 2:27 am
Forum: Shadow Empire
Topic: How to roll a purple aesthetic planet?
Replies: 8
Views: 1291

Re: How to roll a purple aesthetic planet?

In my recent single player I got it. I think it was the Desert World with Water.

Edit: I am also using the mroyer terrain mod.
by Hardradi
Wed Jan 25, 2023 1:29 am
Forum: After Action Reports
Topic: Blondi's Tail, a '41 GC. JB v HLYA Soviets
Replies: 34
Views: 5854

Re: Blondi's Tail, a '41 GC. JB v HLYA Soviets

Well it looks like HLYA is/was planning on holding it. Apart from the extra forts, he has his Division's in Odessa stacked with AA and has also built extra air bases to defend the NP in the Gulf itself.
by Hardradi
Sun Jan 01, 2023 3:19 am
Forum: Tech Support
Topic: Minor issues
Replies: 1
Views: 191

Minor issues

When 'talking' with a Cult, the wording for option C is contradictory, suggested re-wording stated above it:
https://cdn.discordapp.com/attachments/908135521279180823/1058945316113633330/image.png

Home zone is labelled unknown on the terrain mouse over (v1.12m):
https://cdn.discordapp.com ...
by Hardradi
Sat Dec 31, 2022 2:24 am
Forum: Scenario Design and Modding
Topic: GE Gui & Sym Mod Depot (continued)
Replies: 56
Views: 13651

Re: GE Gui & Sym Mod Depot (continued)



I have the book. I realised from your first response that it would be difficult to convince you that I am correct. Thus I didnt bother taking photos directly from it and uploading them.


I am just mind blown that this logo hasn't made it into most of the sources/on front of the books about the ...
by Hardradi
Sat Dec 31, 2022 12:11 am
Forum: Scenario Design and Modding
Topic: GE Gui & Sym Mod Depot (continued)
Replies: 56
Views: 13651

Re: GE Gui & Sym Mod Depot (continued)


Yet, I am still not 100% pleased to throw over almost all other sources and see this as the "whole divisions logo". :geek:
Anyone who can access the book in a library or can tell me a library in Germany which got this book already? :?:


I have the book. I realised from your first response that ...
by Hardradi
Fri Dec 30, 2022 4:41 am
Forum: Scenario Design and Modding
Topic: GE Gui & Sym Mod Depot (continued)
Replies: 56
Views: 13651

Re: GE Gui & Sym Mod Depot (continued)

The book for the 29th Motorised Division is called Guderian's Foxes by Jason D Mark. There are tons of photos showing the symbol I posted. Maybe one might show the falcon symbol.

Just mousing over the pictures here and I quickly spotted the symbol twice:
https://www.leapinghorseman.com.au/product ...
by Hardradi
Fri Dec 30, 2022 12:37 am
Forum: Scenario Design and Modding
Topic: GE Gui & Sym Mod Depot (continued)
Replies: 56
Views: 13651

Re: GE Gui & Sym Mod Depot (continued)

The 29th Motorised Division had dropped the Falke(falcon) symbol at Barbarossa. As can be seen in photos and footage, it used this symbol:

https://www.quartermastersection.com/german/divisions/img/29%20pzg.png

I am not sure about the 29th Panzergrenadier Division, presumably they used the same ...
by Hardradi
Thu Dec 22, 2022 3:59 am
Forum: After Action Reports
Topic: Thunder in the East - GC41 NEE K62 (A) vs AtAtack (S)
Replies: 173
Views: 16844

Re: Thunder in the East - GC41 NEE K62 (A) vs AtAtack (S)

The OOB stats makes it seem like a crushing victory. Well played.
by Hardradi
Thu Dec 22, 2022 3:51 am
Forum: After Action Reports
Topic: Blondi's Tail, a '41 GC. JB v HLYA Soviets
Replies: 34
Views: 5854

Re: Blondi's Tail, a '41 GC. JB v HLYA Soviets

jasonbroomer wrote: Mon Dec 19, 2022 6:07 pm Positioning a regiment south of Proskurov now prevents the Soviets from railing any units away from the south,
I really like this move. I see you have supplemented it with some air interdiction at the southern end as well, making it a bit more difficult for some of those units to get away.
by Hardradi
Wed Dec 14, 2022 10:29 pm
Forum: Distant Worlds 2
Topic: Attacks without war?
Replies: 18
Views: 2592

Re: Attacks without war?


This can be useful to clean out their mining bases or such out of your systems, or neutral systems, without inducing full war. You can even do it in their own systems to ruin their economy. It will certainly piss them off, but if you are strong enough, they rarely do anything except attack your ...
by Hardradi
Wed Dec 14, 2022 10:25 pm
Forum: Distant Worlds 2
Topic: Exploration Level
Replies: 7
Views: 1025

Re: Exploration Level




My exploration techs are at least level 2 or 3. As I continued the game in now seems to have picked up a luxury and explored the planet to its maximum.


Sure you may have the tech, but do you have the new/advanced survey module actually on your exploration ships? Has a ship design with the ...
by Hardradi
Wed Dec 14, 2022 12:06 am
Forum: Distant Worlds 2
Topic: Exploration Level
Replies: 7
Views: 1025

Re: Exploration Level


The survey module on your exploration ship has a max level it can survey up to. At the beginning of the game, this is 25. You can't survey further without better survey tech and component on your ship.

When you colonize or place a mining station, exploration level slowly goes up at the location ...
by Hardradi
Tue Dec 13, 2022 11:22 pm
Forum: Distant Worlds 2
Topic: Earth and the Sol System
Replies: 11
Views: 2918

Re: Earth and the Sol System


I found my Sol in my playthrough. It had Mars, a continental planet called Phyrro, Saturn, and Jupiter, in that orbital order.

My headcanon is that the entire system got all sorts of screwed up from the big bad millenia ago, being a major homeworld/hub of humanity.


Ah right, this is my first ...
by Hardradi
Tue Dec 13, 2022 9:30 am
Forum: Distant Worlds 2
Topic: Exploration Level
Replies: 7
Views: 1025

Re: Exploration Level

Yes, I tried both.

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