Search found 46 matches

by msnevil
Wed Dec 10, 2014 10:11 am
Forum: Design and Modding
Topic: Research mod
Replies: 6
Views: 477

RE: Research mod

<t> You can try the research mod I made for myself. I balanced the tech's to my taste, and extended the 2nd tier tech's exp shatterforce laser to lvl 7 tech, and included the super tech's as well. (to add more flavor at the end game.)<br/>
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Make a new folder in the customization files, (name ...
by msnevil
Fri Jun 13, 2014 3:40 pm
Forum: Tech Support
Topic: Distant worlds vrs Distant worlds?
Replies: 0
Views: 107

Distant worlds vrs Distant worlds?

<r> hmm? [:'(]<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/39328/1405B432900C4FB2A72040C9E319CD74.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/39328/1405B432900C4FB2A72040C9E319CD74.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ...
by msnevil
Fri Jun 06, 2014 2:26 am
Forum: Design and Modding
Topic: weapon compilation mod...
Replies: 16
Views: 690

RE: weapon compilation mod...

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Unforeseen<br/>
<br/>
Figured i was doing a service by bumping this one, this is a great mod i just wish he hadn't left out those two colors. The other 'inbetween' colors are included...<br/>
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Personally i'm a fan of the bolts and true beams. I plan to ...
by msnevil
Fri Jun 06, 2014 2:02 am
Forum: Design and Modding
Topic: weapon compilation mod...
Replies: 16
Views: 690

RE: weapon compilation mod...

like this.
by msnevil
Wed Jun 04, 2014 7:46 am
Forum: Distant Worlds 1 Series
Topic: Who designed the Shatterforce laser?
Replies: 54
Views: 1442

RE: Who designed the Shatterforce laser?

<r> Downloaded universe, and I'm replying to this? [X(]<br/>
<br/>
With universe, you can mod the weapon, problem solved. (components.txt and research.txt)exp below.<br/>
<br/>
Excluding self modding:<br/>
<br/>
1 Shatterforce laser is yes the weakest of all the level 6 weapons. If compared ...
by msnevil
Fri Jun 15, 2012 11:06 am
Forum: Design and Modding
Topic: lost woodman's human carrier...
Replies: 3
Views: 164

RE: lost woodman's human carrier...

yes. thank you.
by msnevil
Thu Jun 14, 2012 5:50 pm
Forum: Design and Modding
Topic: ai booster...
Replies: 5
Views: 168

RE: ai booster...

<r> Forgot to add, all skills listed below can be given +100 at the start of the game, So for exp, you could give svl fleet officers +100 to targeting, countermeasures, weaponrange, and weapon damage. If you really wanted to give the ai a boost. <E>:)</E> <br/>
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' 0=None, 1=Diplomacy, 2 ...
by msnevil
Thu Jun 14, 2012 1:43 pm
Forum: Design and Modding
Topic: lost woodman's human carrier...
Replies: 3
Views: 164

lost woodman's human carrier...

Somehow deleted it by accident? dummy forgot it wasn't with the "diverse mod".

Can somebody Zip it to me, I'd appreciate it. thanks.
by msnevil
Thu Jun 14, 2012 1:31 pm
Forum: Design and Modding
Topic: ai booster...
Replies: 5
Views: 168

RE: ai booster...

<t> Ran the game in the background, the ai ran humans kept thier leader * 15 years without changing thier leader. It seem a value of 0 at the start keeps the character for the rest of the game. I don't know if 2 leaders would make the bonus's stack. But I know now that AI characters can be permently ...
by msnevil
Wed Jun 06, 2012 2:51 pm
Forum: Design and Modding
Topic: weapon compilation mod...
Replies: 16
Views: 690

RE: weapon compilation mod...

<t> C:\Matrix Games\Distant Worlds\images\effects\weapons >Is the weapons image folder.<br/>
<br/>
After unzipping, choose a image you want to replace, for exp. Beam_0.png. Make a "copy" of beam_0 via "right click" mouse> copy> then paste in folder. (You should now have a duplicate weapon image ...
by msnevil
Wed Jun 06, 2012 12:56 pm
Forum: Design and Modding
Topic: ai booster...
Replies: 5
Views: 168

ai booster...

