Search found 495 matches

by No idea
Thu Jan 21, 2021 10:27 am
Forum: The War Room
Topic: Showcasing WitE2 #3 - Logistics
Replies: 56
Views: 7186

RE: Showcasing WitE2 #3 - Logistics

<t> One question regarding supply through ports. What has been done about it? In WITE I had a game where lots of my soviet units (two whole fronts) were cut, but I still had one of those little ports at the sea of Azov on my hands, and they were getting full supply through that little port (I must ...
by No idea
Sun Jan 03, 2021 2:56 pm
Forum: Gary Grigsby's War in the East 2
Topic: Counter density
Replies: 3
Views: 285

RE: Counter density

<r>
<QUOTE><s>[quote]</s>ORIGINAL: damienb33<br/>
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Looks great, so excited. Question on something that bothers me in WITE/WITW: did you maintain limit of 3 counters max per hex ? It is strictly limiting compared to historical capability of Russians for instance to put a huge density of ...
by No idea
Sun Jan 03, 2021 2:50 pm
Forum: Gary Grigsby's War in the East 2
Topic: Unit colors
Replies: 13
Views: 723

RE: Unit colors

Cool feature¡
by No idea
Wed Dec 23, 2020 8:19 am
Forum: Gary Grigsby's War in the East 2
Topic: Making Barbarossa "Gameable"?
Replies: 30
Views: 1288

RE: Making Barbarossa "Gameable"?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Meteor2<br/>
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To avoid any misunderstanding, I am not proposing a conversion into DCB.<br/>
But the min/max strategy of the experts (after a serious time of play), drove me away.<br/>
If any deviation from the „best“ openings (think of all the well ...
by No idea
Tue Dec 22, 2020 7:26 pm
Forum: The War Room
Topic: Showcasing WitE2 #2 - Weather
Replies: 16
Views: 2826

RE: Showcasing WitE2 #2 - Weather

<r>
<QUOTE><s>[quote]</s>ORIGINAL: RedLancer<br/>
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Don't forget we have Light and Heavy Mud. The comparison screenshot above shows Light Mud. You can see Heavy Mud in the penultimate screenshot. As the map now shows elevation we have had to carefully select the shades. Too far in the ...
by No idea
Sat Dec 19, 2020 8:29 pm
Forum: The War Room
Topic: Showcasing WitE2 #2 - Weather
Replies: 16
Views: 2826

RE: Showcasing WitE2 #2 - Weather

Dont you think mud and clear terrain look the same? It is difficult to tell the difference at a glance. I know this is controversial, because some people have asked for a less “intrusive” mud, but I think you have gone tto far the other way.
by No idea
Fri Dec 11, 2020 7:25 pm
Forum: The War Room
Topic: Showcasing WitE2 #1 - New Ground Combat & Movement Features
Replies: 42
Views: 6339

RE: Showcasing WitE2 #1 - New Ground Combat & Movement Features

<t> I have been playing with the same modded counters for so long that I have fogotten who made them or which was the mod, but they are not so “pointy” on their corners and the colours are not so “plain” but pastel shade (I hope I have explained myself)<br/>
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I guess there isnt a single way ...
by No idea
Fri Dec 11, 2020 2:35 pm
Forum: The War Room
Topic: Showcasing WitE2 #1 - New Ground Combat & Movement Features
Replies: 42
Views: 6339

RE: Showcasing WitE2 #1 - New Ground Combat & Movement Features

By the way, havent you made a face washing to the counters? Old ones are ok, but some mods have made them prettier. I think the new, better looking map, calls for new, better looking counters.
by No idea
Fri Dec 11, 2020 2:19 pm
Forum: The War Room
Topic: Showcasing WitE2 #1 - New Ground Combat & Movement Features
Replies: 42
Views: 6339

RE: Showcasing WitE2 #1 - New Ground Combat & Movement Features

It seems the new combat delay will make swarm tactics a very good option (by swarm I mean scattering units all over the place to make the german pay extra MPs for every hex), especially during the first turns, when there is really nothing you can do to stop the germans
by No idea
Thu Jan 09, 2020 5:26 pm
Forum: Gary Grigsby's War in the East Series
Topic: WitE 2
Replies: 2049
Views: 56543

