Search found 6 matches

by pistolero
Sun Apr 22, 2018 1:57 am
Forum: Crown of Glory: Emperor's Edition
Topic: comparison question
Replies: 3
Views: 663

RE: comparison question

<r> I only played COGEE, i bought it few years ago. At this time, i found it hard to understand all the gameplay aspects.<br/>
I was experienced with Paradox games (EU, CK, ...), but never tried a game with such complexity before.<br/>
<br/>
Few weeks ago, i wanted to try again COGEE with the <B ...
by pistolero
Sun Dec 01, 2013 11:35 am
Forum: Mods and Scenarios
Topic: 1792 Ultimate Scenario for PBEM
Replies: 7
Views: 603

RE: 1792 Ultimate Scenario for PBEM

Hi, did you finish your ultimate scenario finally? It looks very nice!
by pistolero
Sun Jul 08, 2012 12:29 pm
Forum: Crown of Glory: Emperor's Edition
Topic: next patch??
Replies: 23
Views: 966

RE: next patch??

<t> Hi! I have some questions about the future of Crown of Glory:<br/>
1. The next patch of Crown of Glory: Emperor's Edition is still planned? Does it come out soon?<br/>
2. A sequel of Crown of Glory: Emperor's Edition it is planned?<br/>
3. Where can I buy or get the original Crown of Glory ...
by pistolero
Sun Sep 25, 2011 2:28 pm
Forum: Crown of Glory: Emperor's Edition
Topic: How to play in Advanced Economy with the TCP/IP mode?
Replies: 1
Views: 366

How to play in Advanced Economy with the TCP/IP mode?

I don't find the Advanced Economy option and I always in simplify Economy!
by pistolero
Sat May 14, 2011 11:56 am
Forum: Tech Support
Topic: TCP/IP
Replies: 15
Views: 790

RE: TCP/IP

Thanks to answer me! I understand why it's so difficult to realize. just Crown of Glory: Emperor's Edition is an incredible game, I think a fully working multiplayer is sufficient for the fans to buy a new version of this game [&o] !
by pistolero
Tue May 03, 2011 8:38 pm
Forum: Tech Support
Topic: TCP/IP
Replies: 15
Views: 790

RE: TCP/IP

<t> Any news for the crash in detailed battle in TCP/IP? and for the crash when the host end turn before other players? I know that the TCP/IP feature is not supported, but it's disappointing because the multi is the half of the interest of turn per turn game. And the TCP/IP mode is the only multi ...

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