Search found 13 matches

by spidey007
Tue Jul 26, 2011 3:00 am
Forum: Mods and Scenarios
Topic: Editor Question
Replies: 2
Views: 61

RE: Editor Question

Yes there are several AI production scripts the AI already uses that can be changed and you can set production for any slot in any location via scripting.
by spidey007
Mon Jul 25, 2011 4:10 pm
Forum: Mods and Scenarios
Topic: Question about tempstrings?
Replies: 3
Views: 96

RE: Question about tempstrings?

<t> I always start at a higher number since there are already units starting on the map so the th is less a problem for me. Glad it worked for you. If you need any other help coding always glad to help.<br/>
<br/>
Spidey<br/>
<br/>
Realized "th" would still be an issue on higher numbers (wasn't ...
by spidey007
Mon Jul 25, 2011 5:02 am
Forum: Mods and Scenarios
Topic: Question about tempstrings?
Replies: 3
Views: 96

RE: Question about tempstrings?

<t> Yes I do in the formation mod I'm working on.<br/>
Here is the script I use to add a unit via a card.<br/>
0) SETVAR: TempVar10 = CheckTurn<br/>
1) EXECUTE: ExecAddUnit(TempVar0, TempVar2, TempVar3, TempVar10)<br/>
2) SETVAR: TempVar11 = CheckTotalUnits<br/>
3) SETVAR: TempVar12 ...
by spidey007
Sun Jul 10, 2011 4:14 pm
Forum: Mods and Scenarios
Topic: Anyway to upgrade a single unit via script
Replies: 0
Views: 37

Anyway to upgrade a single unit via script

Is there any easy way to upgrade the sfts of a single unit via script. The only upgrade command I've found upgrades all sfts for all players. And none of the other ways with removing and adding upgrade sfts iv'e tried have worked for me.
by spidey007
Sun Jul 03, 2011 2:51 pm
Forum: Mods and Scenarios
Topic: New Master file for Randoms
Replies: 7
Views: 171

RE: New Master file for Randoms

<t> Would not lose the ability to do anything you can currently do so merging units and adding sf types to an existing unit will work the same in this case. For specific historical scenarios I was thinking of adapting to something like that but for this mod is more of a streamlineing to production ...
by spidey007
Sat Jul 02, 2011 1:57 am
Forum: Mods and Scenarios
Topic: New Master file for Randoms
Replies: 7
Views: 171

RE: New Master file for Randoms

<t> Testing it now. Can not build units currently at factories tho have a new Location type called training base that can build formations. Could change so various formations are under there type of factory but worried about what AI would do. Have basic configurations figured for following units ...
by spidey007
Thu Jun 30, 2011 2:07 am
Forum: Mods and Scenarios
Topic: Action Card Select Unit
Replies: 3
Views: 133

RE: Action Card Select Unit

Turns out it returns unit id as well as x y.
So temp2=x,temp3=y, temp5=unit number I do not know what if anything is returned in temp4.
Spidey
by spidey007
Wed Jun 29, 2011 11:44 pm
Forum: Mods and Scenarios
Topic: Action Card Select Unit
Replies: 3
Views: 133

RE: Action Card Select Unit

Never mind figured it out returns x y of unit not the actual unit number
by spidey007
Wed Jun 29, 2011 10:42 pm
Forum: Mods and Scenarios
Topic: New Master file for Randoms
Replies: 7
Views: 171

New Master file for Randoms

<t> I've been working on a new master file where you have a new category of build called formations. When you build a formation it creates a card at that you can use to create a new unit in any friendly hex that has a HQ in it and unit automatic connects to HQ in hex. The unit created would already ...
by spidey007
Wed Jun 29, 2011 4:54 pm
Forum: Mods and Scenarios
Topic: Action Card Select Unit
Replies: 3
Views: 133

Action Card Select Unit

Does the select a unit action card function not work yet. If it does is there documentation on how to use it some where.
Thanks
Spidey
by spidey007
Wed Jun 29, 2011 1:43 pm
Forum: Advanced Tactics Series
Topic: New Public Beta for AT Gold v2.06b
Replies: 12
Views: 426

RE: New Public Beta for AT Gold v2.06b

Works fine now thanks.
by spidey007
Wed Jun 29, 2011 2:17 am
Forum: Advanced Tactics Series
Topic: New Public Beta for AT Gold v2.06b
Replies: 12
Views: 426

RE: New Public Beta for AT Gold v2.06b

Get an error when click on link on members page to download that it can not find file.
by spidey007
Tue Jun 28, 2011 1:31 am
Forum: Mods and Scenarios
Topic: New Mod
Replies: 0
Views: 43

New Mod

<r> Posted my first mod based on the old Avalon Hill game blitzkrieg. You have production but start with a fair size army and continue to get new units for the first 8 turns or so. There is option for navel units or can just play with cargo ships. Rangers and Armour cars are para trained and there ...

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