Search found 18 matches

by Tnarg
Sun Aug 03, 2014 3:43 pm
Forum: Design and Modding
Topic: Galactic Star Map (Version 1.0)
Replies: 65
Views: 12113

RE: Galactic Star Map (Version 1.0)

<t> Feygan, much appreciated! I am a visual learner and this helped me understand all of those intricate weavings much more. <br/>
<br/>
Osito, your map and help in trying to understand the galaxy editor is also greatly appreciated. I am working on a scenario based off your map and am discovering ...
by Tnarg
Sat Aug 02, 2014 3:00 pm
Forum: Design and Modding
Topic: Galactic Star Map (Version 1.0)
Replies: 65
Views: 12113

RE: Galactic Star Map (Version 1.0)

Hello feygan would you be wiling to copy and paste your component and research modifications here so I could take a look at them, just the parts that you modified would be great! Thanks.
by Tnarg
Sat Aug 02, 2014 10:16 am
Forum: Design and Modding
Topic: Galactic Star Map (Version 1.0)
Replies: 65
Views: 12113

RE: Galactic Star Map (Version 1.0)

Feygan, thanks and bummer, you are right...headache! I'm going to stick with working on my scenarios for now. I'll delve into that torrent once I get a couple scenarios built.
by Tnarg
Sat Aug 02, 2014 8:47 am
Forum: Design and Modding
Topic: Galactic Star Map (Version 1.0)
Replies: 65
Views: 12113

RE: Galactic Star Map (Version 1.0)

<t> Osito, where in the editor can I change the amount of starting resources for a created empire? When you say that when you create an empire in the editor and the races start with horrible beginning resources, are you talking about the 3 to 5 planetary resources that that particular planet starts ...
by Tnarg
Sat Aug 02, 2014 8:39 am
Forum: Design and Modding
Topic: Galactic Star Map (Version 1.0)
Replies: 65
Views: 12113

RE: Galactic Star Map (Version 1.0)

<t> Thank you feygan for your advice on making the changes in the components .txt and research .txt myself. Looking at these files it's pretty obvious in the components .txt; however, I can't make light of day on what needs to be changed in the research .txt. Would you be willing to provide an ...
by Tnarg
Fri Aug 01, 2014 10:13 pm
Forum: Design and Modding
Topic: Galactic Star Map (Version 1.0)
Replies: 65
Views: 12113

RE: Galactic Star Map (Version 1.0)

<t> Osito, I have playing around with your extended version of your map trying to create a couple different kinds of scenarios. I spent the better part of my day trying to figure out how to do this via your instructions. I think I have it figured out...to a point, still a lot to learn and more trial ...
by Tnarg
Wed Jul 30, 2014 7:50 pm
Forum: Design and Modding
Topic: Lower Speed And Range Mod
Replies: 26
Views: 2299

RE: Slower gamestart

Cool, this is just what I wanted. I downloaded it and the two .txt files that you modified are from 1.9.5.0. Is that going to effect anything if I'm using the latest patch 1.9.5.5? Were there any changes to the components and research .txt since then? Can't wait to try this. Thanks!
by Tnarg
Thu Jul 24, 2014 12:39 pm
Forum: Design and Modding
Topic: Galactic Star Map (Version 1.0)
Replies: 65
Views: 12113

RE: Galactic Star Map (Version 1.0)

<t> Osito, I am using your map and am loving it using the Extended Human Evolution scenario. I used to create my own Sol system and surrounding systems for most games I played in the past, and it took me forever. Your level of detail is superb and is really enhancing immersion.<br/>
<br/>
I am ...
by Tnarg
Wed Jul 23, 2014 9:49 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 63279

RE: Research Extended - [DWU] [WIP] New tech and components to research

<t> [quote]I actually thought about that one. There's a problem, though. Those hypothetical thrusters would need to be really powerful for their size or the tiny ships in the pre warp area would have no room for anything but the drive. If I make them powerful enough there'd be no reason to develop ...
by Tnarg
Wed Jul 23, 2014 1:52 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 63279

RE: Research Extended - [DWU] [WIP] New tech and components to research

<t> Thanks for working on this mod. <br/>
Out of curiosity is there anyway to create different types of FTL travel. I'm reading a series written by Evan Currie, Into the Black: Odyssey One, in it the races developed along different technological paths and they all have their pros and cons. The ...
by Tnarg
Mon Oct 24, 2011 10:40 pm
Forum: Armada 2526 Series
Topic: Like MOO2?
Replies: 13
Views: 2256

RE: Like MOO2?

<t> I agree that MOO2 is the standard for 4x space strategy games. I actually downloaded a copy of it the other week for $2.99 after a long break (I could never get my old CD copy to run properly on any of my newer computers that ran Windows XP and later.) My oh my how far we have come in terms of ...
by Tnarg
Sun Oct 16, 2011 10:45 pm
Forum: Distant Worlds 1 Series
Topic: Found This ...
Replies: 18
Views: 477

RE: Found This ...

<t> Thanks for this link Darkspire. MOOII for 2.99 can't pass that up!<br/>
<br/>
Wouldn't it be the cat's meow if MOOII could be given an overhaul to match todays computing power. A nice 1400 star size galaxy, better graphics even if it is 2D. Don't mess with anything else. Well maybe some more ...
by Tnarg
Tue Sep 20, 2011 11:13 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 181499

RE: Master Wishlist Thread

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Davor<br/>
<br/>
I will repeat what others have said as well. Bigger fonts, some of them are hard to read since they are so small. <br/>
<br/>
I for one would love to have a planetary screen so I actually feel like I am building a colony. I guess this would ...
by Tnarg
Sun Sep 18, 2011 10:30 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 181499

RE: Master Wishlist Thread

<r> Something else I would like to see is some sort of racial policy options that are available to you and the AI during such incursions as first contact or invasion. It seems that first contact can rapidly escalate into a mutual defense treaty if you pump enough money into it. First contacts just ...
by Tnarg
Sun Sep 18, 2011 9:21 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 181499

RE: Master Wishlist Thread

<r> I haven't read every page of this list so I apologize if some has been stated before.<br/>
<br/>
I would really like to see an addition to the Tech Tree that could add more mid and end game problems or departures. Either a whole new thread of Controversial Research or just some of these ideas ...
by Tnarg
Wed Aug 17, 2011 1:14 am
Forum: Design and Modding
Topic: Modding a Sol style system
Replies: 19
Views: 921

RE: Modding a Sol style system

<t> In one of the latest versions of one of the photo editing software I use they added presets that users could make on their own or download. This has saved countless hours trying to manipulate all of the 10s to 100s of variables to achieve a specific effect or style. Come up with one we like and ...
by Tnarg
Tue Aug 16, 2011 3:25 pm
Forum: Design and Modding
Topic: Modding a Sol style system
Replies: 19
Views: 921

RE: Modding a Sol style system

<t> Thank you for the fast response and helping out. <br/>
<br/>
I can now see where currently modding a system like Sol and having it available for other campaigns won't work. <br/>
<br/>
In SEIV I was able to save the whole Star Trek map complete with all of the major races home systems and ...
by Tnarg
Tue Aug 16, 2011 1:36 am
Forum: Design and Modding
Topic: Modding a Sol style system
Replies: 19
Views: 921

Modding a Sol style system

<t> Hello, I'm new to DW ROTS but have been an avid fan of x4 Space Strategy since the days of MOO2. <br/>
<br/>
I was reading Cavgunner's Terran Republic AAR and was very interested in the idea of being able to mod a solar system similar to ours for starting. Who doesn't love roleplaying out the ...

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