Search found 29 matches

by Fornax
Wed Jul 09, 2014 8:54 pm
Forum: Titans of Steel - Warring Suns
Topic: XP Gains
Replies: 11
Views: 2321

RE: XP Gains

<t> The difference is that the two things you mentioned are clear cheating. The XP grabs I'm talking about are more subtle and are gotten by performing tasks on the battlefield that aren't necessary for winning the match but are plausible and easily added into one's tactics if you know what I mean ...
by Fornax
Tue Jul 08, 2014 10:36 pm
Forum: Titans of Steel - Warring Suns
Topic: XP Gains
Replies: 11
Views: 2321

RE: XP Gains

Stuff like repeatedly crouching/standing while finishing off a titan or drawing out the end of a battle so that an injured jock can maximize the use of their life support system.
by Fornax
Mon Jul 07, 2014 4:33 pm
Forum: Titans of Steel - Warring Suns
Topic: XP Gains
Replies: 11
Views: 2321

RE: XP Gains

<r> Thanks for the 1.2.8 update Larkin!<br/>
<br/>
<B><s>[b]</s>Yet Another XP Nag:<e>[/b]</e></B> What if the XP reward of each match was calculated based on total weight and skill of opponent team and then divvied up according to each jock's skill usage during the battle? (To prevent XP milking ...
by Fornax
Sun Aug 18, 2013 2:08 pm
Forum: Titans of Steel - Warring Suns
Topic: XP Gains
Replies: 11
Views: 2321

RE: XP Gains

I think Larkin was saying that an AC20 would gain the same XPs per shot as an MG if the formula I proposed in the OP was implemented.
by Fornax
Sat Aug 17, 2013 9:26 am
Forum: Titans of Steel - Warring Suns
Topic: XP Gains
Replies: 11
Views: 2321

RE: XP Gains

<r> I had forgotten about the reload times...I suppose tracking each weapon type separately, then multiplying each tally by reload time before taking the square roots would be better.<br/>
<br/>
It is a psychological issue, yes. For me XP farming is something that creeps into gameplay. I think ...
by Fornax
Sat Aug 17, 2013 9:24 am
Forum: Titans of Steel - Warring Suns
Topic: v1.2.3
Replies: 5
Views: 1376

RE: v1.2.3

Leaving well enough alone is a good policy. I was excited about the new patch and felt the need to spew off some ideas.
by Fornax
Fri Aug 16, 2013 9:12 pm
Forum: Titans of Steel - Warring Suns
Topic: XP Gains
Replies: 11
Views: 2321

XP Gains

<t> I would like to make a suggestion for the way XP gains are handled on the combat field. When playing with my brother we soon discovered that skill checks result in XP gains. Nothing wrong with that, but what ended up happening is we would deliberately do things to invoke skill checks for the ...
by Fornax
Fri Aug 16, 2013 3:46 pm
Forum: Titans of Steel - Warring Suns
Topic: v1.2.3
Replies: 5
Views: 1376

RE: v1.2.3

<r> Below are some ideas I had for handling heat.<br/>
<br/>
<B><s>[b]</s>Heat Units<e>[/b]</e></B><br/>
A heat unit is a quantity of heat energy. Heat damage is measured in HUs. An object containing "zero" heat units is at 0 degrees, regardless of its mass. Heat units can be negative.<br/>
<br ...
by Fornax
Thu Aug 15, 2013 3:33 pm
Forum: Titans of Steel - Warring Suns
Topic: v1.2.3
Replies: 5
Views: 1376

v1.2.3

<t> Thank you for releasing another update for Titans of Steel, Larkin. This game rocks!<br/>
<br/>
I had a look at the patch notes and didn't see anything for taking a titan's external armor heat conductivity into account when suffering heat damage. Something like:<br/>
<br/>
titan_temp+=heat ...
by Fornax
Thu Jan 05, 2012 4:57 pm
Forum: Tech Support
Topic: User Interface Suggestions (Image Heavy)
Replies: 24
Views: 703

RE: User Interface Suggestions (Image Heavy)

<r> A few more:<br/>
<br/>
A lot of tables have an 'Empire' column that displays an icon of your empire's flag...is it worth having?<br/>
<br/>
<IMG src="http://distantworlds.s3.amazonaws.com/empire_column.png"><s>[img]</s><URL url="http://distantworlds.s3.amazonaws.com/empire_column.png">http ...
by Fornax
Tue Jan 03, 2012 7:40 pm
Forum: Tech Support
Topic: User Interface Suggestions (Image Heavy)
Replies: 24
Views: 703

RE: User Interface Suggestions (Image Heavy)