<r> Credits to igard, and haree 78. [;)]<br/>
<br/>
<URL url="http://www.matrixgames.com/forums/tm.asp?m=2972691"><LINK_TEXT text="tm.asp?m=2972691">http://www.matrixgames.com/forums/tm.asp?m=2972691</LINK_TEXT></URL><br/>
<br/>
(edit post)<br/>
<br/>
I'm a idiot for not figuring this out ...
by msnevil
Wed Jun 06, 2012 11:34 am
Forum: Design and Modding
Topic: weapon compilation mod...
Replies: 16
Views: 690

RE: weapon compilation mod...

ORIGINAL: Gareth_Bryne

Excuse me, but how do you install it?

Is this a question as to opening the zip file? or after its unzipped?
by msnevil
Tue May 22, 2012 4:26 pm
Forum: Design and Modding
Topic: Extra Difficulty
Replies: 21
Views: 484

RE: Extra Difficulty

<t> I wonder if you can assign a 100% saving cost for the below line, would this make the ai keep spamming ships? (the ai would probably run out of "fual" though?)<br/>
<br/>
'Ship Maintenance Savings: percentage rate of savings on maintenance costs for ships and bases<br/>
ShipMaintenanceSavings ...
by msnevil
Tue May 22, 2012 4:05 pm
Forum: Design and Modding
Topic: airplanes in space...
Replies: 1
Views: 93

airplanes in space...

<t> Was bored with vanilla human race, changed the default human ship graphics to wwII to modern airplanes.<br/>
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Its kinda neat to see wwi II spitfire's fighting alien scum. [;)] yes i know its kinda cheesy.<br/>
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extract to (C:\Matrix Games\Distant Worlds\images\units\ships\family6 ...
by msnevil
Tue May 08, 2012 11:19 am
Forum: Design and Modding
Topic: weapon compilation mod...
Replies: 16
Views: 690

weapon compilation mod...

<t> vrs 6<br/>
<br/>
added more bloom effects. After looking at the moon at night, I realized that light refraction has a lot larger effect, ie bloom effect, then what I originally made. So more bloom.<br/>
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added dual bolts for "tjhkkr" since he is always seems nice to everybody, and is ...
by msnevil
Thu May 03, 2012 12:49 am
Forum: Distant Worlds 1 Series
Topic: An update for the Distant Worlds community...
Replies: 65
Views: 2373

RE: An update for the Distant Worlds community...

<r> <QUOTE><s>[quote]</s>ORIGINAL: Vincenzo Beretta<br/>
<br/>
This is a classic example of "find something else to blame, anything"<br/>
<br/>
Games like Civilization 4 (dunno about 5) and Galactic Civilizations 2 do sell... and then sell... and then go on selling, far beyond the "instant ...
by msnevil
Thu Apr 26, 2012 6:58 pm
Forum: Distant Worlds 1 Series
Topic: What is the Hidden Faction in Legends?
Replies: 28
Views: 883

RE: What is the Hidden Faction in Legends?

Its a "random event", quit looking, your starting to look desperate. You might scare the legendary Securan pirates away.
by msnevil
Thu Apr 26, 2012 6:38 pm
Forum: General Discussion
Topic: Off Topic. About Other Games.
Replies: 79
Views: 2382

RE: Off Topic. About Other Games.

Fallout trilogy.
by msnevil
Thu Apr 26, 2012 6:26 pm
Forum: Design and Modding
Topic: Star Wars Clone Wars: UPDATED - 2/4/2013
Replies: 163
Views: 3949

RE: SW Stuff UPDATED

ORIGINAL: Igard

You could think of a name for it, like 'Star Wars vs Star Trek' or something.

Sorry to flog a dead horse. But I'd definitly have a "nerdgasm" if this ever actually happened. Especially multi-player. [8D]
by msnevil
Thu Apr 26, 2012 6:19 pm
Forum: Distant Worlds 1 Series
Topic: An update for the Distant Worlds community...
Replies: 65
Views: 2373

RE: An update for the Distant Worlds community...

<r> As a user from the original game through the expansions, I have seen the game from go from almost not manageable to manageable levels. The Ai for exp, always ran out of gas, and 1\2 to a 3rd of the fleet was always on empty. Now at least it can remember to “fill the tank” most of the time.<br ...

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