Search found 174 matches

by IronFist00
Sun Dec 08, 2013 3:30 pm
Forum: Tech Support
Topic: Cant get the Storms of Steel...........
Replies: 1
Views: 156

RE: Cant get the Storms of Steel...........

<t> [font="Verdana"]It can be either. If you install it in the same directory as Awakening the Bear, it will show up as an option (the scenarios) in AtB menus. In essence it becomes an add-on of the original game. If you install it in a separate directory, it'll be its own install with its own ...
by IronFist00
Thu Nov 07, 2013 7:54 pm
Forum: Conflict of Heroes Series
Topic: Conflict of Heroes:Storms of Steel. Kursk1943
Replies: 28
Views: 871

RE: Conflict of Heroes:Storms of Steel. Kursk1943

<t> Looks good and the non-chit graphics look improved. It'll be a first day purchase for me too.<br/>
<br/>
I was curious if there would be the option to play the exact boardgame rules? Currently you can get close but there are still some differences. I have some friends who I could convince if ...
by IronFist00
Fri Aug 23, 2013 7:44 pm
Forum: Tech Support
Topic: Public Beta v1.01 Tutorial Bug
Replies: 15
Views: 573

RE: Public Beta v1.01 Tutorial Bug

Ronald glad to hear it. For the record, I'm on v1.01 and am starting fresh each time. It also occurs on more than one PC.
by IronFist00
Fri Aug 23, 2013 1:28 pm
Forum: Tech Support
Topic: Public Beta v1.01 Tutorial Bug
Replies: 15
Views: 573

RE: Public Beta v1.01 Tutorial Bug

<r> After [REFIT] is pressed, the on-screen strength is changed to 5. This has been 100% reproducible so you guys should be able to see it too. Thanks.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/39379/4C2AD9B78BAE4E52AB7390E80B29C30D.jpg"><s>[img]</s><URL url="https://www ...
by IronFist00
Fri Aug 23, 2013 1:26 pm
Forum: Tech Support
Topic: Public Beta v1.01 Tutorial Bug
Replies: 15
Views: 573

RE: Public Beta v1.01 Tutorial Bug

<r> When [MAX] is hit.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/39379/3C3AD06FE5914176AB3648A870CB5170.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/39379/3C3AD06FE5914176AB3648A870CB5170.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ...
by IronFist00
Fri Aug 23, 2013 1:25 pm
Forum: Tech Support
Topic: Public Beta v1.01 Tutorial Bug
Replies: 15
Views: 573

RE: Public Beta v1.01 Tutorial Bug

<r> If you look at the first screen capture, you can see already that the lower display reads 5 strength points while on the main screen it reads 14 (from damage). I also pointed out the resupply cost is weird too.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/39379 ...
by IronFist00
Fri Aug 23, 2013 1:20 pm
Forum: Tech Support
Topic: Public Beta v1.01 Tutorial Bug
Replies: 15
Views: 573

RE: Public Beta v1.01 Tutorial Bug

Ronald attached are the saved files for my play through this AM. The bug shows up as soon as you start the second part of the tutorial; you do not even have to move units or attack. I will also be attaching screen captures below this response. Thanks.
by IronFist00
Thu Aug 22, 2013 11:43 am
Forum: Tech Support
Topic: Public Beta v1.01 Tutorial Bug
Replies: 15
Views: 573

RE: Public Beta v1.01 Tutorial Bug

Thanks Ronald. One other thing I noticed from the screenshots is the amount of supply changes too. It goes from 360 to 1021 when the [REFIT] button is clicked. It looks tied to what happens to the unit's strength.
by IronFist00
Fri Aug 16, 2013 10:25 pm
Forum: After Action Reports
Topic: The Battle of Dubno-Brody
Replies: 4
Views: 701

RE: The Battle of Dubno-Brody

<t> [font="Verdana"]Thanks for the AAR. I also own this game and love this particular scenario since it is short but with lots of quick action. Therefore I tend to play it a lot. I came up with a different opening than you did the first time I played it and have continued to refine that until I ...
by IronFist00
Sun Aug 11, 2013 6:24 pm
Forum: Tech Support
Topic: Public Beta v1.01 Tutorial Bug
Replies: 15
Views: 573

RE: Public Beta v1.01 Tutorial Bug

<r> Finally after I click [REFIT] the division's strength changes from 15 to 5 both in the box and in the unit GUI.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/39379/682125F8ECDF46B1B034CDB524854B8E.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/39379 ...
by IronFist00
Sun Aug 11, 2013 6:22 pm
Forum: Tech Support
Topic: Public Beta v1.01 Tutorial Bug
Replies: 15
Views: 573