<r> Thanks for the tip, feelotraveller - that works well. It would be nice to be able to do the same thing without those extra clicks though.<br/>
<br/>
Something I haven't yet covered in this thread is the flickering that can be seen in parts of the interface when they are being created or ...
by Fornax
Tue Jan 03, 2012 2:39 am
Forum: Tech Support
Topic: User Interface Suggestions (Image Heavy)
Replies: 24
Views: 703

RE: User Interface Suggestions (Image Heavy)

<r> Some more suggestions/issues:<br/>
<br/>
Another spurious ping:<br/>
<br/>
<IMG src="http://distantworlds.s3.amazonaws.com/pirate_alliance_ping.png"><s>[img]</s><URL url="http://distantworlds.s3.amazonaws.com/pirate_alliance_ping.png"><LINK_TEXT text="http://distantworlds.s3.amazonaws.com/p ...
by Fornax
Sat Dec 31, 2011 2:48 pm
Forum: Tech Support
Topic: User Interface Suggestions (Image Heavy)
Replies: 24
Views: 703

RE: User Interface Suggestions (Image Heavy)

<r> I like the idea you mentioned of using the alt key instead of the ctrl key for bringing up context menus for ships. Then the ctrl key could be used for mission queuing instead, which is consistent with a lot of other games. It would definitely make exploration less cumbersome.<br/>
<br/>
I ...
by Fornax
Fri Dec 30, 2011 5:25 pm
Forum: Tech Support
Topic: User Interface Suggestions (Image Heavy)
Replies: 24
Views: 703

RE: User Interface Suggestions (Image Heavy)

<t> Hi Florestan,<br/>
<br/>
Thank you for your kind comments.<br/>
<br/>
I'm relatively new to Distant Worlds having purchased it just before christmas. Soon after I began playing I realized that it was a game with great concepts at its core but also a user interface that was struggling to keep ...
by Fornax
Fri Dec 30, 2011 12:15 pm
Forum: Tech Support
Topic: User Interface Suggestions (Image Heavy)
Replies: 24
Views: 703

RE: User Interface Suggestions (Image Heavy)

<r> Hi feelotraveller,<br/>
<br/>
I'm not suggesting that the colony renaming box or tax modifier be removed - they can stay where they are. Happiness is already a column in the colony table and could be widened a bit to also show the numerical value alongside the face icons. Value is also already ...
by Fornax
Fri Dec 30, 2011 2:20 am
Forum: Tech Support
Topic: User Interface Suggestions (Image Heavy)
Replies: 24
Views: 703

RE: User Interface Suggestions (Image Heavy)

<r> The screens for <B><s>[b]</s>Colonies<e>[/b]</e></B>, <B><s>[b]</s>Expansion Planner<e>[/b]</e></B>, <B><s>[b]</s>Construction Yards<e>[/b]</e></B>, <B><s>[b]</s>Ships & Bases<e>[/b]</e></B>, and <B><s>[b]</s>Fleets<e>[/b]</e></B> all share a similar layout. They get the job done but it feels ...
by Fornax
Thu Dec 29, 2011 12:28 pm
Forum: Tech Support
Topic: User Interface Suggestions (Image Heavy)
Replies: 24
Views: 703

RE: User Interface Suggestions (Image Heavy)

<r> Here’s some more suggestions/issues:<br/>
<br/>
Ability to see ship construction progress without examining construction yards:<br/>
<br/>
<IMG src="http://distantworlds.s3.amazonaws.com/build_progress.png"><s>[img]</s><URL url="http://distantworlds.s3.amazonaws.com/build_progress.png"><LINK ...
by Fornax
Wed Dec 28, 2011 12:36 pm
Forum: Tech Support
Topic: User Interface Suggestions (Image Heavy)
Replies: 24
Views: 703

RE: User Interface Suggestions (Image Heavy)

<t> Hmmm, upon further reflection points 5 and 6 in my original post won't work because sometimes you've got a ship selected and you want to move it to another object by right-clicking on it.<br/>
<br/>
Here's an alternative scheme: Double-clicking a ship, colony, or other object could bring up ...
by Fornax
Tue Dec 27, 2011 5:54 pm
Forum: Tech Support
Topic: User Interface Suggestions (Image Heavy)
Replies: 24
Views: 703

User Interface Suggestions (Image Heavy)

<r> Hi everyone,<br/>
<br/>
I wanted to take a moment and put together a list of things that I noticed about the interface of Distant Worlds. Most of these points are very small (some are downright nit-picky). Most of my notes are written on the images with red text. So here goes...<br/>
<br ...
by Fornax
Sun Feb 20, 2011 10:56 pm
Forum: Titans of Steel - Warring Suns
Topic: Titan System Upgrades
Replies: 1
Views: 334

Titan System Upgrades

<r> Here is an idea for being able to spend large amounts of cash in the factory to upgrade certain titan systems. Upgraded systems have the same size and weight as their standard counterparts, but possess all the positive attributes of the next-size-up system. For example, an upgraded Morola M1 ...

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