Search found 17 matches

by Boggit
Mon Jul 13, 2015 1:03 pm
Forum: Advanced Tactics Series
Topic: Update 2.21d Public Beta
Replies: 20
Views: 606

RE: Update 2.21d Public Beta

A nice improvement![8D]
by Boggit
Thu Aug 16, 2012 9:12 am
Forum: TOAW III Support
Topic: SS Runes showing as squares
Replies: 6
Views: 218

RE: SS Runes showing as squares

<t> I don't think there's anything that special about my setup. I've edited the opart3 fonts file thus:<br/>
<br/>
[Colors]<br/>
ToolTipDelay=10<br/>
ToolTipAlpha=150<br/>
ToolTipColor=0x0A9639<br/>
Background=0x7F7F7F<br/>
Gold=0xFFFF99<br/>
Red=0xFF0000<br/>
Silver=0xFDF5E6<br ...
by Boggit
Thu Aug 16, 2012 8:45 am
Forum: Tech Support
Topic: Game editor crashing
Replies: 1
Views: 785

Game editor crashing

<t> I've just bought the game and updated to v1.9. The game seems to work, but the game editor crashes as soon as I click on the link, or directly in the game folder. I'm running windows 7 and have tried altering the Properties on the editor to give it administrator rights and set compatibility for ...
by Boggit
Sun Aug 05, 2012 4:52 am
Forum: TOAW III Support
Topic: SS Runes showing as squares
Replies: 6
Views: 218

RE: SS Runes showing as squares

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Boggit<br/>
<br/>
In WW2 games SS runes are showing as squares in the unit description. I would add that I've edited the ini file to replace the Times New Roman font with Arial bold, since that makes ...
by Boggit
Fri Jul 27, 2012 2:54 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Thinking About Buying This Game
Replies: 23
Views: 454

RE: Thinking About Buying This Game

<t> @Metalist<br/>
<br/>
This is a really good game that has stood the test of time. It is a very flexible game in that there are loads of scenarios for it, so replayability is excellent. I've had TOAW from it's earliest releases and will say that Ralph Trickey and TOAD have done an outstanding ...
by Boggit
Fri Jul 27, 2012 2:48 pm
Forum: TOAW III Support
Topic: SS Runes showing as squares
Replies: 6
Views: 218

SS Runes showing as squares

<t> In WW2 games SS runes are showing as squares in the unit description. I would add that I've edited the ini file to replace the Times New Roman font with Arial bold, since that makes reports substantially more readable since the last update. Someone recommended this for readability on this forum ...
by Boggit
Mon Sep 05, 2011 10:59 pm
Forum: Advanced Tactics Series
Topic: ATG: Wishlist thread
Replies: 365
Views: 20520

RE: ATG: Wishlist thread

I'd like to see captured (non-same people) production expanded a little to include "non-combat" stuff like supplies and transportation. I'd also like to see small arms factories for infantry type production.
by Boggit
Mon Sep 05, 2011 10:56 pm
Forum: Advanced Tactics Series
Topic: ATG: Wishlist thread
Replies: 365
Views: 20520

RE: ATG: Wishlist thread

A small thing to add. The gun and aircraft factories have their symbol types in reverse (i.e. a gun picture on the aircraft factory and vice versa). I assume it's an easy thing to fix?
by Boggit
Mon Sep 05, 2011 10:37 pm
Forum: Scenario Design
Topic: Sicily to Brenner Pass - duplicate divisions
Replies: 1
Views: 119

RE: Sicily to Brenner Pass - duplicate divisions

Sorry. Double posted
by Boggit
Mon Sep 05, 2011 10:36 pm
Forum: Scenario Design
Topic: Sicily to Brenner Pass - duplicate divisions
Replies: 1
Views: 119

Sicily to Brenner Pass - duplicate divisions

<t> I've been playing Sicily to Brenner Pass and noticed that when the 156th and 146th British Infantry Divisions arrive in September 1943 you get both the 1943 equipped divisions turning up in Sicily and the 1944 versions (with the 17pdrs etc) in Southern Italy. presumably the 1944 divisions are ...
by Boggit
Mon Sep 05, 2011 10:36 pm
Forum: Scenario Design
Topic: Sicily to Brenner Pass - duplicate divisions
Replies: 4
Views: 139

Sicily to Brenner Pass - duplicate divisions

<t> I've been playing Sicily to Brenner Pass and noticed that when the 156th and 146th British Infantry Divisions arrive in September 1943 you get both the 1943 equipped divisions turning up in Sicily and the 1944 versions (with the 17pdrs etc) in Southern Italy. presumably the 1944 divisions are ...
by Boggit
Mon Jul 18, 2011 3:51 pm
Forum: TOAW III Support
Topic: Wishlist
Replies: 5
Views: 143

RE: Wishlist

<t> @CurtisL and MacGregor<br/>
<br/>
Thanks very much.<br/>
<br/>
Basically the game runs just fine on 1920*1080 widescreen, but it is the fonts on the ingame screens that I struggle with. If I change the text size, the menus all reflect the change, just not the in game screens. I'll try your ...
by Boggit
Mon Jul 18, 2011 3:40 pm
Forum: Advanced Tactics Series
Topic: Unit Scale
Replies: 3
Views: 138

RE: Unit Scale

Thanks Twotribes. I appreciate your reply.

I'd suspected that was maybe the case, but for the avoidance of doubt, it's nice to know. It certainly makes the scale nice and flexible, but meaningful at the same time.

BTW Maybe a silly question but what is "STF"?
by Boggit
Sun Jul 17, 2011 6:32 pm
Forum: TOAW III Support
Topic: Wishlist
Replies: 5
Views: 143

Wishlist

<t> Is there any chance that the font size for TOAWIII can be increased for reports?<br/>
<br/>
I use a 1920*1090 widescreen and at 100% text size reading reports is a strain on my old eyes.<br/>
<br/>
I usually run the game at 150-175% for Windows 98 rather than Windows 7 since with win 7 the ...
by Boggit
Sun Jul 17, 2011 5:51 pm
Forum: Advanced Tactics Series
Topic: Unit Scale
Replies: 3
Views: 138

Unit Scale

<t> Having looked at a lot of screen shots and owning DC WtP by way of comparison, units in ATG seem a bit light in terms of absolute numbers. For example, in DC WtP a German regiment will typically have 4000 Infantry, 200 MG, 50 ATRs, 20 37mmPAK, 25 50mm Mortars, 25 81mm Mortars and 10 75mm Light ...
by Boggit
Sun Jul 17, 2011 5:34 pm
Forum: After Action Reports
Topic: War for South Africa
Replies: 14
Views: 263

RE: War for South Africa

This looks like a really fun scenario. Have you finished it yet and will you make it available to the ATG community?[:)] The more I see of this game the more I'm tempterd to get it.
by Boggit
Sun Jul 17, 2011 5:21 pm
Forum: Tech Support
Topic: A bug and nice features to have in next patch
Replies: 1
Views: 201

A bug and nice features to have in next patch

<t> I've had the game for just over a week now and have been playing it to death. It's a very elegant game and I love it.[:)][&o]<br/>
<br/>
Apart from a fix for an intermittent, but fairly regular interface disabling bug that doesn't allow you to save/reload, nor continue (you have to terminate ...

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