Search found 59 matches

by Veni
Tue Jun 30, 2015 6:36 pm
Forum: Advanced Tactics Series
Topic: When will the latest patch be released?
Replies: 9
Views: 183

RE: When will the latest patch be released?

Same here. I am *really* excited to take this for a spin.
by Veni
Wed May 27, 2015 11:49 am
Forum: Mods and Scenarios
Topic: Private beta test ATG v2.21d : TOEs and auto-reinforcements
Replies: 199
Views: 3669

RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements

Thanks! In about 8-10 days I'll have some free time to really take this for a spin!
So eager with antici .............. PATION!!
by Veni
Wed May 27, 2015 11:36 am
Forum: Mods and Scenarios
Topic: Private beta test ATG v2.21d : TOEs and auto-reinforcements
Replies: 199
Views: 3669

RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements

I am absolutely drooling for this, but since I run AT through Steam I can't give it a go yet ...
Any idea on a time frame for a Steam-friendly release?
by Veni
Fri Feb 27, 2015 12:25 pm
Forum: Mods and Scenarios
Topic: Regvar production pics
Replies: 7
Views: 247

RE: Regvar production pics

Thanks again. This may be a screen size/resolution issue; that button is definitely not there. I'll play around and see if I can't figure something out...
by Veni
Thu Feb 26, 2015 11:29 am
Forum: Mods and Scenarios
Topic: Regvar production pics
Replies: 7
Views: 247

RE: Regvar production pics

<r> Hmm, don't seem to have this. I'm working off of a v220c New Dawn random game (masterfile removed).<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/38810/0D38D624F410466190285431B39E00E8.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/38810 ...
by Veni
Thu Feb 26, 2015 12:27 am
Forum: Mods and Scenarios
Topic: Regvar production pics
Replies: 7
Views: 247

RE: Regvar production pics

<t> Thanks for the reply!<br/>
<br/>
Do you mean the 'IsSFType#'button? What threw me is that #149 "Ore (recycled)" is set to "IsSFType#: -1", i.e. no apparent link, while most are set to respective SFTypes.<br/>
<br/>
I'll fuss with it as soon as I can, and see if that works. No PzDiv should be ...
by Veni
Sun Feb 22, 2015 5:39 pm
Forum: Mods and Scenarios
Topic: Questions on creating new units
Replies: 6
Views: 233

RE: Questions on creating new units

Skanvak, I haven't worked too much with the SFT stats, so I can't answer those questions.
Landscape groups are used in the editor to set which terrain types a location type can/can't be built on.
by Veni
Mon Feb 16, 2015 7:27 pm
Forum: Mods and Scenarios
Topic: Regvar production pics
Replies: 7
Views: 247

Regvar production pics

<t> So here's a question I'm stumped on:<br/>
<br/>
In the editor, how are regimevars linked to their pics in the production window?<br/>
For example, I see that for Item 149 "Ore (recycled)" ('IsSFT#' = -1), there is a corresponding SFT 142 "Ore Picture", but for the life of me can not figure ...
by Veni
Sun Feb 15, 2015 3:33 pm
Forum: Mods and Scenarios
Topic: Modding questions
Replies: 5
Views: 132

RE: Modding questions

<t> Hello Gary,<br/>
<br/>
1. As it stands, 'City' locationtype 0 is the main urban area on random random (after 'Capitol' locationtype 1); 'Town' locationtype 20 isn't set to show up in random games, doesn't have production, etc. BUT as noted that's where the fun comes in with the editor. As LJ ...
by Veni
Wed Dec 17, 2014 5:44 pm
Forum: Advanced Tactics Series
Topic: Seaborne landings out of supply
Replies: 15
Views: 413

RE: Seaborne landings out of supply

<r> <B><s>[b]</s>Kaldadarnes<e>[/b]</e></B>: Supply will happen automatically, provided there is a clear path from source HQ; BUT this is subject to Anti-Supply. That said, if you have a parent HQ in a port, you can load it with cargoships to manually ship supplies and troops (also subject to anti ...
by Veni
Tue Dec 16, 2014 4:18 pm
Forum: Advanced Tactics Series
Topic: Seaborne landings out of supply
Replies: 15
Views: 413

