Search found 6 matches

by kuertee
Thu Aug 13, 2015 3:51 am
Forum: Distant Worlds 1 Series
Topic: mod - allow simulated battle to test designs
Replies: 5
Views: 210

RE: mod - allow simulated battle to test designs

<t> Can't we create a "dummy" race, say called "Combat trainer", that has no home planet and is very aggressive?<br/>
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Then, we can Give them ships that we want to use as target practice/<br/>
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Would that be feasible? I'm currently looking at the Modding Guide. It looks doable. But ...
by kuertee
Tue Aug 11, 2015 10:11 am
Forum: Distant Worlds 1 Series
Topic: mod - allow simulated battle to test designs
Replies: 5
Views: 210

mod - allow simulated battle to test designs

<t> Is there a mod that allows us to test ship designs?<br/>
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I'm thinking of a mod that allows us to build a "target training" drone ship (or something) that we can use as targets to test our ship designs.<br/>
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I tried setting one escort as a target of my fleet, but that didn't work ...
by kuertee
Tue Nov 11, 2014 10:49 am
Forum: Distant Worlds 1 Series
Topic: How to approach the game...my tips
Replies: 0
Views: 175

How to approach the game...my tips

<r> I decided to spend the last four days (from Friday to Monday) learning a bit more of the game. I've had the game since it was released. And I've played it a lot since then. But I never learned how to "play" it properly.<br/>
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These tips are not "how-tos" or "what-to-dos" in the game. The ...
by kuertee
Tue Nov 11, 2014 8:58 am
Forum: Distant Worlds 1 Series
Topic: dotted, red lines - Fleet Postures
Replies: 1
Views: 368

dotted, red lines - Fleet Postures

<r> I decided to spend all weekend (from Friday to Monday) to truly learn how to play DW. I always knew what to do, which buttons to press, which menus to open, etc. But I never knew how to approach the game - mind-set wise. Now, I do. <E>:)</E><br/>
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Anyway, back to these dotted, red lines ...
by kuertee
Sun Jul 27, 2014 10:13 pm
Forum: Distant Worlds 1 Series
Topic: AI v Shakturi
Replies: 2
Views: 71

AI v Shakturi

<t> Can the AI without player intervention defeat the Shakturi?<br/>
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It gets very hectic after the Shakturi reveal themselves and war breaks out.<br/>
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I enabled full auto and both the fleet and the World Destroyer the Ancient Guardians give to the player were sent to battles they ...
by kuertee
Sat Feb 12, 2011 8:08 pm
Forum: Tech Support
Topic: in-game windows
Replies: 1
Views: 42

in-game windows

<t> Is there a way to keep the game running while any of the in-game windows (e.g. Research...Design...Galactopedia) are open?<br/>
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I understand that some of the information in the windows (e.g. Expansion planner) can become obsolete/out-dated because the game behind would have changed some ...

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