Search found 45 matches

by jlevans
Sat Jun 09, 2012 2:34 pm
Forum: Distant Worlds 1 Series
Topic: What's the difference in escorts, destroyers, cruisers, etc.
Replies: 18
Views: 441

RE: What's the difference in escorts, destroyers, cruisers, etc.

<t> There is no difference except for the visual on screen representation, with the exception of Starbases and Carriers which can be 100% and 50% larger than your current max size technology, assuming you meet their other criteria (no engines on bases, 40% of carriers must be flight decks, etc.). Be...
by jlevans
Thu Jun 07, 2012 6:09 pm
Forum: Distant Worlds 1 Series
Topic: Public Beta for Legends v1.7.0.16 now Available!
Replies: 61
Views: 2705

RE: Public Beta for Legends v1.7.0.15 now Available!

There was also some debate about whether the AI actually uses the adjusted policy files modified by players, when they are placed in the customization folder. Is it confirmed that this now occurs?
by jlevans
Sat May 26, 2012 1:29 pm
Forum: Design and Modding
Topic: After 1.7.0.14 policies must be "Read-only"
Replies: 13
Views: 209

RE: After 1.7.0.14 policies must be "Read-only"

Been gone a week or so. Thanks for moving to the Tech Support forum.
by jlevans
Fri May 18, 2012 11:16 am
Forum: Design and Modding
Topic: After 1.7.0.14 policies must be "Read-only"
Replies: 13
Views: 209

RE: After 1.7.0.14 policies must be "Read-only"

<r> <QUOTE><s>[quote]</s>ORIGINAL: Arcatus<br/> <br/> You should <I><s>[i]</s>never<e>[/i]</e></I> modify any policy in "..\Distant Worlds\Policy"<br/> <br/> All changes must be made in "..\Distant Worlds\customization\yourMod\Policy" <br/> And don't forget to activate your mod in the main game menu...
by jlevans
Fri May 18, 2012 9:12 am
Forum: Design and Modding
Topic: After 1.7.0.14 policies must be "Read-only"
Replies: 13
Views: 209

RE: After 1.7.0.14 policies must be "Read-only"

<r> <QUOTE><s>[quote]</s>ORIGINAL: tjhkkr<br/> <br/> Agreed, but it is STRANGE that the file attribute would have that affect...<br/> <e>[/quote]</e></QUOTE> <br/> Yes, the file attribute resulting in no armor, etc. is quite strange. It's like having the unexpected attribute resulted in the file bei...
by jlevans
Thu May 17, 2012 8:02 pm
Forum: Design and Modding
Topic: After 1.7.0.14 policies must be "Read-only"
Replies: 13
Views: 209

RE: After 1.7.0.14 policies must be "Read-only"

<t> Hmm...<br/> <br/> I think Elliot made a good decision by making the default policy files read-only. If I were in his shoes, I would want any customized race policy files to be loaded through a Mod - aka in the Cutomization folder. I would design it so that using a mod would automatically use the...
by jlevans
Thu May 17, 2012 7:33 pm
Forum: Design and Modding
Topic: After 1.7.0.14 policies must be "Read-only"
Replies: 13
Views: 209

RE: After 1.7.0.14 policies must be "Read-only"

<t> I've modified a race policy file and saved it, but of course you can't save it with the same name as the default race policy file since that is now read-only.<br/> <br/> To get around this restriction, I changed the name back to the race name but saved it in the customized them policy folder (Di...
by jlevans
Sun May 13, 2012 11:48 am
Forum: Distant Worlds 1 Series
Topic: Why I stopped playing Distant Worlds
Replies: 30
Views: 1423

RE: Why I stopped playing Distant Worlds

<t> I agree with you Martial Doctor, especially the bit about the uncompetitive AI against experienced players who have made the time committment to master the game's learning curve. The game has such long term replayable potential, but it can only occur if AI development and improvement is continuo...
by jlevans
Sat Apr 21, 2012 9:49 am
Forum: General Discussion
Topic: Off Topic. About Other Games.
Replies: 79
Views: 1967

RE: Off Topic. About Other Games.