RE: Seaborne landings out of supply

<r> And .... DDay+2: units continue to move inland; engineer builds road behind, allowing armoured unit to move to contact and secure objective. Woo-hoo!<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/38810/140FBB9BEFF04825B8B5F74B260160F6.jpg"><s>[img]</s><URL url="https://www ...
by Veni
Tue Dec 16, 2014 4:15 pm
Forum: Advanced Tactics Series
Topic: Seaborne landings out of supply
Replies: 15
Views: 413

RE: Seaborne landings out of supply

<r> DDay+1: Engineer unit builds port ... supply layer turned on, and supply is green <E>:)</E><br/>
Units move inland ...<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/38810/4266F8E58D3A430D925BA1C1BA5DC3D5.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles ...
by Veni
Tue Dec 16, 2014 4:14 pm
Forum: Advanced Tactics Series
Topic: Seaborne landings out of supply
Replies: 15
Views: 413

RE: Seaborne landings out of supply

<r> Disembark on DDay!<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/38810/101433F41A834C8F8A7BC69F8E3D2362.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/38810/101433F41A834C8F8A7BC69F8E3D2362.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ...
by Veni
Tue Dec 16, 2014 4:13 pm
Forum: Advanced Tactics Series
Topic: Seaborne landings out of supply
Replies: 15
Views: 413

RE: Seaborne landings out of supply

<r> OK for gits'n'shiggles, an example of an (unopposed) landing! Here the invasion fleet approaches on DDay...<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/38810/91DF5573CB0E42A1A6A6F10AC8BFF8EE.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/38810 ...
by Veni
Tue Dec 16, 2014 4:06 pm
Forum: Advanced Tactics Series
Topic: Seaborne landings out of supply
Replies: 15
Views: 413

RE: Seaborne landings out of supply

<t> "what they said" +<br/>
SOP for me is to include an engineer unit (size 40+) with the unloaded forces: DDay unload, DDay+1 build port. Just make sure you have the build requirements for a port, which are:<br/>
- 80 EP (hence the size 40 engineer unit: it has 80EP avail DDay+1 if it hasn't ...
by Veni
Tue Jul 08, 2014 3:23 pm
Forum: Mods and Scenarios
Topic: Updated Graphics
Replies: 136
Views: 4996

RE: Updated Graphics (and more!)

Thank you, sir!
by Veni
Tue Jul 08, 2014 5:38 am
Forum: Mods and Scenarios
Topic: Updated Graphics
Replies: 136
Views: 4996

RE: Updated Graphics (and more!)

<t> First, thanks re update info.<br/>
<br/>
I've been playing around quite a bit with your new set, and I love it. Helluva lot of good work. Incidentally, I've frequently used your original graphics set you put up some time ago.<br/>
<br/>
A few observations/questions:<br/>
<br/>
01. Re ...
by Veni
Tue Jul 08, 2014 2:27 am
Forum: Mods and Scenarios
Topic: Updated Graphics
Replies: 136
Views: 4996

RE: Updated Graphics (and more!)

I uploaded new versions.

Ormand, pardon my ignorance, but where is this new set uploaded to? I don't want to download the older set. Thx!
by Veni
Sat Jun 21, 2014 7:59 pm
Forum: Advanced Tactics Series
Topic: execsetgamevar broken?
Replies: 5
Views: 157

RE: execsetgamevar broken?

Just off-the-cuff: does Gameslot_Testing2(#4) require a numerical value, e.g. '0'? Is line two necessary if you reset it on line 4?

(edit: just realized you asked Vic; don't mean to be rude & intercede)
by Veni
Mon Jun 09, 2014 1:41 pm
Forum: Advanced Tactics Series
Topic: Private beta test ATG v2.20
Replies: 31
Views: 892

RE: Private beta test ATG v2.20

<r> 'Nuther observation: the dates are off in the info panel for new SFT designs. Attached pic: Panther II was created in the previous round (DEC37 vs SEP36), and Panther just a few turns before that (not in JUL36). <br/>
<br/>
A minor issue to be sure, but just FYI. Cheers!<br/>
<br/>
<IMG src ...

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