RE: WitE 2

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Red Lancer<br/>
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<QUOTE><s>[quote]</s>ORIGINAL: king171717<br/>
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Hey, I am excited you guys are making the war in the east 2!! Definitely going to get it when it comes out!!<br/>
<br/>
I have a question about logistics for the Germans. In the ...
by No idea
Mon Dec 02, 2019 11:29 am
Forum: Gary Grigsby's War in the East Series
Topic: Question of command points
Replies: 8
Views: 411

RE: Question of command points

Afaik it is better to overload fronts instead of attaching armies to STAVKA. Somebody did the numbers some time ago
by No idea
Mon Nov 18, 2019 7:40 pm
Forum: Gary Grigsby's War in the East Series
Topic: WitE 2
Replies: 2049
Views: 56543

RE: WitE 2

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Hanny<br/>
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<QUOTE><s>[quote]</s>ORIGINAL: No idea<br/>
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<QUOTE><s>[quote]</s>ORIGINAL: jwolf<br/>
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Is there, or will there be, the possibility of allowing minor or small random variation in the initial deployments? The goal would be to ...
by No idea
Sun Nov 17, 2019 9:01 am
Forum: Gary Grigsby's War in the East Series
Topic: WitE 2
Replies: 2049
Views: 56543

RE: WitE 2

<r>
<QUOTE><s>[quote]</s>ORIGINAL: jwolf<br/>
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Is there, or will there be, the possibility of allowing minor or small random variation in the initial deployments? The goal would be to try to minimize efforts at perfect plan opening moves which are based on unrealistically perfect ...
by No idea
Sun Aug 04, 2019 2:46 pm
Forum: Gary Grigsby's War in the East Series
Topic: Construction/Pioneer SUs should be affected by the support level setting as well!
Replies: 26
Views: 844

RE: Construction/Pioneer SUs should be affected by the support level setting as well!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: xhoel<br/>
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+1 <br/>
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This is one of the 2 features that I can think of that makes life harder for the player instead of making it easier. It is an absolute pain to move engineers around and there is literally no benefit from having such a mechanism ...
by No idea
Sun Jul 07, 2019 5:22 am
Forum: Gary Grigsby's War in the East Series
Topic: The early fall of Berlin
Replies: 14
Views: 407

RE: The early fall of Berlin

Define early. Unless you let the soviet player take it on puropose, i dont see how it can be achieved before late 44. Assuming equally skilled players
by No idea
Thu May 30, 2019 6:43 pm
Forum: Gary Grigsby's War in the East Series
Topic: TOE, attack types and probability of success
Replies: 13
Views: 559

RE: TOE, attack types and probability of success

My rule of thumb is that you can hasty attack if your CV is 3 times that of the enemy, while you are better with a full attack with twice the CV. Of course, lots of things affect this (previous bombings, reserve units, fatigue, attack across river...) but I think it is a good “rule”
by No idea
Wed May 29, 2019 6:26 pm
Forum: Gary Grigsby's War in the East Series
Topic: Blacklist for quitters?
Replies: 11
Views: 278

RE: Blacklist for quitters?

I agree with making a blacklist for people dissapearing. Please, note that dissapearing is not the same as quitting
by No idea
Thu May 23, 2019 3:49 pm
Forum: Opponents Wanted
Topic: Multiplayer Server Games - Very Disatisfied
Replies: 4
Views: 239

RE: Multiplayer Server Games - Very Disatisfied

And yes, it is very important to keep communicating every turn
by No idea
Thu May 23, 2019 3:48 pm
Forum: Opponents Wanted
Topic: Multiplayer Server Games - Very Disatisfied
Replies: 4
Views: 239

RE: Multiplayer Server Games - Very Disatisfied

Do you want to play with me (i will play the soviets)? Server game, but dont worry, just set a password. Your problem is instead of looking for somebody here you went directly to the server hopind somebody would play. Some people start the game, feels it takes too much outf them and leave it.

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