Anyone tried Star Ruler?
by jlevans
Tue Apr 03, 2012 5:14 pm
Forum: General Discussion
Topic: Off Topic. About Other Games.
Replies: 79
Views: 1967

RE: Off Topic. About Other Games.

<t> Besides DW, CiV with the VEM mod. <br/> <br/> Waiting for SotS2 to go 1.0 before I dive into it. <br/> <br/> Now and then a little of Matrix's WitE although I do wish it would be moved in the direction of more of a winnable game than an Eastern front simulation with all the restrictions from his...
by jlevans
Sun Apr 01, 2012 2:59 pm
Forum: Tech Support
Topic: 1.7.0.13 - exit crash
Replies: 6
Views: 67

RE: 1.7.0.13 - exit crash

Vista
by jlevans
Thu Mar 29, 2012 10:31 am
Forum: Tech Support
Topic: 1.7.0.13 - exit crash
Replies: 6
Views: 67

RE: 1.7.0.13 - exit crash

Same here.
by jlevans
Sat Mar 17, 2012 9:32 pm
Forum: Distant Worlds 1 Series
Topic: Community Request - Customized Designs
Replies: 125
Views: 2121

RE: Community Request - Customized Designs

I believe it is Elliot's intention to add a capabilty for the AI to interpolate between designs, so if a DeathRay is discovered, the AI will create one, assuming there is enough of a gap in OD designs to trigger such a design. We'll have to see how that will work after the next patch.
by jlevans
Sat Mar 17, 2012 8:18 pm
Forum: Distant Worlds 1 Series
Topic: Community Request - Customized Designs
Replies: 125
Views: 2121

RE: Community Request - Customized Designs

<t> I haven't yet found the magic elixer either in designing the OD file to get a more directed research path... I too am hoping the next patch fixes this as right now, the AI plays better using it's own designs than using the OD.<br/> <br/> I also just watched my race design build only escort and f...
by jlevans
Fri Mar 16, 2012 10:24 am
Forum: Distant Worlds 1 Series
Topic: Community Request - Customized Designs
Replies: 125
Views: 2121

RE: Community Request - Customized Designs

<t> Here's my Boskara design file, v3. <br/> <br/> This one was developed by doing an entire tech tree play through to get the 'Date Created' property in the proper sequence. While the AI still doesn't really accurately determine which buildable designs are the most advanced, I'm hoping the next pat...
by jlevans
Tue Mar 13, 2012 7:35 pm
Forum: Distant Worlds 1 Series
Topic: Community Request - Customized Designs
Replies: 125
Views: 2121

RE: Community Request - Customized Designs

<r> <QUOTE><s>[quote]</s>As far as the reactor power, I agree on the earlier frigates. They are meant to swarm enemies and prevent them from getting away. They often have hiccups in the power which causes their hyperblock to go down and thus giving the enemy a chance to get away. This is only a prob...
by jlevans
Tue Mar 13, 2012 6:45 pm
Forum: Distant Worlds 1 Series
Topic: Community Request - Customized Designs
Replies: 125
Views: 2121

RE: Community Request - Customized Designs

<t> I understand. It takes a lot of tweaking to get it right. I've had to do my fair share of it. [:(]<br/> <br/> What I was referring to were designs with 1 Fusion Reactor and 8 Assault Blasters along with engines, shields, etc.. I looked at the designs with all technology researched which should m...
by jlevans
Tue Mar 13, 2012 11:13 am
Forum: Distant Worlds 1 Series
Topic: Community Request - Customized Designs
Replies: 125
Views: 2121

RE: Community Request - Customized Designs

<t> Hi Falokis,<br/> <br/> Thanks for the human OD file. I took a brief look at a a few designs and they look pretty good. The naming by itself must have taken quite a while. <br/> [:)]<br/> A suggestion - You may want to revisit the power levels of some of your designs. Reactors need to generate en...
by jlevans
Mon Mar 12, 2012 9:19 pm
Forum: Distant Worlds 1 Series
Topic: Community Request - Customized Designs
Replies: 125
Views: 2121

RE: Community Request - Customized Designs

Thanks for the wonderful support Elliot! I've never encountered a strategy game with this much long term potential. [&o]

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