RE: Public Beta v1.01 Tutorial Bug

<r> Notice after I click [MAX] the negative number drops but still remains a negative resupply value.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/39379/AB1AE7DA4F464E6F83ED3C5E27A9B570.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/39379 ...
by IronFist00
Sun Aug 11, 2013 6:21 pm
Forum: Tech Support
Topic: Public Beta v1.01 Tutorial Bug
Replies: 15
Views: 573

RE: Public Beta v1.01 Tutorial Bug

<r> Thanks Ronald for the location. Just to be thorough, here's the screenshot of the Tiger division needing to be resupplied. Notice the negative number?<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/39379/E2C153D68C244734BC3C8DDD80B9CD05.jpg"><s>[img]</s><URL url="https://www ...
by IronFist00
Sat Aug 10, 2013 1:32 pm
Forum: Tech Support
Topic: Public Beta v1.01 Tutorial Bug
Replies: 15
Views: 573

Public Beta v1.01 Tutorial Bug

<t> Hi Ronald, the bug from v1.0.65 is fixed (the Tiger Division now shows 15 strength) however I think I found two more. I used F12 to take three screenshots but I am unable to locate where they are, neither in the/matrix/GaW folder nor under Documents (there was no folder here but I looked to be ...
by IronFist00
Thu Aug 08, 2013 9:27 pm
Forum: Germany at War: Barbarossa 1941
Topic: A few comments
Replies: 2
Views: 137

RE: A few comments

<r> <QUOTE><s>[quote]</s>ORIGINAL: Erik Nygaard<br/>
<br/>
An option to play on a 'flat' map without the 3D tilt at close zooms. I do not mind the units tilting, but it is often hard to grab an aircraft. You really have to look on which hex the aircraft's shadow is.<br/>

<e>[/quote]</e></QUOTE ...
by IronFist00
Wed Aug 07, 2013 11:56 pm
Forum: Germany at War: Barbarossa 1941
Topic: "Germany at War" Review
Replies: 6
Views: 200

RE: "Germany at War" Review

<t> I'm really enjoying Germany at War too. Erik's numerous write-ups explaining the game pushed me over from wanting to buy it, to actually purchasing it.<br/>
<br/>
I prefer tactical and operational level games on the light side of wargaming so we're talking Conflict of Heroes, Panzer Korps ...
by IronFist00
Wed Aug 07, 2013 11:46 pm
Forum: Tech Support
Topic: Public Beta v1.0.65 Tutorial Bug
Replies: 2
Views: 139

RE: Public Beta v1.0.65 Tutorial Bug

Thanks for the reply Ronald. Excellent game; I'm really enjoying it. It has just enough extra over Panzer Korps that I prefer playing German at War right now.
by IronFist00
Wed Aug 07, 2013 12:56 am
Forum: Tech Support
Topic: Public Beta v1.0.65 Tutorial Bug
Replies: 2
Views: 139

Public Beta v1.0.65 Tutorial Bug

[font="Verdana"]The new text for how to resupply is in but now the Tiger Division is only 5 strength and not the 15 is should be.[/font]
by IronFist00
Tue Jul 16, 2013 1:04 am
Forum: Conflict of Heroes Series
Topic: Command Action Points and Persistent Mode
Replies: 5
Views: 294

RE: Command Action Points and Persistent Mode

<t> In my opinion, the AI does play better using Persistent APs. The main reason is because it doesn't "spend" its units frivolously trying to get a unit to react to what you are doing and while trying to get another unit to do what it wants. Since Persistent AP mode is much more forgiving, the AI ...
by IronFist00
Sun Jul 14, 2013 9:43 pm
Forum: Conflict of Heroes Series
Topic: Command Action Points and Persistent Mode
Replies: 5
Views: 294

RE: Command Action Points and Persistent Mode

<t> It wouldn't be dependent if I was versing a human. In that case, I give my opponent their choice since I feel comfortable playing either; if they didn't care, my preference is Classic AP. If I'm playing the AI, I play Persistent APs since my understanding from conversations with Eric is the AI ...
by IronFist00
Sun Jul 14, 2013 5:05 pm
Forum: Conflict of Heroes Series
Topic: Command Action Points and Persistent Mode
Replies: 5
Views: 294

RE: Command Action Points and Persistent Mode

<r> Hi FD, I agree with you; I've always preferred Classic APs to Persistent APs. I wrote a little comparison for someone else here: <LINK link="http://www.matrixgames.com/forums/fb.asp?m=3237156"><s>[link=http://www.matrixgames.com/forums/fb.asp?m=3237156]</s>http://www.matrixgames.com/forums/fb ...

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